chore(env-support): cmsis-pack monthly update (#3137)

* Update README.md

* feat(env_support): cmsis-pack monthly update
This commit is contained in:
Gabriel Wang
2022-03-01 17:49:05 +00:00
committed by GitHub
parent 18f2d78728
commit c0575c57af
5 changed files with 26 additions and 18 deletions

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@@ -36,9 +36,9 @@
<repository type="git">https://github.com/lvgl/lvgl.git</repository> <repository type="git">https://github.com/lvgl/lvgl.git</repository>
<releases> <releases>
<release date="2022-02-14" version="1.0.1-alpha3" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.1.0.1-alpha3.pack"> <release date="2022-02-26" version="1.0.1" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.1.0.1.pack">
- LVGL 8.3.0-dev - LVGL 8.3.0-dev
- Monthly update - Monthly update for February
</release> </release>
<release date="2022-01-31" version="1.0.0" url="https://github.com/lvgl/lvgl/blob/d851fe0528fcb920fee86c944fe9dbbaf6fbb0c9/env_support/cmsis-pack/LVGL.lvgl.1.0.0.pack?raw=true"> <release date="2022-01-31" version="1.0.0" url="https://github.com/lvgl/lvgl/blob/d851fe0528fcb920fee86c944fe9dbbaf6fbb0c9/env_support/cmsis-pack/LVGL.lvgl.1.0.0.pack?raw=true">
- LVGL 8.2.0 - LVGL 8.2.0

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@@ -2,8 +2,8 @@
<index schemaVersion="1.0.0" xs:noNamespaceSchemaLocation="PackIndex.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance"> <index schemaVersion="1.0.0" xs:noNamespaceSchemaLocation="PackIndex.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance">
<vendor>LVGL</vendor> <vendor>LVGL</vendor>
<url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url> <url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url>
<timestamp>2022-02-14T14:3700</timestamp> <timestamp>2022-02-26T12:01:00</timestamp>
<pindex> <pindex>
<pdsc url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/" vendor="LVGL" name="lvgl" version="1.0.1-alpha3"/> <pdsc url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/" vendor="LVGL" name="lvgl" version="1.0.1"/>
</pindex> </pindex>
</index> </index>

