docs(details): fix typos (#7484)

Signed-off-by: bjsylvia <bjsylvia@163.com>
This commit is contained in:
bjsylvia
2024-12-20 11:06:28 +08:00
committed by GitHub
parent 019bfa4415
commit a903fc3d75
14 changed files with 19 additions and 19 deletions

View File

@@ -46,7 +46,7 @@ Examples of the latter are: :cpp:expr:`lv_obj_set_x(widget, value)` or
:cpp:expr:`lv_obj_set_width(widget, value)`.
This makes it very convenient to apply to the appearance (and other attributes) of UI
componenets. But you can provide your own "set" functions, and so the application of
components. But you can provide your own "set" functions, and so the application of
Animations is really limited only by your imagination.
The number of Animations that can be playing at the same time for a given object with
@@ -210,7 +210,7 @@ directions using :cpp:expr:`lv_anim_set_reverse_delay(&anim_template, delay_in_m
.. _animation_start:
Starting an Amination
Starting an Animation
*********************
After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize

View File

@@ -187,7 +187,7 @@ and ``gesture_type`` fields of the structure ``lv_indev_data_t``
/* An array that stores the collected touch events */
static lv_indev_touch_data_t touches[10];
/* A counter that needs to be incremented each time a touch event is recieved */
/* A counter that needs to be incremented each time a touch event is received */
static uint8_t touch_cnt;
static void touch_read_callback(lv_indev_t * drv, lv_indev_data_t * data)