docs(details): fix typos (#7484)

Signed-off-by: bjsylvia <bjsylvia@163.com>
This commit is contained in:
bjsylvia
2024-12-20 11:06:28 +08:00
committed by GitHub
parent 019bfa4415
commit a903fc3d75
14 changed files with 19 additions and 19 deletions

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@@ -221,7 +221,7 @@ Basic initialization:
^^^^^^^^^^^^^^^^^^^^^
Initialize VGLite GPU before calling :cpp:func:`lv_init()` by specifying the
width/height of tessellation window. The default values for tesselation width
width/height of tessellation window. The default values for tessellation width
and height, and command buffer size are in the SDK file "vglite_support.h".
.. code-block:: c

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@@ -113,7 +113,7 @@ Get started with the Renesas ecosystem
- Browse the cloned folder and press ``Finish``.
- Double click on ``configuration.xml``. This will activate the `Configuration Window`.
Renesas' Flexible Software Package (FSP) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
Renesas' Flexible Software Package (FSP) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
The components will be available via code generation, including the entry point of *"main.c"*.
Press ``Generate Project Content`` in the top right corner.
@@ -174,7 +174,7 @@ Get started with the Renesas ecosystem
- Select the cloned folder and press ``Finish``.
- Double click on ``RX72N_EnVision_LVGL.scfg``. This will activate the `Configuration Window`.
Renesas' Smart Configurator (SMC) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
Renesas' Smart Configurator (SMC) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
The components will be available via code generation, including the entry point of the application.
Press ``Generate Code`` in the top right corner.

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@@ -21,7 +21,7 @@ All permutations of the below options are well supported.
- single or double buffered
- direct or partial render mode
- OS and no OS
- paralellized flushing with DMA2D (only for partial render mode)
- parallelized flushing with DMA2D (only for partial render mode)
If OS is enabled, a synchronization primitive will be used to
give the thread a chance to yield to other threads while blocked,

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@@ -62,7 +62,7 @@ An example simulator is available in this `repo <https://github.com/lvgl/lv_port
Usage
-----
#. In ``main.c`` ``#incude "lv_drivers/wayland/wayland.h"``
#. In ``main.c`` ``#include "lv_drivers/wayland/wayland.h"``
#. Enable the Wayland driver in ``lv_conf.h`` with ``LV_USE_WAYLAND 1``
#. ``LV_COLOR_DEPTH`` should be set either to ``32`` or ``16`` in ``lv_conf.h``

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@@ -110,7 +110,7 @@ Let's modify the configuration with ``menuconfig``.
Change these configurations:
- Sytem host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
- System host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
- Root password to ``lvgl-buildroot`` under ``system_configuration > Root password``.
- Enable SSH in ``target-packages > Networking applications > openssh``

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@@ -503,7 +503,7 @@ Compile (do_compile)
This is a optional steps, executes if compilation is available.
If there are any compilation steps, then these steps are define in
do_compile() funtion of bitbake.
do_compile() function of bitbake.
Like in the previous task, this is handle by ``inherit cmake``.
@@ -583,10 +583,10 @@ To generate an SDK of the environment, run the following command:
bitbake core-image-base -c populate_sdk
This will create a sript ``build/tmp/deploy/sdk/
This will create a script ``build/tmp/deploy/sdk/
poky-glibc-x86_64-core-image-base-cortexa53-raspberrypi3-64-toolchain-5.0.4.
sh``. This script allows you to install the SDK where you prefer. Here is the
execution output of the scrips
execution output of the script
.. code-block:: bash
@@ -652,7 +652,7 @@ directory tree should look like the following
Create a recipe
===============
Following this structure, create a folder containing the recipies to build 1
Following this structure, create a folder containing the recipes to build 1
or multiple applications using lvgl
.. code-block::