Spelling and other language fixes to documentation (#2293)

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Rop Gonggrijp
2021-06-09 15:10:35 +02:00
committed by GitHub
parent 0be582b391
commit d0aaacafb6
63 changed files with 591 additions and 612 deletions

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@@ -6,16 +6,13 @@
## Overview
The Button Matrix objects can display multiple buttons in rows and columns.
The Button Matrix object is a lightweight way to display multiple buttons in rows and columns. Lightweight because the buttons are not actually created but just virtually drawn on the fly. This way, one button use only eight extra bytes of memory instead of the ~100-150 bytes a normal [Button](/widgets/core/btn) object plus the 100 or so bytes for the the [Label](/widgets/core/label) object.
The Button matrix object is very light weighted because the buttons are not created just virtually drawn on the fly.
This way, 1 button use only 8 extra bytes instead of the ~100-150 byte size of a normal [Button](/widgets/core/btn) object and other ~100 byte for the size of the [Label](/widgets/core/label) object.
The Button matrix is added to the deafult group (if it is set). Besides the Button matrix is an editable object to allow selecting and clicing the buttons with encoder navigation too.
The Button matrix is added to the default group (if one is set). Besides the Button matrix is an editable object to allow selecting and clicking the buttons with encoder navigation too.
## Parts and Styles
- `LV_PART_MAIN` The bacground of the button matrix. It uses the typical background style properties. `pad_row` and `pad_column` sets the space between the buttons.
- `LV_PART_ITEMS` The buttons and they all use the text and typical background style properties expect translations and transformations.
- `LV_PART_MAIN` The background of the button matrix, uses the typical background style properties. `pad_row` and `pad_column` sets the space between the buttons.
- `LV_PART_ITEMS` The buttons all use the text and typical background style properties except translations and transformations.
## Usage
@@ -23,16 +20,16 @@ The Button matrix is added to the deafult group (if it is set). Besides the Butt
There is a text on each button. To specify them a descriptor string array, called *map*, needs to be used.
The map can be set with `lv_btnmatrix_set_map(btnm, my_map)`.
The declaration of a map should look like `const char * map[] = {"btn1", "btn2", "btn3", NULL}`.
Note that, the last element has to be `NULL` or an empty string (`""`)!
Note that the last element has to be either `NULL` or an empty string (`""`)!
Use `"\n"` in the map to make **line break**. E.g. `{"btn1", "btn2", "\n", "btn3", ""}`. Each line's buttons have their width calculated automatically.
Use `"\n"` in the map to insert a **line break**. E.g. `{"btn1", "btn2", "\n", "btn3", ""}`. Each line's buttons have their width calculated automatically.
So in the example the first row will have 2 buttons each with 50% width and a second row with 1 button having 100% width.
### Control buttons
The buttons' width can be set relative to the other button in the same row with `lv_btnmatrix_set_btn_width(btnm, btn_id, width)`
E.g. in a line with two buttons: *btnA, width = 1* and *btnB, width = 2*, *btnA* will have 33 % width and *btnB* will have 66 % width.
It's similar to how the [`flex-grow`](https://developer.mozilla.org/en-US/docs/Web/CSS/flex-grow) property works in CSS.
The width's value mus be in the \[1..7\] range and the deafult width is 1.
The width must be in the \[1..7\] range and the default width is 1.
In addition to the width, each button can be customized with the following parameters:
- `LV_BTNMATRIX_CTRL_HIDDEN` Makes a button hidden (hidden buttons still take up space in the layout, they are just not visible or clickable)
@@ -45,7 +42,7 @@ In addition to the width, each button can be customized with the following param
- `LV_BTNMATRIX_CTRL_CUSTOM_1` Custom free to use flag
- `LV_BTNMATRIX_CTRL_CUSTOM_2` Custom free to use flag
By deafult all flags are disabled.
By default all flags are disabled.
To set or clear a button's control attribute, use `lv_btnmatrix_set_btn_ctrl(btnm, btn_id, LV_BTNM_CTRL_...)` and
`lv_btnmatrix_clear_btn_ctrl(btnm, btn_id, LV_BTNMATRIX_CTRL_...)` respectively. More `LV_BTNM_CTRL_...` values can be OR-ed
@@ -58,15 +55,15 @@ An element of `ctrl_map` should look like `ctrl_map[0] = width | LV_BTNM_CTRL_NO
The number of elements should be equal to the number of buttons (excluding newlines characters).
### One check
The "One check" feature can be enabled with `lv_btnmatrix_set_one_check(btnm, true)` to allow only one button to be checked at once.
The "One check" feature can be enabled with `lv_btnmatrix_set_one_check(btnm, true)` to allow only one button to be checked at a time.
## Events
- `LV_EVENT_VALUE_CHANGED` Sent when a button is pressed/released or repeated after long press. The event paramter is set to the ID of the pressed/released button.
- `LV_EVENT_VALUE_CHANGED` Sent when a button is pressed/released or repeated after long press. The event parameter is set to the ID of the pressed/released button.
- `LV_EVENT_DRAW_PART_BEGIN` and `LV_EVENT_DRAW_PART_END` are sent for both the main and the items (buttons) parts to allow hooking the drawing.
The for more detail on the main part see the [Base object](/widgets/obj#events)'s documentation.
For more detail on the main part see the [Base object](/widgets/obj#events)'s documentation.
For the buttons the following fields are used: `clip_area`, `draw_area`, `rect_dsc`, `rect_dsc`, `part`, `id` (index of the button being drawn).
`lv_btnmatrix_get_selected_btn(btnm)` returns the index of the lastly pressed, released or focused button or `LV_BTNMATRIX_BTN_NONE` if no such button.
`lv_btnmatrix_get_selected_btn(btnm)` returns the index of the most recently released or focused button or `LV_BTNMATRIX_BTN_NONE` if no such button.
`lv_btnmatrix_get_btn_text(btnm, btn_id)` returns a pointer to the text of `btn_id`th button.