lv_color.h: fix Wconversion warnings

This commit is contained in:
Gabor Kiss-Vamosi
2019-12-10 15:06:26 +01:00
parent efeec7d3b6
commit cdc2cf90ce

View File

@@ -104,9 +104,9 @@ enum {
# define LV_COLOR_GET_B1(c) (c).ch.blue
# define LV_COLOR_GET_A1(c) 1
# define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)((v) & 0x7);
# define LV_COLOR_SET_G8(c, v) (c).ch.green = (uint8_t)((v) & 0x7);
# define LV_COLOR_SET_B8(c, v) (c).ch.blue = (uint8_t)((v) & 0x3);
# define LV_COLOR_SET_R8(c, v) (c).ch.red = (uint8_t)(v) & 0x7U;
# define LV_COLOR_SET_G8(c, v) (c).ch.green = (uint8_t)(v) & 0x7U;
# define LV_COLOR_SET_B8(c, v) (c).ch.blue = (uint8_t)(v) & 0x3U;
# define LV_COLOR_SET_A8(c, v) do {} while(0)
# define LV_COLOR_GET_R8(c) (c).ch.red
@@ -114,10 +114,10 @@ enum {
# define LV_COLOR_GET_B8(c) (c).ch.blue
# define LV_COLOR_GET_A8(c) 0xFF
# define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)(((uint8_t)(v)) & 0x1F);
# define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint8_t)((v) & 0x3F);
# define LV_COLOR_SET_R16(c, v) (c).ch.red = (uint8_t)(v) & 0x1FU;
# define LV_COLOR_SET_G16(c, v) (c).ch.green = (uint8_t)(v) & 0x3FU;
# define LV_COLOR_SET_G16_SWAP(c, v) {(c).ch.green_h = (uint8_t)(((v) >> 3) & 0x7); (c).ch.green_l = (uint8_t)((v) & 0x7);}
# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint8_t)((v) & 0x1F);
# define LV_COLOR_SET_B16(c, v) (c).ch.blue = (uint8_t)(v) & 0x1FU;
# define LV_COLOR_SET_A16(c, v) do {} while(0)
# define LV_COLOR_GET_R16(c) (c).ch.red
@@ -464,14 +464,14 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
/* The most simple macro to create a color from R,G and B values */
#if LV_COLOR_DEPTH == 1
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){.full = (b8 >> 7 | g8 >> 7 | r8 >> 7)})
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){.full = ((b8 >> 7) | (g8 >> 7) | (r8 >> 7))})
#elif LV_COLOR_DEPTH == 8
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8 >> 6, g8 >> 5, r8 >> 5}})
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{(b8 >> 6) & 0x3U, (g8 >> 5) & 0x7U, (r8 >> 5) & 0x7U}})
#elif LV_COLOR_DEPTH == 16
#if LV_COLOR_16_SWAP == 0
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8 >> 3, g8 >> 2, r8 >> 3}})
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{(b8 >> 3) & 0x1FU, (g8 >> 2) & 0x3FU, (r8 >> 3) & 0x1FU}})
#else
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{g8 >> 5, r8 >> 3, b8 >> 3, (g8 >> 2) & 0x7}})
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{(g8 >> 5) & 0x7U, (r8 >> 3) & 0x1FU, (b8 >> 3) & 0x1FU, (g8 >> 2) & 0x7U}})
#endif
#elif LV_COLOR_DEPTH == 32
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8, g8, r8, 0xff}}) /*Fix 0xff alpha*/