fix(arm2d): apply a temporary patch to arm-2d acceleration (#5466)
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@@ -36,7 +36,7 @@
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<repository type="git">https://github.com/lvgl/lvgl.git</repository>
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<releases>
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<release date="2024-01-22" version="9.0.0" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.9.0.0.pack">
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<release date="2024-01-24" version="9.0.0" url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/LVGL.lvgl.9.0.0.pack">
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- LVGL 9.0.0
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- Implements a New Render Architecture that enables parallel processing
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- Accelerates SW-Render with NEON and Helium technology for Cortex architectures.
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@@ -2,7 +2,7 @@
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<index schemaVersion="1.0.0" xs:noNamespaceSchemaLocation="PackIndex.xsd" xmlns:xs="http://www.w3.org/2001/XMLSchema-instance">
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<vendor>LVGL</vendor>
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<url>https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/</url>
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<timestamp>2024-01-22</timestamp>
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<timestamp>2024-01-24</timestamp>
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<pindex>
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<pdsc url="https://raw.githubusercontent.com/lvgl/lvgl/master/env_support/cmsis-pack/" vendor="LVGL" name="lvgl" version="9.0.0"/>
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</pindex>
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@@ -166,6 +166,9 @@
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/* Enable VG-Lite assert. */
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#define LV_VG_LITE_USE_ASSERT 0
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/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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#endif
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/*=======================
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