fix conflicts
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@@ -27,13 +27,14 @@ extern "C" {
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#include "../lv_misc/lv_ll.h"
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#include "../lv_misc/lv_color.h"
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#include "../lv_misc/lv_log.h"
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#include "../lv_hal/lv_hal.h"
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/*********************
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* DEFINES
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*********************/
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/*Error check of lv_conf.h*/
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#if LV_HOR_RES == 0 || LV_VER_RES == 0
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#if LV_HOR_RES_MAX == 0 || LV_VER_RES_MAX == 0
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#error "LittlevGL: LV_HOR_RES and LV_VER_RES must be greater than 0"
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#endif
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@@ -41,19 +42,6 @@ extern "C" {
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#error "LittlevGL: LV_ANTIALIAS can be only 0 or 1"
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#endif
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#if LV_VDB_SIZE == 0 && LV_ANTIALIAS != 0
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#error "LittlevGL: If LV_VDB_SIZE == 0 the anti-aliasing must be disabled"
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#endif
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#if LV_VDB_SIZE > 0 && LV_VDB_SIZE < LV_HOR_RES
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#error "LittlevGL: Small Virtual Display Buffer (lv_conf.h: LV_VDB_SIZE >= LV_HOR_RES)"
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#endif
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#if LV_VDB_SIZE == 0 && USE_LV_REAL_DRAW == 0
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#error "LittlevGL: If LV_VDB_SIZE = 0 Real drawing function are required (lv_conf.h: USE_LV_REAL_DRAW 1)"
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#endif
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#define LV_ANIM_IN 0x00 /*Animation to show an object. 'OR' it with lv_anim_builtin_t*/
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#define LV_ANIM_OUT 0x80 /*Animation to hide an object. 'OR' it with lv_anim_builtin_t*/
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#define LV_ANIM_DIR_MASK 0x80 /*ANIM_IN/ANIM_OUT mask*/
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@@ -274,16 +262,6 @@ void lv_obj_invalidate(const lv_obj_t * obj);
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* Setter functions
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*====================*/
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/*--------------
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* Screen set
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*--------------*/
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/**
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* Load a new screen
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* @param scr pointer to a screen
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*/
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void lv_scr_load(lv_obj_t * scr);
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/*--------------------
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* Parent/children set
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*--------------------*/
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@@ -553,29 +531,6 @@ void lv_obj_animate(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint1
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* Getter functions
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*======================*/
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/*------------------
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* Screen get
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*-----------------*/
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/**
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* Return with a pointer to the active screen
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* @return pointer to the active screen object (loaded by 'lv_scr_load()')
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*/
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lv_obj_t * lv_scr_act(void);
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/**
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* Return with the top layer. (Same on every screen and it is above the normal screen layer)
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* @return pointer to the top layer object (transparent screen sized lv_obj)
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*/
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lv_obj_t * lv_layer_top(void);
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/**
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* Return with the system layer. (Same on every screen and it is above the all other layers)
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* It is used for example by the cursor
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* @return pointer to the system layer object (transparent screen sized lv_obj)
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*/
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lv_obj_t * lv_layer_sys(void);
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/**
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* Return with the screen of an object
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* @param obj pointer to an object
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@@ -583,6 +538,13 @@ lv_obj_t * lv_layer_sys(void);
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*/
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lv_obj_t * lv_obj_get_screen(const lv_obj_t * obj);
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/**
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* Get the display of an object
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* @param scr pointer to an object
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* @return pointer the object's display
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*/
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lv_disp_t * lv_obj_get_disp(const lv_obj_t * obj);
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/*---------------------
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* Parent/children get
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*--------------------*/
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