refactor(conf): rename LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE to LV_DRAW_LAYER_SIMPLE_BUF_SIZE (#5798)
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24
Kconfig
24
Kconfig
@@ -174,6 +174,15 @@ menu "LVGL configuration"
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help
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Align the start address of draw_buf addresses to this bytes.
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config LV_DRAW_LAYER_SIMPLE_BUF_SIZE
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int "Optimal size to buffer the widget with opacity"
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default 24576
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depends on LV_USE_DRAW_SW
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help
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If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
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it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
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"Transformed layers" (if `transform_angle/zoom` are set) use larger buffers and can't be drawn in chunks.
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config LV_USE_DRAW_SW
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bool "Enable software rendering"
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default y
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@@ -202,15 +211,6 @@ menu "LVGL configuration"
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help
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Disabling this allows arm2d to work on its own (for testing only)
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config LV_DRAW_SW_LAYER_SIMPLE_BUF_SIZE
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int "Optimal size to buffer the widget with opacity"
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default 24576
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depends on LV_USE_DRAW_SW
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help
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If a widget has `style_opa < 255` (not `bg_opa`, `text_opa` etc) or not NORMAL blend mode
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it is buffered into a "simple" layer before rendering. The widget can be buffered in smaller chunks.
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"Transformed layers" (if `transform_angle/zoom` are set) use larger buffers and can't be drawn in chunks.
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config LV_DRAW_SW_COMPLEX
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bool "Enable complex draw engine"
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default y
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@@ -1087,7 +1087,7 @@ menu "LVGL configuration"
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config LV_GIF_CACHE_DECODE_DATA
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bool "Use extra 16KB RAM to cache decoded data to accerlate"
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depends on LV_USE_GIF
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config LV_BIN_DECODER_RAM_LOAD
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bool "Decode whole image to RAM for bin decoder"
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default n
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@@ -1306,7 +1306,7 @@ menu "LVGL configuration"
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string "SDL include path"
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depends on LV_USE_SDL
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default "SDL2/SDL.h"
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choice
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prompt "SDL rendering mode"
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depends on LV_USE_SDL
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@@ -1323,7 +1323,7 @@ menu "LVGL configuration"
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config LV_SDL_RENDER_MODE_FULL
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bool "Always redraw the whole screen even if only one pixel has been changed with 2 screen sized buffers"
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endchoice
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choice
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prompt "SDL buffer size"
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depends on LV_USE_SDL
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