docs: removes non ascii characters (#4175)

This commit is contained in:
Kevin Schlosser
2023-04-27 11:47:13 -06:00
committed by GitHub
parent e485dd8bb4
commit b1df744538
67 changed files with 457 additions and 457 deletions

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@@ -4,7 +4,7 @@ Base object (lv_obj)
Overview
********
The Base Object implements the basic properties of widgets on a
The 'Base Object' implements the basic properties of widgets on a
screen, such as:
- coordinates
@@ -19,7 +19,7 @@ objects in LVGL are inherited.
The functions and functionalities of the Base object can be used with
other widgets too. For example :cpp:expr:`lv_obj_set_width(slider, 100)`
The Base object can be directly used as a simple widget: its nothing
The Base object can be directly used as a simple widget: it's nothing
more than a rectangle. In HTML terms, think of it as a ``<div>``.
Coordinates
@@ -118,11 +118,11 @@ When you have created a screen like
:cpp:expr:`lv_scr_load(screen)`. The :cpp:func:`lv_scr_act` function gives you a
pointer to the active screen.
If you have multiple displays, its important to know that the screen
If you have multiple displays, it's important to know that the screen
functions operate on the most recently created display or the one
explicitly selected with :cpp:func:`lv_disp_set_default`.
To get an objects screen use the :cpp:expr:`lv_obj_get_screen(obj)` function.
To get an object's screen use the :cpp:expr:`lv_obj_get_screen(obj)` function.
Events
------
@@ -156,13 +156,13 @@ Flags
There are some attributes which can be enabled/disabled by
``lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)``:
- :cpp:enumerator:`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasnt there at all)
- :cpp:enumerator:`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
- :cpp:enumerator:`LV_OBJ_FLAG_CLICKABLE` Make the object clickable by input devices
- :cpp:enumerator:`LV_OBJ_FLAG_CLICK_FOCUSABLE` Add focused state to the object when clicked
- :cpp:enumerator:`LV_OBJ_FLAG_CHECKABLE` Toggle checked state when the object is clicked
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLLABLE` Make the object scrollable
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ELASTIC` Allow scrolling inside but with slower speed
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when thrown
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_MOMENTUM` Make the object scroll further when "thrown"
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_ONE` Allow scrolling only one snappable children
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_CHAIN_HOR` Allow propagating the horizontal scroll to a parent
- :cpp:enumerator:`LV_OBJ_FLAG_SCROLL_CHAIN_VER` Allow propagating the vertical scroll to a parent
@@ -176,7 +176,7 @@ There are some attributes which can be enabled/disabled by
- :cpp:enumerator:`LV_OBJ_FLAG_ADV_HITTEST` Allow performing more accurate hit (click) test. E.g. accounting for rounded corners
- :cpp:enumerator:`LV_OBJ_FLAG_IGNORE_LAYOUT` Make the object positionable by the layouts
- :cpp:enumerator:`LV_OBJ_FLAG_FLOATING` Do not scroll the object when the parent scrolls and ignore layout
- :cpp:enumerator:`LV_OBJ_FLAG_OVERFLOW_VISIBLE` Do not clip the childrens content to the parents boundary
- :cpp:enumerator:`LV_OBJ_FLAG_OVERFLOW_VISIBLE` Do not clip the children's content to the parent's boundary
- :cpp:enumerator:`LV_OBJ_FLAG_LAYOUT_1` Custom flag, free to use by layouts
- :cpp:enumerator:`LV_OBJ_FLAG_LAYOUT_2` Custom flag, free to use by layouts
- :cpp:enumerator:`LV_OBJ_FLAG_WIDGET_1` Custom flag, free to use by widget