lv_anim: add lv_anim_count_running
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@@ -115,6 +115,19 @@ bool lv_anim_del(void * var, lv_anim_fp_t fp)
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return del;
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}
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/**
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* Get the number of currently running animations
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* @return the number of running animations
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*/
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uint16_t lv_anim_count_running(void)
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{
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uint16_t cnt = 0;
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lv_anim_t * a;
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LL_READ(anim_ll, a) cnt++;
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return cnt++;
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}
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/**
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* Calculate the time of an animation with a given speed and the start and end values
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* @param speed speed of animation in unit/sec
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@@ -99,6 +99,12 @@ void lv_anim_create(lv_anim_t * anim_p);
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*/
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bool lv_anim_del(void * var, lv_anim_fp_t fp);
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/**
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* Get the number of currently running animations
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* @return the number of running animations
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*/
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uint16_t lv_anim_count_running(void);
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/**
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* Calculate the time of an animation with a given speed and the start and end values
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* @param speed speed of animation in unit/sec
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