docs: removes non ascii characters (#4175)

This commit is contained in:
Kevin Schlosser
2023-04-27 11:47:13 -06:00
committed by GitHub
parent e485dd8bb4
commit b1df744538
67 changed files with 457 additions and 457 deletions

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@@ -25,7 +25,7 @@ Enable :c:macro:`LV_USE_FFMPEG` in ``lv_conf.h``.
See the examples below.
Note that, the FFmpeg extension doesnt use LVGLs file system. You can
Note that, the FFmpeg extension doesn't use LVGL's file system. You can
simply pass the path to the image or video as usual on your operating
system or platform.

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@@ -16,7 +16,7 @@ enable one in ``lv_conf.h`` with ``LV_USE_FS_...``
The whole PNG image is decoded so during decoding RAM equals to
``image width x image height x 4`` bytes are required.
As it might take significant time to decode PNG images LVGLs :ref:`image-caching` feature can be useful.
As it might take significant time to decode PNG images LVGL's :ref:`image-caching` feature can be useful.
Example
-------

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@@ -56,7 +56,7 @@ To create a Lottie animation from file use:
lv_obj_t * lottie = lv_rlottie_create_from_file(parent, width, height, "path/to/lottie.json");
Note that, Rlottie uses the standard STDIO C file API, so you can use
the path normally and no LVGL specific driver letter is required.
the path "normally" and no LVGL specific driver letter is required.
Use Rlottie from raw string data
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -206,7 +206,7 @@ An example CMakeLists file has been provided at
``/env_support/esp/rlottie/CMakeLists.txt``
Copy this CMakeLists file to
``your-project-directory'/components/rlottie/``
``'your-project-directory'/components/rlottie/``
In addition to the component CMakeLists file, you'll also need to tell
your project level CMakeLists in your IDF project to require rlottie:

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@@ -12,9 +12,9 @@ Overview
- Supports both normal JPG and the custom SJPG formats.
- Decoding normal JPG consumes RAM with the size fo the whole
uncompressed image (recommended only for devices with more RAM)
- SJPG is a custom format based on normal JPG and specially made for
- SJPG is a custom format based on "normal" JPG and specially made for
LVGL.
- SJPG is split-jpeg which is a bundle of small jpeg fragments with
- SJPG is 'split-jpeg' which is a bundle of small jpeg fragments with
an sjpg header.
- SJPG size will be almost comparable to the jpg file or might be a
slightly larger.
@@ -25,7 +25,7 @@ Overview
(can be modified)
- Currently only 16 bit image format is supported (TODO)
- Only the required partion of the JPG and SJPG images are decoded,
therefore they cant be zoomed or rotated.
therefore they can't be zoomed or rotated.
Usage
-----