docs(intro): update for v8.2.0 (#3316)
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@@ -36,7 +36,7 @@ Basically, every modern controller which is able to drive a display is suitable
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<ul>
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<li> Static RAM usage: ~2 kB depending on the used features and object types</li>
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<li> Stack: > 2kB (> 8 kB is recommended)</li>
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<li> Dynamic data (heap): > 4 KB (> 32 kB is recommended if using several objects).
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<li> Dynamic data (heap): > 4 KB (> 48 kB is recommended if using several objects).
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Set by <em>LV_MEM_SIZE</em> in <em>lv_conf.h</em>. </li>
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<li> Display buffer: > <em>"Horizontal resolution"</em> pixels (> 10 × <em>"Horizontal resolution"</em> is recommended) </li>
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<li> One frame buffer in the MCU or in an external display controller</li>
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@@ -109,8 +109,8 @@ Starting from v8, every minor release is supported for 1 year.
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| v7.11 | Mar 16, 2021 |Mar 16, 2022 | No |
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| v8.0 | 1 Jun, 2021 |1 Jun, 2022 | Yes |
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| v8.1 | 10 Nov, 2021 |10 Nov, 2022 | Yes |
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| v8.2 | In progress | | |
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| v8.2 | 31 Jan, 2022 |31 Jan, 2023 | Yes |
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| v8.3 | In progress | | |
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## FAQ
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@@ -206,7 +206,7 @@ It swaps the upper and lower bytes of the pixels.
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### How to reduce flash/ROM usage?
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You can disable all the unused features (such as animations, file system, GPU etc.) and object types in *lv_conf.h*.
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If you are using GCC you can add `-fdata-sections -ffunction-sections` compiler flags and `--gc-sections` linker flag to remove unused functions and variables from the final binary.
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If you are using GCC/CLANG you can add `-fdata-sections -ffunction-sections` compiler flags and `--gc-sections` linker flag to remove unused functions and variables from the final binary. If possible, add the `-flto` compiler flag to enable link-time-optimisation together with `-Os` for GCC or `-Oz` for CLANG.
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### How to reduce the RAM usage
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- Lower the size of the *Display buffer*
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