Small fix for bar/slider to make the fill more symmetric when near the min/max

This commit is contained in:
Josh McAtee
2018-06-11 16:53:45 -07:00
parent ebac219ba3
commit a30b117c60
2 changed files with 10 additions and 10 deletions

View File

@@ -291,11 +291,11 @@ static bool lv_bar_design(lv_obj_t * bar, const lv_area_t * mask, lv_design_mode
lv_coord_t h = lv_area_get_height(&indic_area);
if(w >= h) {
indic_area.x2 = (int32_t) ((int32_t)w * (ext->cur_value - ext->min_value)) / (ext->max_value - ext->min_value);
indic_area.x2 = indic_area.x1 + indic_area.x2 - 1;
indic_area.x2 = (int32_t) ((int32_t)w * (ext->cur_value - ext->min_value - 1)) / (ext->max_value - ext->min_value);
indic_area.x2 = indic_area.x1 + indic_area.x2;
} else {
indic_area.y1 = (int32_t) ((int32_t)h * (ext->cur_value - ext->min_value)) / (ext->max_value - ext->min_value);
indic_area.y1 = indic_area.y2 - indic_area.y1 + 1;
indic_area.y1 = (int32_t) ((int32_t)h * (ext->cur_value - ext->min_value - 1)) / (ext->max_value - ext->min_value);
indic_area.y1 = indic_area.y2 - indic_area.y1;
}
/*Draw the indicator*/