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@@ -64,7 +64,7 @@
#define LV_USE_THEME_MONO 0 #define LV_USE_THEME_MONO 0
#endif #endif
``` ```
7. Update LV_TICK_CUSTOM related macros: 7. Update `LV_TICK_CUSTOM` related macros:
```c ```c
/*Use a custom tick source that tells the elapsed time in milliseconds. /*Use a custom tick source that tells the elapsed time in milliseconds.
*It removes the need to manually update the tick with `lv_tick_inc()`)*/ *It removes the need to manually update the tick with `lv_tick_inc()`)*/
@@ -73,7 +73,12 @@
#if LV_TICK_CUSTOM #if LV_TICK_CUSTOM
extern uint32_t SystemCoreClock; extern uint32_t SystemCoreClock;
#define LV_TICK_CUSTOM_INCLUDE "perf_counter.h" #define LV_TICK_CUSTOM_INCLUDE "perf_counter.h"
#define LV_TICK_CUSTOM_SYS_TIME_EXPR (get_system_ticks() / (SystemCoreClock / 1000ul))
#if __PER_COUNTER_VER__ < 10902ul
#define LV_TICK_CUSTOM_SYS_TIME_EXPR ((uint32_t)get_system_ticks() / (SystemCoreClock / 1000ul))
#else
#define LV_TICK_CUSTOM_SYS_TIME_EXPR get_system_ms()
#endif
#endif /*LV_TICK_CUSTOM*/ #endif /*LV_TICK_CUSTOM*/
#else #else
#define LV_TICK_CUSTOM 0 #define LV_TICK_CUSTOM 0
@@ -83,7 +88,7 @@
#endif /*LV_TICK_CUSTOM*/ #endif /*LV_TICK_CUSTOM*/
#endif /*__PERF_COUNTER__*/ #endif /*__PERF_COUNTER__*/
``` ```
9. Thoroughly remove the 'DEMO USAGE' section. 9. Thoroughly remove the `DEMO USAGE` section.
10. Thoroughly remove the '3rd party libraries' section. 10. Thoroughly remove the '3rd party libraries' section.
10. rename '**lv_conf_template.h**' to '**lv_conf_cmsis.h**'. 10. rename '**lv_conf_template.h**' to '**lv_conf_cmsis.h**'.
@@ -127,7 +132,7 @@ enter the following command:
Update '**PATH_TO_ADD**' if necessary. Update '**PATH_TO_ADD**' if necessary.
go to the cmsis-pack folder. go to the **cmsis-pack** folder.
enter the following command: enter the following command:

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@@ -1,6 +1,6 @@
/** /**
* @file lv_conf.h * @file lv_conf.h
* Configuration file for v8.2.0 * Configuration file for v8.3.0-dev
*/ */
/* /*
@@ -90,7 +90,7 @@
#define LV_TICK_CUSTOM 1 #define LV_TICK_CUSTOM 1
#if LV_TICK_CUSTOM #if LV_TICK_CUSTOM
extern uint32_t SystemCoreClock; extern uint32_t SystemCoreClock;
#define LV_TICK_CUSTOM_INCLUDE "perf_counter.h" #define LV_TICK_CUSTOM_INCLUDE "perf_counter.h"
#if __PER_COUNTER_VER__ < 10902ul #if __PER_COUNTER_VER__ < 10902ul
#define LV_TICK_CUSTOM_SYS_TIME_EXPR ((uint32_t)get_system_ticks() / (SystemCoreClock / 1000ul)) #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((uint32_t)get_system_ticks() / (SystemCoreClock / 1000ul))
@@ -126,13 +126,13 @@
/*Allow buffering some shadow calculation. /*Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0 #define LV_SHADOW_CACHE_SIZE 0
/* Set number of maximally cached circle data. /* Set number of maximally cached circle data.
* The circumference of 1/4 circle are saved for anti-aliasing * The circumference of 1/4 circle are saved for anti-aliasing
* radius * 4 bytes are used per circle (the most often used radiuses are saved) * radius * 4 bytes are used per circle (the most often used radiuses are saved)
* 0: to disable caching */ * 0: to disable caching */
#define LV_CIRCLE_CACHE_SIZE 4 #define LV_CIRCLE_CACHE_SIZE 4
#endif /*LV_DRAW_COMPLEX*/ #endif /*LV_DRAW_COMPLEX*/
/*Default image cache size. Image caching keeps the images opened. /*Default image cache size. Image caching keeps the images opened.
@@ -140,23 +140,23 @@
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM. *However the opened images might consume additional RAM.
*0: to disable caching*/ *0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0 #define LV_IMG_CACHE_DEF_SIZE 0
/*Number of stops allowed per gradient. Increase this to allow more stops. /*Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2 #define LV_GRADIENT_MAX_STOPS 2
/*Default gradient buffer size. /*Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing. *If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/ *0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0 #define LV_GRAD_CACHE_DEF_SIZE 0
/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
#define LV_DITHER_GRADIENT 0 #define LV_DITHER_GRADIENT 0
#if LV_DITHER_GRADIENT #if LV_DITHER_GRADIENT
/*Add support for error diffusion dithering. /*Add support for error diffusion dithering.
*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
@@ -189,6 +189,7 @@
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif #endif
/*Use NXP's VG-Lite GPU iMX RTxxx platforms*/
/*Use SDL renderer API*/ /*Use SDL renderer API*/
#define LV_USE_GPU_SDL 0 #define LV_USE_GPU_SDL 0
@@ -593,6 +594,9 @@
/*1: Enable grid navigation*/ /*1: Enable grid navigation*/
#define LV_USE_GRIDNAV 0 #define LV_USE_GRIDNAV 0
/*1: Enable lv_obj fragment*/
#define LV_USE_FRAGMENT 0
/*================== /*==================
* EXAMPLES * EXAMPLES
*==================*/ *==================*/
@@ -600,7 +604,6 @@
/*Enable the examples to be built with the library*/ /*Enable the examples to be built with the library*/
#define LV_BUILD_EXAMPLES 1 #define LV_BUILD_EXAMPLES 1
/*--END OF LV_CONF_H--*/ /*--END OF LV_CONF_H--*/
#endif /*LV_CONF_H*/ #endif /*LV_CONF_H*/