fix(anim) handle edge cases in lv_anim_path_bounce
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@@ -361,13 +361,17 @@ lv_anim_value_t lv_anim_path_bounce(const lv_anim_path_t * path, const lv_anim_t
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t = 1024 - t;
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t = 1024 - t;
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diff = diff / 40;
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diff = diff / 40;
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}
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}
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else {
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else if(t >= 921 && t <= 1024) {
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/*Fall back*/
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/*Fall back*/
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t -= 921;
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t -= 921;
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t = t * 10; /*to [0..1024] range*/
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t = t * 10; /*to [0..1024] range*/
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diff = diff / 40;
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diff = diff / 40;
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}
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}
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if(t > 1024) t = 1024;
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if(t < 0) t = 0;
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int32_t step = _lv_bezier3(t, 1024, 800, 500, 0);
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int32_t step = _lv_bezier3(t, 1024, 800, 500, 0);
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int32_t new_value;
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int32_t new_value;
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