feat(gdb): add lvgl GDB plugin
Usage:
Launch gdb firstly, then execute source path/to/lvgl.py
Or
`gdb bin/main -ex source "scripts/gdb/lvgl.py"`
Currently only "dump obj" and "info style" commands are available.
Usage:
(gdb) dump obj -h
usage: [-h] [-L LEVEL] [root]
Dump lvgl obj tree.
positional arguments:
root Optional root obj to dump.
options:
-h, --help show this help message and exit
-L LEVEL, --level LEVEL
Limit the depth of the tree.
Example:
(gdb) dump obj -L 2
Display 0x9e503080
Screen@0xf5f0a760
obj@0xf5f0a760 (0,0,639,479)
Screen@0xf5f0a700
obj@0xf5f0a700 (0,0,639,479)
tabview@0xf5f0d100 (0,0,639,479)
keyboard@0xf3402d20 (0,240,639,479)
dropdown-list@0xf5f0c620 (0,0,129,129)
Screen@0xf5f0a6a0
obj@0xf5f0a6a0 (0,0,639,479)
Screen@0xf5f0a640
obj@0xf5f0a640 (0,0,639,479)
(gdb) info style 0x60700000dd10
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb) p lv_global->disp_default->act_scr
$4 = (lv_obj_t *) 0x60700000dd10
(gdb) info style $4
32 = {num = 90, ptr = 0x5a, color = {blue = 90 'Z', green = 0 '\000', red = 0 '\000'}}
158 = {num = 32767, ptr = 0x7fff, color = {blue = 255 '\377', green = 127 '\177', red = 0 '\000'}}
(gdb)
Change-Id: Id73e20a761913fe767308f9ee29ae16fbf4f876c
Signed-off-by: xuxingliang <xuxingliang@xiaomi.com>
This commit is contained in:
committed by
Gabor Kiss-Vamosi
parent
f199db383f
commit
d460edbcac
312
scripts/gdb/lvgl.py
Normal file
312
scripts/gdb/lvgl.py
Normal file
@@ -0,0 +1,312 @@
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# Usage: source lvgl.py
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import argparse
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from typing import Iterator, Union
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import gdb
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gdb.execute("set pagination off")
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gdb.write("set pagination off\n")
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gdb.execute("set python print-stack full")
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gdb.write("set python print-stack full\n")
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g_lvgl_instance = None
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class LVList:
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"""LVGL linked list iterator"""
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def __init__(self, ll: gdb.Value, nodetype: Union[gdb.Type, str] = None):
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if not ll:
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raise ValueError("Invalid linked list")
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self.ll = ll
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self.nodetype = (
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gdb.lookup_type(nodetype).pointer()
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if isinstance(nodetype, str)
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else nodetype
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)
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self.lv_ll_node_t = gdb.lookup_type("lv_ll_node_t").pointer()
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self.current = ll["head"]
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self._next_offset = ll["n_size"] + self.lv_ll_node_t.sizeof
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self._prev_offset = ll["n_size"]
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def _next(self, node):
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next = gdb.Value(int(node) + self._next_offset)
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return next.cast(self.lv_ll_node_t.pointer()).dereference()
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def _prev(self, node):
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prev = gdb.Value(int(node) + self._prev_offset)
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return prev.cast(self.lv_ll_node_t)
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def __iter__(self):
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return self
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def __next__(self):
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if not self.current:
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raise StopIteration
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nodetype = self.nodetype if self.nodetype else self.lv_ll_node_t
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node = self.current.cast(nodetype)
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self.current = self._next(self.current)
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return node
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@property
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def len(self):
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len = 0
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node = self.ll["head"]
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while node:
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len += 1
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node = self._next(node)
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return len
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@property
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def head(self):
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return self.ll["head"]
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@property
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def tail(self):
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return self.ll["tail"]
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@property
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def size(self):
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return self.ll["n_size"]
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class LVObject(gdb.Value):
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"""LVGL object"""
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def __init__(self, obj: gdb.Value):
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super().__init__(obj)
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self.obj = obj
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@property
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def class_p(self):
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return self.obj["class_p"]
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@property
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def class_name(self):
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name = self.class_p["name"]
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return name.string() if name else "unknown"
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@property
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def coords(self):
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return self.obj["coords"]
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@property
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def x1(self):
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return int(self.coords["x1"])
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@property
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def y1(self):
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return int(self.coords["y1"])
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@property
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def x2(self):
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return int(self.coords["x2"])
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@property
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def y2(self):
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return int(self.coords["y2"])
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@property
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def child_count(self):
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return self.obj["spec_attr"]["child_cnt"] if self.obj["spec_attr"] else 0
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@property
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def childs(self):
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if not self.obj["spec_attr"]:
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return
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for i in range(self.child_count):
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child = self.obj["spec_attr"]["children"][i]
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yield LVObject(child)
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@property
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def styles(self):
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LV_STYLE_PROP_INV = 0
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LV_STYLE_PROP_ANY = 0xFF
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count = self.obj["style_cnt"]
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if count == 0:
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return
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styles = self.obj["styles"]
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for i in range(count):
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style = styles[i]["style"]
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prop_cnt = style["prop_cnt"]
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values_and_props = style["values_and_props"].cast(
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gdb.lookup_type("lv_style_const_prop_t").pointer()
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)
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for j in range(prop_cnt):
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prop = values_and_props[j]["prop_ptr"]
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if prop == LV_STYLE_PROP_INV or prop == LV_STYLE_PROP_ANY:
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continue
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yield values_and_props[j]
