improve arc drawing

This commit is contained in:
Gabor Kiss-Vamosi
2020-02-05 03:46:44 +01:00
parent 5c3746ee72
commit cf8ace602c

View File

@@ -13,16 +13,39 @@
/*********************
* DEFINES
*********************/
#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip. */
/**********************
* TYPEDEFS
**********************/
typedef struct {
lv_coord_t center_x;
lv_coord_t center_y;
lv_coord_t radius;
uint16_t start_angle;
uint16_t end_angle;
uint16_t start_quarter;
uint16_t end_quarter;
lv_coord_t width;
lv_opa_t opa_scale;
lv_style_t * style;
const lv_area_t * draw_area;
const lv_area_t * clip_area;
}quarter_draw_dsc_t;
/**********************
* STATIC PROTOTYPES
**********************/
static void draw_quarter_0(quarter_draw_dsc_t* q);
static void draw_quarter_1(quarter_draw_dsc_t* q);
static void draw_quarter_2(quarter_draw_dsc_t* q);
static void draw_quarter_3(quarter_draw_dsc_t* q);
static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
/**********************
* STATIC VARIABLES
**********************/
@@ -68,8 +91,35 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons
area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
area.y2 = center_y + radius - 1;
lv_draw_rect(&area, clip_area, &circle_style, LV_OPA_COVER);
int32_t angle_gap;
if(end_angle > start_angle) {
angle_gap = 360 - (end_angle - start_angle);
} else {
angle_gap = end_angle - start_angle;
}
if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
/*Handle each quarter individually and skip which is empty*/
quarter_draw_dsc_t q_dsc;
q_dsc.center_x = center_x;
q_dsc.center_y = center_y;
q_dsc.radius = radius;
q_dsc.start_angle = start_angle;
q_dsc.end_angle = end_angle;
q_dsc.start_quarter= start_angle / 90;
q_dsc.end_quarter = end_angle / 90;
q_dsc.width = circle_style.body.border.width;
q_dsc.opa_scale = opa_scale;
q_dsc.style = &circle_style;
q_dsc.draw_area = &area;
q_dsc.clip_area = clip_area;
draw_quarter_0(&q_dsc);
draw_quarter_1(&q_dsc);
draw_quarter_2(&q_dsc);
draw_quarter_3(&q_dsc);
} else {
lv_draw_rect(&area, clip_area, &circle_style, opa_scale);
}
lv_draw_mask_remove_id(mask_angle_id);
if(style->line.rounded) {
@@ -97,11 +147,226 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons
}
}
/**********************
* STATIC FUNCTIONS
**********************/
static void draw_quarter_0(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
else if(q->start_quarter == 0 || q->end_quarter == 0) {
/*Start and/or end arcs here*/
if(q->start_quarter == 0) {
quarter_area.x1 = q->center_x;
quarter_area.y2 = q->center_y + q->radius;
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
if(q->end_quarter == 0) {
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y1 = q->center_y;
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
(q->start_quarter == 2 && q->end_quarter == 1) ||
(q->start_quarter == 3 && q->end_quarter == 2) ||
(q->start_quarter == 3 && q->end_quarter == 1)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y;
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y + q->radius;
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
static void draw_quarter_1(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius - q->width) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
else if(q->start_quarter == 1 || q->end_quarter == 1) {
/*Start and/or end arcs here*/
if(q->start_quarter == 1) {
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y;
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
if(q->end_quarter == 1) {
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y + q->radius;
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius- q->width)) >> LV_TRIGO_SHIFT);
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius )) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
(q->start_quarter == 0 && q->end_quarter == 2) ||
(q->start_quarter == 0 && q->end_quarter == 3) ||
(q->start_quarter == 3 && q->end_quarter == 2)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y;
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y + q->radius;
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
static void draw_quarter_2(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
else if(q->start_quarter == 2 || q->end_quarter == 2) {
/*Start and/or end arcs here*/
if(q->start_quarter == 2) {
quarter_area.x2 = q->center_x - 1;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius )) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius- q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
if(q->end_quarter == 2) {
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y2 = q->center_y - 1;
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
(q->start_quarter == 0 && q->end_quarter == 3) ||
(q->start_quarter == 1 && q->end_quarter == 3) ||
(q->start_quarter == 3 && q->end_quarter == 1)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x - q->radius;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x - 1;
quarter_area.y2 = q->center_y - 1;
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
static void draw_quarter_3(quarter_draw_dsc_t * q)
{
lv_area_t quarter_area;
if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
/*Small arc here*/
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius - q->width) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
else if(q->start_quarter == 3 || q->end_quarter == 3) {
/*Start and/or end arcs here*/
if(q->start_quarter == 3) {
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y - 1;
quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
if(q->end_quarter == 3) {
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
(q->start_quarter == 2 && q->end_quarter == 0) ||
(q->start_quarter == 1 && q->end_quarter == 0) ||
(q->start_quarter == 2 && q->end_quarter == 1)) {
/*Arc crosses here*/
quarter_area.x1 = q->center_x;
quarter_area.y1 = q->center_y - q->radius;
quarter_area.x2 = q->center_x + q->radius;
quarter_area.y2 = q->center_y - 1;
bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
}
}
static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
{
const uint8_t ps = 8;
@@ -148,3 +413,4 @@ static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness,
res_area->y2 = cir_y + thick_half - thick_corr;
}
}