docs: removes non ascii characters (#4175)
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@@ -4,7 +4,7 @@ Base object (lv_obj)
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Overview
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********
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The ‘Base Object’ implements the basic properties of widgets on a
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The 'Base Object' implements the basic properties of widgets on a
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screen, such as:
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- coordinates
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@@ -19,7 +19,7 @@ objects in LVGL are inherited.
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The functions and functionalities of the Base object can be used with
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other widgets too. For example :cpp:expr:`lv_obj_set_width(slider, 100)`
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The Base object can be directly used as a simple widget: it’s nothing
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The Base object can be directly used as a simple widget: it's nothing
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more than a rectangle. In HTML terms, think of it as a ``<div>``.
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Coordinates
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@@ -118,11 +118,11 @@ When you have created a screen like
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:cpp:expr:`lv_scr_load(screen)`. The :cpp:func:`lv_scr_act` function gives you a
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pointer to the active screen.
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If you have multiple displays, it’s important to know that the screen
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If you have multiple displays, it's important to know that the screen
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functions operate on the most recently created display or the one
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explicitly selected with :cpp:func:`lv_disp_set_default`.
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To get an object’s screen use the :cpp:expr:`lv_obj_get_screen(obj)` function.
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To get an object's screen use the :cpp:expr:`lv_obj_get_screen(obj)` function.
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Events
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------
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@@ -156,13 +156,13 @@ Flags
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There are some attributes which can be enabled/disabled by
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``lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)``:
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- :cpp:enumerator:`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn’t there at all)
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- :cpp:enumerator:`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
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- :cpp:enumerator:`LV_OBJ_FLAG_CLICKABLE` Make the object clickable by input devices
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- :cpp:enumerator:`LV_OBJ_FLAG_CLICK_FOCUSABLE` Add focused state to the object when clicked
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- :cpp:enumerator:`LV_OBJ_FLAG_CHECKABLE` Toggle checked state when the object is clicked
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLLABLE` Make the object scrollable
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ELASTIC` Allow scrolling inside but with slower speed
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when “thrown”
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when "thrown"
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ONE` Allow scrolling only one snappable children
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_CHAIN_HOR` Allow propagating the horizontal scroll to a parent
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- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_CHAIN_VER` Allow propagating the vertical scroll to a parent
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@@ -176,7 +176,7 @@ There are some attributes which can be enabled/disabled by
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- :cpp:enumerator:`LV_OBJ_FLAG_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. accounting for rounded corners
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- :cpp:enumerator:`LV_OBJ_FLAG_IGNORE_LAYOUT` Make the object positionable by the layouts
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- :cpp:enumerator:`LV_OBJ_FLAG_FLOATING` Do not scroll the object when the parent scrolls and ignore layout
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- :cpp:enumerator:`LV_OBJ_FLAG_OVERFLOW_VISIBLE` Do not clip the children’s content to the parent’s boundary
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- :cpp:enumerator:`LV_OBJ_FLAG_OVERFLOW_VISIBLE` Do not clip the children's content to the parent's boundary
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- :cpp:enumerator:`LV_OBJ_FLAG_LAYOUT_1` Custom flag, free to use by layouts
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- :cpp:enumerator:`LV_OBJ_FLAG_LAYOUT_2` Custom flag, free to use by layouts
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- :cpp:enumerator:`LV_OBJ_FLAG_WIDGET_1` Custom flag, free to use by widget
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