feat(scripts): add default config generator (#6522)
Co-authored-by: Gabor Kiss-Vamosi <kisvegabor@gmail.com> Co-authored-by: Liam <30486941+liamHowatt@users.noreply.github.com>
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@@ -217,28 +217,28 @@
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#define LV_USE_DRAW_VG_LITE 0
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#if LV_USE_DRAW_VG_LITE
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/* Enable VG-Lite custom external 'gpu_init()' function */
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#define LV_VG_LITE_USE_GPU_INIT 0
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/* Enable VG-Lite custom external 'gpu_init()' function */
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#define LV_VG_LITE_USE_GPU_INIT 0
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/* Enable VG-Lite assert. */
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#define LV_VG_LITE_USE_ASSERT 0
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/* Enable VG-Lite assert. */
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#define LV_VG_LITE_USE_ASSERT 0
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/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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/* VG-Lite flush commit trigger threshold. GPU will try to batch these many draw tasks. */
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#define LV_VG_LITE_FLUSH_MAX_COUNT 8
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/* Enable border to simulate shadow
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* NOTE: which usually improves performance,
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* but does not guarantee the same rendering quality as the software. */
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#define LV_VG_LITE_USE_BOX_SHADOW 0
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/* Enable border to simulate shadow
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* NOTE: which usually improves performance,
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* but does not guarantee the same rendering quality as the software. */
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#define LV_VG_LITE_USE_BOX_SHADOW 0
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/* VG-Lite gradient maximum cache number.
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* NOTE: The memory usage of a single gradient image is 4K bytes.
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*/
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#define LV_VG_LITE_GRAD_CACHE_CNT 32
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/* VG-Lite gradient maximum cache number.
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* NOTE: The memory usage of a single gradient image is 4K bytes.
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*/
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#define LV_VG_LITE_GRAD_CACHE_CNT 32
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/* VG-Lite stroke maximum cache number.
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*/
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#define LV_VG_LITE_STROKE_CACHE_CNT 32
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/* VG-Lite stroke maximum cache number.
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*/
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#define LV_VG_LITE_STROKE_CACHE_CNT 32
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#endif
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@@ -763,8 +763,8 @@
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/*GIF decoder library*/
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#define LV_USE_GIF 0
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#if LV_USE_GIF
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/*GIF decoder accelerate*/
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#define LV_GIF_CACHE_DECODE_DATA 0
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/*GIF decoder accelerate*/
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#define LV_GIF_CACHE_DECODE_DATA 0
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#endif
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