docs(details): fix typos (#7484)
Signed-off-by: bjsylvia <bjsylvia@163.com>
This commit is contained in:
@@ -221,7 +221,7 @@ Basic initialization:
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^^^^^^^^^^^^^^^^^^^^^
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Initialize VGLite GPU before calling :cpp:func:`lv_init()` by specifying the
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width/height of tessellation window. The default values for tesselation width
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width/height of tessellation window. The default values for tessellation width
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and height, and command buffer size are in the SDK file "vglite_support.h".
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.. code-block:: c
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@@ -113,7 +113,7 @@ Get started with the Renesas ecosystem
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- Browse the cloned folder and press ``Finish``.
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- Double click on ``configuration.xml``. This will activate the `Configuration Window`.
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Renesas' Flexible Software Package (FSP) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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Renesas' Flexible Software Package (FSP) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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The components will be available via code generation, including the entry point of *"main.c"*.
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Press ``Generate Project Content`` in the top right corner.
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@@ -174,7 +174,7 @@ Get started with the Renesas ecosystem
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- Select the cloned folder and press ``Finish``.
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- Double click on ``RX72N_EnVision_LVGL.scfg``. This will activate the `Configuration Window`.
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Renesas' Smart Configurator (SMC) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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Renesas' Smart Configurator (SMC) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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The components will be available via code generation, including the entry point of the application.
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Press ``Generate Code`` in the top right corner.
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@@ -21,7 +21,7 @@ All permutations of the below options are well supported.
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- single or double buffered
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- direct or partial render mode
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- OS and no OS
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- paralellized flushing with DMA2D (only for partial render mode)
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- parallelized flushing with DMA2D (only for partial render mode)
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If OS is enabled, a synchronization primitive will be used to
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give the thread a chance to yield to other threads while blocked,
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@@ -62,7 +62,7 @@ An example simulator is available in this `repo <https://github.com/lvgl/lv_port
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Usage
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-----
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#. In ``main.c`` ``#incude "lv_drivers/wayland/wayland.h"``
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#. In ``main.c`` ``#include "lv_drivers/wayland/wayland.h"``
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#. Enable the Wayland driver in ``lv_conf.h`` with ``LV_USE_WAYLAND 1``
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#. ``LV_COLOR_DEPTH`` should be set either to ``32`` or ``16`` in ``lv_conf.h``
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@@ -110,7 +110,7 @@ Let's modify the configuration with ``menuconfig``.
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Change these configurations:
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- Sytem host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
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- System host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
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- Root password to ``lvgl-buildroot`` under ``system_configuration > Root password``.
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- Enable SSH in ``target-packages > Networking applications > openssh``
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@@ -503,7 +503,7 @@ Compile (do_compile)
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This is a optional steps, executes if compilation is available.
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If there are any compilation steps, then these steps are define in
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do_compile() funtion of bitbake.
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do_compile() function of bitbake.
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Like in the previous task, this is handle by ``inherit cmake``.
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@@ -583,10 +583,10 @@ To generate an SDK of the environment, run the following command:
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bitbake core-image-base -c populate_sdk
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This will create a sript ``build/tmp/deploy/sdk/
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This will create a script ``build/tmp/deploy/sdk/
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poky-glibc-x86_64-core-image-base-cortexa53-raspberrypi3-64-toolchain-5.0.4.
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sh``. This script allows you to install the SDK where you prefer. Here is the
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execution output of the scrips
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execution output of the script
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.. code-block:: bash
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@@ -652,7 +652,7 @@ directory tree should look like the following
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Create a recipe
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===============
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Following this structure, create a folder containing the recipies to build 1
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Following this structure, create a folder containing the recipes to build 1
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or multiple applications using lvgl
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.. code-block::
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