fix(dave2d): use the color format passed in, not the frame buffer format (#5060)
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@@ -62,7 +62,7 @@ static void lv_draw_dave2d_draw_letter_cb(lv_draw_unit_t * u, lv_draw_glyph_dsc_
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(d2_s32)unit->base_unit.target_layer->buf_stride / lv_color_format_get_size(unit->base_unit.target_layer->color_format),
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(d2_u32)lv_area_get_width(&buffer_area),
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(d2_u32)lv_area_get_height(&buffer_area),
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lv_draw_dave2d_cf_fb_get());
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lv_draw_dave2d_lv_colour_fmt_to_d2_fmt(unit->base_unit.target_layer->color_format));
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current_fillmode = d2_getfillmode(unit->d2_handle);
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