draw shadow fix (line_2d_blur was overindexed)
This commit is contained in:
@@ -2023,7 +2023,7 @@ static void lv_draw_shadow_full_straight(const lv_area_t * coords, const lv_area
|
||||
|
||||
lv_opa_t opa_act;
|
||||
int16_t d;
|
||||
for(d = 1; d <= swidth; d++) {
|
||||
for(d = 1; d < swidth; d++) {
|
||||
opa_act = map[d];
|
||||
fill_fp(&right_area, mask, style->body.shadow.color, opa_act);
|
||||
right_area.x1++;
|
||||
|
||||
Reference in New Issue
Block a user