fix(template): update porting templates
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@@ -34,9 +34,7 @@
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**********************/
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static void disp_init(void);
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static void disp_flush(lv_disp_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
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//static void gpu_fill(lv_disp_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
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// const lv_area_t * fill_area, lv_color_t color);
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static void disp_flush(lv_disp_t * disp, const lv_area_t * area, lv_color_t * color_p);
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/**********************
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* STATIC VARIABLES
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@@ -57,78 +55,31 @@ void lv_port_disp_init(void)
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* -----------------------*/
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disp_init();
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/*-----------------------------
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* Create a buffer for drawing
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*----------------------------*/
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/*------------------------------------
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* Create a display and set a flush_cb
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* -----------------------------------*/
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lv_disp_t * disp = lv_disp_create(MY_DISP_HOR_RES, MY_DISP_VER_RES);
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lv_disp_set_flush_cb(disp, disp_flush);
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/**
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* LVGL requires a buffer where it internally draws the widgets.
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* Later this buffer will passed to your display driver's `flush_cb` to copy its content to your display.
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* The buffer has to be greater than 1 display row
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*
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* There are 3 buffering configurations:
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* 1. Create ONE buffer:
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* LVGL will draw the display's content here and writes it to your display
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*
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* 2. Create TWO buffer:
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* LVGL will draw the display's content to a buffer and writes it your display.
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* You should use DMA to write the buffer's content to the display.
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* It will enable LVGL to draw the next part of the screen to the other buffer while
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* the data is being sent form the first buffer. It makes rendering and flushing parallel.
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*
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* 3. Double buffering
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* Set 2 screens sized buffers and set disp_drv.full_refresh = 1.
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* This way LVGL will always provide the whole rendered screen in `flush_cb`
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* and you only need to change the frame buffer's address.
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*/
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/* Example 1
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* One buffer for partial rendering*/
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static lv_color_t buf_1_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
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lv_disp_set_draw_buffers(disp, buf_1_1, NULL, sizeof(buf_1_1), LV_DISP_RENDER_MODE_PARTIAL);
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/* Example for 1) */
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static lv_disp_draw_buf_t draw_buf_dsc_1;
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static lv_color_t buf_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
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lv_disp_draw_buf_init(&draw_buf_dsc_1, buf_1, NULL, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
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/* Example 2
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* Two buffers for partial rendering
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* In flush_cb DMA or similar hardware should be used to update the display in the background.*/
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static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10];
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static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10];
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lv_disp_set_draw_buffers(disp, buf_2_1, buf_2_2, sizeof(buf_2_1), LV_DISP_RENDER_MODE_PARTIAL);
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/* Example for 2) */
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static lv_disp_draw_buf_t draw_buf_dsc_2;
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static lv_color_t buf_2_1[MY_DISP_HOR_RES * 10]; /*A buffer for 10 rows*/
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static lv_color_t buf_2_2[MY_DISP_HOR_RES * 10]; /*An other buffer for 10 rows*/
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lv_disp_draw_buf_init(&draw_buf_dsc_2, buf_2_1, buf_2_2, MY_DISP_HOR_RES * 10); /*Initialize the display buffer*/
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/* Example 3
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* Two buffers screen sized buffer for double buffering.
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* Both LV_DISP_RENDER_MODE_DIRECT and LV_DISP_RENDER_MODE_FULL works, see their comments*/
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static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES];
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static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES];
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lv_disp_set_draw_buffers(disp, buf_3_1, buf_3_2, sizeof(buf_3_1), LV_DISP_RENDER_MODE_DIRECT);
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/* Example for 3) also set disp_drv.full_refresh = 1 below*/
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static lv_disp_draw_buf_t draw_buf_dsc_3;
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static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*A screen sized buffer*/
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static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES]; /*Another screen sized buffer*/
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lv_disp_draw_buf_init(&draw_buf_dsc_3, buf_3_1, buf_3_2,
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MY_DISP_VER_RES * LV_VER_RES_MAX); /*Initialize the display buffer*/
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/*-----------------------------------
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* Register the display in LVGL
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*----------------------------------*/
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static lv_disp_t disp_drv; /*Descriptor of a display driver*/
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lv_disp_drv_init(&disp_drv); /*Basic initialization*/
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/*Set up the functions to access to your display*/
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/*Set the resolution of the display*/
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disp_drv.hor_res = MY_DISP_HOR_RES;
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disp_drv.ver_res = MY_DISP_VER_RES;
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/*Used to copy the buffer's content to the display*/
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disp_drv.flush_cb = disp_flush;
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/*Set a display buffer*/
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disp_drv.draw_buf = &draw_buf_dsc_1;
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/*Required for Example 3)*/
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//disp_drv.full_refresh = 1;
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/* Fill a memory array with a color if you have GPU.
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* Note that, in lv_conf.h you can enable GPUs that has built-in support in LVGL.
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* But if you have a different GPU you can use with this callback.*/
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//disp_drv.gpu_fill_cb = gpu_fill;
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/*Finally register the driver*/
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lv_disp_drv_register(&disp_drv);
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}
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/**********************
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@@ -181,25 +132,6 @@ static void disp_flush(lv_disp_t * disp_drv, const lv_area_t * area, lv_color_t
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lv_disp_flush_ready(disp_drv);
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}
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/*OPTIONAL: GPU INTERFACE*/
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/*If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color*/
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//static void gpu_fill(lv_disp_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
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// const lv_area_t * fill_area, lv_color_t color)
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//{
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// /*It's an example code which should be done by your GPU*/
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// int32_t x, y;
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// dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
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//
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// for(y = fill_area->y1; y <= fill_area->y2; y++) {
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// for(x = fill_area->x1; x <= fill_area->x2; x++) {
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// dest_buf[x] = color;
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// }
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// dest_buf+=dest_width; /*Go to the next line*/
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// }
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//}
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#else /*Enable this file at the top*/
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/*This dummy typedef exists purely to silence -Wpedantic.*/
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