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def get_child(self, index: int):
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return (
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self.obj["spec_attr"]["children"][index] if self.obj["spec_attr"] else None
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)
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class LVDisplay(gdb.Value):
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"""LVGL display"""
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def __init__(self, disp: gdb.Value):
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super().__init__(disp)
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self.disp = disp
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@property
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def screens(self):
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for i in range(self.screen_cnt):
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yield LVObject(self.disp["screens"][i])
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@property
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def screen_cnt(self):
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return self.disp["screen_cnt"]
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@property
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def act_scr(self):
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return self.disp["act_scr"]
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class LVGL:
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"""LVGL instance"""
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def __init__(self, lv_global: gdb.Value):
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self.lv_global = lv_global.cast(gdb.lookup_type("lv_global_t").pointer())
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def displays(self) -> Iterator[LVDisplay]:
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ll = self.lv_global["disp_ll"]
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if not ll:
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return
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for disp in LVList(ll, "lv_display_t"):
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yield LVDisplay(disp)
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def screen_active(self):
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disp = self.lv_global["disp_default"]
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return disp["act_scr"] if disp else None
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def set_lvgl_instance(lv_global: gdb.Value):
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global g_lvgl_instance
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if not lv_global:
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try:
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lv_global = gdb.parse_and_eval("lv_global").address
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except gdb.error as e:
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print(f"Failed to get lv_global: {e}")
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return
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g_lvgl_instance = LVGL(lv_global)
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def dump_obj_info(obj: LVObject):
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clzname = obj.class_name
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coords = f"{obj.x1},{obj.y1},{obj.x2},{obj.y2}"
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print(f"{clzname}@{hex(obj)} {coords}")
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# Dump lv_style_const_prop_t
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def dump_style_info(style: gdb.Value):
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prop = int(style["prop_ptr"])
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value = style["value"]
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print(f"{prop} = {value}")
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class DumpObj(gdb.Command):
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"""dump obj tree from specified obj"""
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def __init__(self):
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super(DumpObj, self).__init__(
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"dump obj", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
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)
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def dump_obj(self, obj: LVObject, depth=0, limit=None):
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if not obj:
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return
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# dump self
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print(" " * depth, end="")
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dump_obj_info(obj)
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if limit is not None and depth >= limit:
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return
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# dump children
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for child in obj.childs:
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self.dump_obj(child, depth + 1, limit=limit)
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def invoke(self, args, from_tty):
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parser = argparse.ArgumentParser(description="Dump lvgl obj tree.")
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parser.add_argument(
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"-L",
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"--level",
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type=int,
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default=None,
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help="Limit the depth of the tree.",
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)
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parser.add_argument(
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"root",
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type=str,
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nargs="?",
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default=None,
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help="Optional root obj to dump.",
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)
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try:
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args = parser.parse_args(gdb.string_to_argv(args))
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except SystemExit:
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return
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if args.root:
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root = gdb.parse_and_eval(args.root)
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root = LVObject(root)
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self.dump_obj(root, limit=args.level)
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else:
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# dump all displays
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depth = 0
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for disp in g_lvgl_instance.displays():
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print(f"Display {hex(disp)}")
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for screen in disp.screens:
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print(f'{" " * (depth + 1)}Screen@{hex(screen)}')
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self.dump_obj(screen, depth=depth + 1, limit=args.level)
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class InfoStyle(gdb.Command):
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"""dump obj style value for specified obj"""
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def __init__(self):
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super(InfoStyle, self).__init__(
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"info style", gdb.COMMAND_USER, gdb.COMPLETE_EXPRESSION
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)
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def invoke(self, args, from_tty):
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parser = argparse.ArgumentParser(description="Dump lvgl obj local style.")
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parser.add_argument(
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"obj",
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type=str,
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help="obj to show style.",
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)
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try:
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args = parser.parse_args(gdb.string_to_argv(args))
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except SystemExit:
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return
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obj = gdb.parse_and_eval(args.obj)
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if not obj:
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print("Invalid obj: ", args.obj)
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return
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obj = obj.cast(gdb.lookup_type("lv_obj_t").pointer())
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# show all styles applied to this obj
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for style in LVObject(obj).styles:
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print(" ", end="")
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dump_style_info(style)
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DumpObj()
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InfoStyle()
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set_lvgl_instance(None)
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