chore(docs) remove unneeded eval_rst statements
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```eval_rst
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```
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# Display interface
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To register a display for LVGL, a `lv_disp_draw_buf_t` and a `lv_disp_drv_t` variable have to be initialized.
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```eval_rst
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```
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# Add custom GPU
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LVGL has a flexible and extendable draw pipeline. You can hook it to do some rendering with a GPU or even completely replace the built-in software renderer.
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Input device interface
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## Types of input devices
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```eval_rst
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```
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# Porting
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Logging
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LVGL has a built-in *Log* module to inform the user about what is happening in the library.
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Operating system and interrupts
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LVGL is **not thread-safe** by default.
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```eval_rst
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```
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# Set up a project
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```eval_rst
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```
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# Sleep management
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The MCU can go to sleep when no user input happens. In this case, the main `while(1)` should look like this:
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Tick interface
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LVGL needs a system tick to know elapsed time for animations and other tasks.
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@@ -1,5 +1,3 @@
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```eval_rst
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```
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# Timer Handler
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To handle the tasks of LVGL you need to call `lv_timer_handler()` periodically in one of the following:
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