improve arc drawing
This commit is contained in:
@@ -13,16 +13,39 @@
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/*********************
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* DEFINES
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*********************/
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#define SPLIT_RADIUS_LIMIT 10 /*With radius greater then this the arc will drawn in quarters. A quarter is drawn only if there is arc in it */
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#define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip. */
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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lv_coord_t center_x;
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lv_coord_t center_y;
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lv_coord_t radius;
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uint16_t start_angle;
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uint16_t end_angle;
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uint16_t start_quarter;
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uint16_t end_quarter;
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lv_coord_t width;
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lv_opa_t opa_scale;
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lv_style_t * style;
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const lv_area_t * draw_area;
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const lv_area_t * clip_area;
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}quarter_draw_dsc_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void draw_quarter_0(quarter_draw_dsc_t* q);
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static void draw_quarter_1(quarter_draw_dsc_t* q);
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static void draw_quarter_2(quarter_draw_dsc_t* q);
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static void draw_quarter_3(quarter_draw_dsc_t* q);
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area);
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/**********************
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* STATIC VARIABLES
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**********************/
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@@ -68,8 +91,35 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons
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area.x2 = center_x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
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area.y2 = center_y + radius - 1;
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lv_draw_rect(&area, clip_area, &circle_style, LV_OPA_COVER);
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int32_t angle_gap;
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if(end_angle > start_angle) {
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angle_gap = 360 - (end_angle - start_angle);
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} else {
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angle_gap = end_angle - start_angle;
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}
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if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
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/*Handle each quarter individually and skip which is empty*/
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quarter_draw_dsc_t q_dsc;
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q_dsc.center_x = center_x;
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q_dsc.center_y = center_y;
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q_dsc.radius = radius;
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q_dsc.start_angle = start_angle;
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q_dsc.end_angle = end_angle;
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q_dsc.start_quarter= start_angle / 90;
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q_dsc.end_quarter = end_angle / 90;
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q_dsc.width = circle_style.body.border.width;
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q_dsc.opa_scale = opa_scale;
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q_dsc.style = &circle_style;
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q_dsc.draw_area = &area;
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q_dsc.clip_area = clip_area;
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draw_quarter_0(&q_dsc);
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draw_quarter_1(&q_dsc);
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draw_quarter_2(&q_dsc);
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draw_quarter_3(&q_dsc);
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} else {
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lv_draw_rect(&area, clip_area, &circle_style, opa_scale);
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}
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lv_draw_mask_remove_id(mask_angle_id);
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if(style->line.rounded) {
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@@ -97,11 +147,226 @@ void lv_draw_arc(lv_coord_t center_x, lv_coord_t center_y, uint16_t radius, cons
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void draw_quarter_0(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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else if(q->start_quarter == 0 || q->end_quarter == 0) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 0) {
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quarter_area.x1 = q->center_x;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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if(q->end_quarter == 0) {
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 2 && q->end_quarter == 1) ||
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(q->start_quarter == 3 && q->end_quarter == 2) ||
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(q->start_quarter == 3 && q->end_quarter == 1)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y;
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y + q->radius;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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static void draw_quarter_1(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius - q->width) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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else if(q->start_quarter == 1 || q->end_quarter == 1) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 1) {
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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if(q->end_quarter == 1) {
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y + q->radius;
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius- q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius )) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 0 && q->end_quarter == 2) ||
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(q->start_quarter == 0 && q->end_quarter == 3) ||
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(q->start_quarter == 3 && q->end_quarter == 2)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y;
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y + q->radius;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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static void draw_quarter_2(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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else if(q->start_quarter == 2 || q->end_quarter == 2) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 2) {
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius )) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius- q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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if(q->end_quarter == 2) {
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y2 = q->center_y - 1;
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 0 && q->end_quarter == 3) ||
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(q->start_quarter == 1 && q->end_quarter == 3) ||
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(q->start_quarter == 3 && q->end_quarter == 1)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x - q->radius;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x - 1;
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quarter_area.y2 = q->center_y - 1;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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static void draw_quarter_3(quarter_draw_dsc_t * q)
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{
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lv_area_t quarter_area;
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if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
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/*Small arc here*/
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * q->radius - q->width) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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else if(q->start_quarter == 3 || q->end_quarter == 3) {
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/*Start and/or end arcs here*/
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if(q->start_quarter == 3) {
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y - 1;
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quarter_area.x1 = q->center_x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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quarter_area.y1 = q->center_y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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if(q->end_quarter == 3) {
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
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quarter_area.y2 = q->center_y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
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(q->start_quarter == 2 && q->end_quarter == 0) ||
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(q->start_quarter == 1 && q->end_quarter == 0) ||
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(q->start_quarter == 2 && q->end_quarter == 1)) {
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/*Arc crosses here*/
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quarter_area.x1 = q->center_x;
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quarter_area.y1 = q->center_y - q->radius;
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quarter_area.x2 = q->center_x + q->radius;
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quarter_area.y2 = q->center_y - 1;
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bool ok = lv_area_intersect(&quarter_area, &quarter_area, q->clip_area);
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if(ok) lv_draw_rect(q->draw_area, &quarter_area, q->style, q->opa_scale);
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}
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}
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static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness, lv_area_t * res_area)
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{
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const uint8_t ps = 8;
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@@ -148,3 +413,4 @@ static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t tickness,
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res_area->y2 = cir_y + thick_half - thick_corr;
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}
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}
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