From b1bf19259bb499114243cf8bfdb850d3b4cd459c Mon Sep 17 00:00:00 2001 From: Gabor Kiss-Vamosi Date: Fri, 8 Mar 2024 05:53:07 +0100 Subject: [PATCH] docs(changelog): mention that LV_COLOR_DEPTH 8 is not supported yet (#5796) --- docs/CHANGELOG.rst | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/CHANGELOG.rst b/docs/CHANGELOG.rst index aa06acbb3..bf35188b0 100644 --- a/docs/CHANGELOG.rst +++ b/docs/CHANGELOG.rst @@ -30,6 +30,7 @@ So pay extra attention to these: - Run time dithering is rendering due its complexity and lack of GPU support. Smaller dithered and tiled images can be used as background images as a replacement. - STM32's DMA2D (Chrom-ART) support is removed for now. It will be added again when an official partnership starts with ST too. - SJPG was removed as the original TJPGD support decoding tile-by-tile. (typically a tile is 8x8 pixels) +- ``LV_COLOR_DEPTH 8`` is not supported yet. In v8 it meant RGB332, in v9 it will be used for L8. Main new features -----------------