fix conflicts
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@@ -32,7 +32,7 @@
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/** Bar animation end value. (Not the real value of the Bar just indicates process animation)*/
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#define LV_BAR_ANIM_STATE_END 256
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/** Mark no animation is in progress */
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/** Mark no animation is in progress*/
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#define LV_BAR_ANIM_STATE_INV -1
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/** log2(LV_BAR_ANIM_STATE_END) used to normalize data*/
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@@ -337,7 +337,7 @@ static void draw_indic(lv_obj_t * obj)
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lv_bidi_dir_t base_dir = lv_obj_get_base_dir(obj);
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if(hor && base_dir == LV_BIDI_DIR_RTL) {
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/* Swap axes */
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/*Swap axes*/
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lv_coord_t * tmp;
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tmp = axis1;
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axis1 = axis2;
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@@ -346,7 +346,7 @@ static void draw_indic(lv_obj_t * obj)
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anim_start_value_x = -anim_start_value_x;
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}
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/* Set the indicator length */
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/*Set the indicator length*/
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if(hor) {
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*axis2 = *axis1 + anim_cur_value_x;
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*axis1 += anim_start_value_x;
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@@ -376,7 +376,7 @@ static void draw_indic(lv_obj_t * obj)
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*axis1 = zero;
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}
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if(*axis2 < *axis1) {
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/* swap */
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/*swap*/
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zero = *axis1;
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*axis1 = *axis2;
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*axis2 = zero;
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@@ -398,9 +398,9 @@ static void draw_indic(lv_obj_t * obj)
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lv_area_t indic_area;
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lv_area_copy(&indic_area, &bar->indic_area);
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/* Draw only the shadow if the indicator is long enough.
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* The radius of the bg and the indicator can make a strange shape where
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* it'd be very difficult to draw shadow. */
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/*Draw only the shadow if the indicator is long enough.
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*The radius of the bg and the indicator can make a strange shape where
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*it'd be very difficult to draw shadow.*/
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if((hor && lv_area_get_width(&bar->indic_area) > bg_radius * 2) ||
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(!hor && lv_area_get_height(&bar->indic_area) > bg_radius * 2)) {
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lv_opa_t bg_opa = draw_indic_dsc.bg_opa;
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@@ -489,7 +489,7 @@ static void lv_bar_event(lv_obj_t * obj, lv_event_t e)
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LV_ASSERT_OBJ(obj, MY_CLASS);
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lv_res_t res;
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/* Include the ancient signal function */
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/*Include the ancient signal function*/
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res = lv_obj_event_base(MY_CLASS, obj, e);
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if(res != LV_RES_OK) return;
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@@ -556,7 +556,7 @@ static void lv_bar_set_value_with_anim(lv_obj_t * obj, int16_t new_value, int16_
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anim_info->anim_end = new_value;
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}
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*value_ptr = new_value;
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/* Stop the previous animation if it exists */
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/*Stop the previous animation if it exists*/
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lv_anim_del(anim_info, NULL);
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lv_anim_t a;
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