feat(color): use colors from material design
Use function instead of color macros
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@@ -229,8 +229,8 @@ void _lv_disp_refr_task(lv_timer_t * tmr)
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if(perf_label == NULL) {
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perf_label = lv_label_create(lv_layer_sys(), NULL);
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lv_obj_set_style_bg_opa(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, LV_OPA_COVER);
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lv_obj_set_style_bg_color(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_BLACK);
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lv_obj_set_style_text_color(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, LV_COLOR_WHITE);
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lv_obj_set_style_bg_color(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, lv_color_black());
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lv_obj_set_style_text_color(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, lv_color_white());
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lv_obj_set_style_pad_top(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_pad_bottom(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, 3);
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lv_obj_set_style_pad_left(perf_label, LV_PART_MAIN, LV_STATE_DEFAULT, 3);
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@@ -646,7 +646,7 @@ static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
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lv_event_send(obj, LV_EVENT_DRAW_MAIN_END, &obj_ext_mask);
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#if MASK_AREA_DEBUG
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static lv_color_t debug_color = LV_COLOR_RED;
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static lv_color_t debug_color = lv_color_red();
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lv_draw_rect_dsc_t draw_dsc;
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lv_draw_rect_dsc_init(&draw_dsc);
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draw_dsc.bg_color.full = debug_color.full;
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