docs: removes non ascii characters (#4175)
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@@ -25,7 +25,7 @@ Enable :c:macro:`LV_USE_FFMPEG` in ``lv_conf.h``.
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See the examples below.
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Note that, the FFmpeg extension doesn’t use LVGL’s file system. You can
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Note that, the FFmpeg extension doesn't use LVGL's file system. You can
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simply pass the path to the image or video as usual on your operating
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system or platform.
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@@ -16,7 +16,7 @@ enable one in ``lv_conf.h`` with ``LV_USE_FS_...``
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The whole PNG image is decoded so during decoding RAM equals to
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``image width x image height x 4`` bytes are required.
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As it might take significant time to decode PNG images LVGL’s :ref:`image-caching` feature can be useful.
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As it might take significant time to decode PNG images LVGL's :ref:`image-caching` feature can be useful.
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Example
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-------
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@@ -56,7 +56,7 @@ To create a Lottie animation from file use:
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lv_obj_t * lottie = lv_rlottie_create_from_file(parent, width, height, "path/to/lottie.json");
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Note that, Rlottie uses the standard STDIO C file API, so you can use
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the path “normally” and no LVGL specific driver letter is required.
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the path "normally" and no LVGL specific driver letter is required.
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Use Rlottie from raw string data
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -206,7 +206,7 @@ An example CMakeLists file has been provided at
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``/env_support/esp/rlottie/CMakeLists.txt``
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Copy this CMakeLists file to
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``‘your-project-directory'/components/rlottie/``
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``'your-project-directory'/components/rlottie/``
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In addition to the component CMakeLists file, you'll also need to tell
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your project level CMakeLists in your IDF project to require rlottie:
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@@ -12,9 +12,9 @@ Overview
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- Supports both normal JPG and the custom SJPG formats.
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- Decoding normal JPG consumes RAM with the size fo the whole
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uncompressed image (recommended only for devices with more RAM)
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- SJPG is a custom format based on “normal” JPG and specially made for
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- SJPG is a custom format based on "normal" JPG and specially made for
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LVGL.
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- SJPG is ‘split-jpeg’ which is a bundle of small jpeg fragments with
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- SJPG is 'split-jpeg' which is a bundle of small jpeg fragments with
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an sjpg header.
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- SJPG size will be almost comparable to the jpg file or might be a
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slightly larger.
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@@ -25,7 +25,7 @@ Overview
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(can be modified)
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- Currently only 16 bit image format is supported (TODO)
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- Only the required partion of the JPG and SJPG images are decoded,
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therefore they can’t be zoomed or rotated.
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therefore they can't be zoomed or rotated.
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Usage
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-----
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