feat(draw) add LV_BLEND_MODE_MULTIPLY
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@@ -191,8 +191,7 @@ void lv_obj_set_style_opa(struct _lv_obj_t * obj, lv_opa_t value, lv_style_selec
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lv_obj_set_local_style_prop(obj, LV_STYLE_OPA, v, selector);
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}
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void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value,
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lv_style_selector_t selector)
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void lv_obj_set_style_color_filter_dsc(struct _lv_obj_t * obj, const lv_color_filter_dsc_t * value, lv_style_selector_t selector)
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{
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lv_style_value_t v = {
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.ptr = value
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@@ -224,8 +223,7 @@ void lv_obj_set_style_anim_speed(struct _lv_obj_t * obj, uint32_t value, lv_styl
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lv_obj_set_local_style_prop(obj, LV_STYLE_ANIM_SPEED, v, selector);
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}
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void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value,
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lv_style_selector_t selector)
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void lv_obj_set_style_transition(struct _lv_obj_t * obj, const lv_style_transition_dsc_t * value, lv_style_selector_t selector)
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{
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lv_style_value_t v = {
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.ptr = value
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