refactor: scr -> screen, act->active, del->delete, remove in obj_clear_flag/state

This commit is contained in:
Gabor Kiss-Vamosi
2023-10-12 20:37:27 +02:00
parent 0ff2d1c2e4
commit 9ec5417dd3
468 changed files with 1330 additions and 1288 deletions

View File

@@ -123,7 +123,7 @@ void lv_indev_delete(lv_indev_t * indev)
{
LV_ASSERT_NULL(indev);
/*Clean up the read timer first*/
if(indev->read_timer) lv_timer_del(indev->read_timer);
if(indev->read_timer) lv_timer_delete(indev->read_timer);
/*Remove the input device from the list*/
_lv_ll_remove(indev_ll_head, indev);
/*Free the memory of the input device*/
@@ -364,7 +364,7 @@ void lv_indev_set_cursor(lv_indev_t * indev, lv_obj_t * cur_obj)
indev->cursor = cur_obj;
lv_obj_set_parent(indev->cursor, lv_display_get_layer_sys(indev->disp));
lv_obj_set_pos(indev->cursor, indev->pointer.act_point.x, indev->pointer.act_point.y);
lv_obj_clear_flag(indev->cursor, LV_OBJ_FLAG_CLICKABLE);
lv_obj_remove_flag(indev->cursor, LV_OBJ_FLAG_CLICKABLE);
lv_obj_add_flag(indev->cursor, LV_OBJ_FLAG_IGNORE_LAYOUT | LV_OBJ_FLAG_FLOATING);
}
@@ -801,7 +801,7 @@ static void indev_encoder_proc(lv_indev_t * i, lv_indev_data_t * data)
if(lv_group_get_obj_count(g) > 1) {
LV_LOG_INFO("toggling edit mode");
lv_group_set_editing(g, lv_group_get_editing(g) ? false : true); /*Toggle edit mode on long press*/
lv_obj_clear_state(indev_obj_act, LV_STATE_PRESSED); /*Remove the pressed state manually*/
lv_obj_remove_state(indev_obj_act, LV_STATE_PRESSED); /*Remove the pressed state manually*/
}
}
/*If not editable then just send a long press Call the ancestor's event handler*/
@@ -875,7 +875,7 @@ static void indev_encoder_proc(lv_indev_t * i, lv_indev_data_t * data)
if(indev_reset_check(i)) return;
}
else {
lv_obj_clear_state(indev_obj_act, LV_STATE_PRESSED); /*Remove the pressed state manually*/
lv_obj_remove_state(indev_obj_act, LV_STATE_PRESSED); /*Remove the pressed state manually*/
}
}
/*If the focused object is editable and now in navigate mode then on enter switch edit
@@ -1201,7 +1201,7 @@ static lv_obj_t * pointer_search_obj(lv_display_t * disp, lv_point_t * p)
if(indev_obj_act) return indev_obj_act;
/* Search the object in the active screen */
indev_obj_act = lv_indev_search_obj(lv_display_get_scr_act(disp), p);
indev_obj_act = lv_indev_search_obj(lv_display_get_screen_act(disp), p);
if(indev_obj_act) return indev_obj_act;
indev_obj_act = lv_indev_search_obj(lv_display_get_layer_bottom(disp), p);