Add LV_USE_OUTLINE/PATTERN/VALUE_STR and LV_MEMCPY_MEMSET_STD
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@@ -147,6 +147,12 @@
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#endif
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#endif /*LV_MEM_CUSTOM*/
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/* Use the standard memcpy and memset instead of LVGL's own functions.
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* The standard functions might or might not be faster depending on their implementation. */
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#ifndef LV_MEMCPY_MEMSET_STD
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#define LV_MEMCPY_MEMSET_STD 0
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#endif
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/* Garbage Collector settings
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* Used if lvgl is binded to higher level language and the memory is managed by that language */
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#ifndef LV_ENABLE_GC
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@@ -223,7 +229,7 @@
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#endif
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/* 1: Enable shadow drawing*/
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/* 1: Enable shadow drawing on rectangles*/
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#ifndef LV_USE_SHADOW
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#define LV_USE_SHADOW 1
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#endif
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@@ -237,6 +243,21 @@
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#endif
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#endif
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/*1: enable outline drawing on rectangles*/
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#ifndef LV_USE_OUTLINE
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#define LV_USE_OUTLINE 1
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#endif
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/*1: enable pattern drawing on rectangles*/
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#ifndef LV_USE_PATTERN
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#define LV_USE_PATTERN 1
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#endif
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/*1: enable value string drawing on rectangles*/
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#ifndef LV_USE_VALUE_STR
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#define LV_USE_VALUE_STR 1
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#endif
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/* 1: Use other blend modes than normal (`LV_BLEND_MODE_...`)*/
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#ifndef LV_USE_BLEND_MODES
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#define LV_USE_BLEND_MODES 1
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@@ -633,7 +654,10 @@ e.g. "stm32f769xx.h" or "stm32f429xx.h" */
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/* A fast and impressive theme.
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* Flags:
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* LV_THEME_MATERIAL_FLAG_LIGHT: light theme
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* LV_THEME_MATERIAL_FLAG_DARK: dark theme*/
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* LV_THEME_MATERIAL_FLAG_DARK: dark theme
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* LV_THEME_MATERIAL_FLAG_NO_TRANSITION: disable transitions (state change animations)
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* LV_THEME_MATERIAL_FLAG_NO_FOCUS: disable indication of focused state)
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* */
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#ifndef LV_USE_THEME_MATERIAL
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#define LV_USE_THEME_MATERIAL 1
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#endif
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