docs(details): fix typos (#7484)
Signed-off-by: bjsylvia <bjsylvia@163.com>
This commit is contained in:
@@ -221,7 +221,7 @@ Basic initialization:
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^^^^^^^^^^^^^^^^^^^^^
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Initialize VGLite GPU before calling :cpp:func:`lv_init()` by specifying the
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width/height of tessellation window. The default values for tesselation width
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width/height of tessellation window. The default values for tessellation width
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and height, and command buffer size are in the SDK file "vglite_support.h".
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.. code-block:: c
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@@ -113,7 +113,7 @@ Get started with the Renesas ecosystem
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- Browse the cloned folder and press ``Finish``.
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- Double click on ``configuration.xml``. This will activate the `Configuration Window`.
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Renesas' Flexible Software Package (FSP) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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Renesas' Flexible Software Package (FSP) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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The components will be available via code generation, including the entry point of *"main.c"*.
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Press ``Generate Project Content`` in the top right corner.
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@@ -174,7 +174,7 @@ Get started with the Renesas ecosystem
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- Select the cloned folder and press ``Finish``.
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- Double click on ``RX72N_EnVision_LVGL.scfg``. This will activate the `Configuration Window`.
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Renesas' Smart Configurator (SMC) incudes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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Renesas' Smart Configurator (SMC) includes BSP and HAL layer support extended with multiple RTOS variants and other middleware stacks.
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The components will be available via code generation, including the entry point of the application.
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Press ``Generate Code`` in the top right corner.
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@@ -21,7 +21,7 @@ All permutations of the below options are well supported.
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- single or double buffered
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- direct or partial render mode
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- OS and no OS
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- paralellized flushing with DMA2D (only for partial render mode)
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- parallelized flushing with DMA2D (only for partial render mode)
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If OS is enabled, a synchronization primitive will be used to
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give the thread a chance to yield to other threads while blocked,
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@@ -62,7 +62,7 @@ An example simulator is available in this `repo <https://github.com/lvgl/lv_port
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Usage
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-----
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#. In ``main.c`` ``#incude "lv_drivers/wayland/wayland.h"``
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#. In ``main.c`` ``#include "lv_drivers/wayland/wayland.h"``
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#. Enable the Wayland driver in ``lv_conf.h`` with ``LV_USE_WAYLAND 1``
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#. ``LV_COLOR_DEPTH`` should be set either to ``32`` or ``16`` in ``lv_conf.h``
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@@ -110,7 +110,7 @@ Let's modify the configuration with ``menuconfig``.
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Change these configurations:
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- Sytem host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
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- System host name to ``lvgl-buildroot`` under ``system_configuration > System hostname``.
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- Root password to ``lvgl-buildroot`` under ``system_configuration > Root password``.
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- Enable SSH in ``target-packages > Networking applications > openssh``
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@@ -503,7 +503,7 @@ Compile (do_compile)
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This is a optional steps, executes if compilation is available.
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If there are any compilation steps, then these steps are define in
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do_compile() funtion of bitbake.
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do_compile() function of bitbake.
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Like in the previous task, this is handle by ``inherit cmake``.
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@@ -583,10 +583,10 @@ To generate an SDK of the environment, run the following command:
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bitbake core-image-base -c populate_sdk
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This will create a sript ``build/tmp/deploy/sdk/
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This will create a script ``build/tmp/deploy/sdk/
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poky-glibc-x86_64-core-image-base-cortexa53-raspberrypi3-64-toolchain-5.0.4.
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sh``. This script allows you to install the SDK where you prefer. Here is the
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execution output of the scrips
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execution output of the script
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.. code-block:: bash
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@@ -652,7 +652,7 @@ directory tree should look like the following
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Create a recipe
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===============
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Following this structure, create a folder containing the recipies to build 1
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Following this structure, create a folder containing the recipes to build 1
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or multiple applications using lvgl
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.. code-block::
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@@ -46,7 +46,7 @@ Examples of the latter are: :cpp:expr:`lv_obj_set_x(widget, value)` or
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:cpp:expr:`lv_obj_set_width(widget, value)`.
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This makes it very convenient to apply to the appearance (and other attributes) of UI
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componenets. But you can provide your own "set" functions, and so the application of
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components. But you can provide your own "set" functions, and so the application of
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Animations is really limited only by your imagination.
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The number of Animations that can be playing at the same time for a given object with
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@@ -210,7 +210,7 @@ directions using :cpp:expr:`lv_anim_set_reverse_delay(&anim_template, delay_in_m
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.. _animation_start:
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Starting an Amination
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Starting an Animation
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*********************
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After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize
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@@ -187,7 +187,7 @@ and ``gesture_type`` fields of the structure ``lv_indev_data_t``
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/* An array that stores the collected touch events */
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static lv_indev_touch_data_t touches[10];
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/* A counter that needs to be incremented each time a touch event is recieved */
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/* A counter that needs to be incremented each time a touch event is received */
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static uint8_t touch_cnt;
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static void touch_read_callback(lv_indev_t * drv, lv_indev_data_t * data)
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@@ -178,7 +178,7 @@ To unsubscribe a widget from a given or all subject use:
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.. code-block:: c
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lv_obj_remove_from_subject(widget, subject); /* `subject` can be NULL to unsubcribe from all */
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lv_obj_remove_from_subject(widget, subject); /* `subject` can be NULL to unsubscribe from all */
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.. _observer_subject_groups:
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@@ -92,7 +92,7 @@ Update mode
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Chart layers
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------------
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When a chart is drawn, certain things appear on top of other things, in this
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oder, from back to front:
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order, from back to front:
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- The chart's background (with optional division lines)
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- Each data series:
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@@ -44,7 +44,7 @@ Set a buffer
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------------
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In order to render the animation a buffer needs to be assigned to the Lottie Widget.
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The animations are rendered in ARGB8888 format, therefor the buffer's size should be equal to
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The animations are rendered in ARGB8888 format, therefore the buffer's size should be equal to
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``target_width x target_height x 4`` bytes.
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To keep the buffer size and the animation size consistent,
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@@ -47,7 +47,7 @@ Once a Slider is created, it has:
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- default range of [0..100],
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- horizontal orientation, with
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- default width of approximately 2 inches (according to configured value of :c:macro:`LV_DPI_DEF`),
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- default hight of approximately 1/10 inch (according to configured value of :c:macro:`LV_DPI_DEF`).
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- default height of approximately 1/10 inch (according to configured value of :c:macro:`LV_DPI_DEF`).
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To set different values use:
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@@ -55,7 +55,7 @@ programmatically.
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Change orientation
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------------------
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Swith a Switch is created, its default orientation is
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With a Switch is created, its default orientation is
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:cpp:enumerator:`LV_SWITCH_ORIENTATION_AUTO`, which causes it to be oriented based
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on ``width`` and ``height``. You can change this behavior using
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:cpp:expr:`lv_switch_set_orientation(widget, orientation)`. Possible values for
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@@ -74,7 +74,7 @@ functions can be called in any order, any number of times.
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on the far right of the Header.
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- :cpp:expr:`lv_win_add_button(win, icon, button_width)` adds a Button with the
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specified width that occupies the full hight of the Header (its parent). If
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specified width that occupies the full height of the Header (its parent). If
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``icon`` is not NULL, an image is created, centered on the button, using ``icon``
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as its image source. All valid image sources are supported, but a common source
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to use is one of the ``LV_SYMBOL_...`` macros, such as :c:macro:`LV_SYMBOL_CLOSE`
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