refactor: scr -> screen, act->active, del->delete, remove in obj_clear_flag/state
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@@ -8,7 +8,7 @@ static void ta_event_cb(lv_event_t * e)
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lv_obj_t * kb = lv_event_get_user_data(e);
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if(code == LV_EVENT_FOCUSED) {
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lv_keyboard_set_textarea(kb, ta);
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lv_obj_clear_flag(kb, LV_OBJ_FLAG_HIDDEN);
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lv_obj_remove_flag(kb, LV_OBJ_FLAG_HIDDEN);
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}
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if(code == LV_EVENT_DEFOCUSED) {
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@@ -20,17 +20,17 @@ static void ta_event_cb(lv_event_t * e)
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void lv_example_keyboard_1(void)
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{
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/*Create a keyboard to use it with an of the text areas*/
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lv_obj_t * kb = lv_keyboard_create(lv_scr_act());
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lv_obj_t * kb = lv_keyboard_create(lv_screen_active());
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/*Create a text area. The keyboard will write here*/
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lv_obj_t * ta;
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ta = lv_textarea_create(lv_scr_act());
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ta = lv_textarea_create(lv_screen_active());
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lv_obj_align(ta, LV_ALIGN_TOP_LEFT, 10, 10);
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lv_obj_add_event(ta, ta_event_cb, LV_EVENT_ALL, kb);
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lv_textarea_set_placeholder_text(ta, "Hello");
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lv_obj_set_size(ta, 140, 80);
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ta = lv_textarea_create(lv_scr_act());
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ta = lv_textarea_create(lv_screen_active());
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lv_obj_align(ta, LV_ALIGN_TOP_RIGHT, -10, 10);
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lv_obj_add_event(ta, ta_event_cb, LV_EVENT_ALL, kb);
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lv_obj_set_size(ta, 140, 80);
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@@ -3,23 +3,23 @@ def ta_event_cb(e,kb):
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ta = e.get_target_obj()
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if code == lv.EVENT.FOCUSED:
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kb.set_textarea(ta)
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kb.clear_flag(lv.obj.FLAG.HIDDEN)
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kb.remove_flag(lv.obj.FLAG.HIDDEN)
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if code == lv.EVENT.DEFOCUSED:
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kb.set_textarea(None)
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kb.add_flag(lv.obj.FLAG.HIDDEN)
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# Create a keyboard to use it with one of the text areas
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kb = lv.keyboard(lv.scr_act())
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kb = lv.keyboard(lv.screen_active())
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# Create a text area. The keyboard will write here
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ta = lv.textarea(lv.scr_act())
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ta = lv.textarea(lv.screen_active())
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ta.set_width(200)
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ta.align(lv.ALIGN.TOP_LEFT, 10, 10)
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ta.add_event(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)
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ta.set_placeholder_text("Hello")
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ta = lv.textarea(lv.scr_act())
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ta = lv.textarea(lv.screen_active())
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ta.set_width(200)
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ta.align(lv.ALIGN.TOP_RIGHT, -10, 10)
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ta.add_event(lambda e: ta_event_cb(e,kb), lv.EVENT.ALL, None)
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@@ -18,14 +18,14 @@ void lv_example_keyboard_2(void)
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};
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/*Create a keyboard and add the new map as USER_1 mode*/
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lv_obj_t * kb = lv_keyboard_create(lv_scr_act());
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lv_obj_t * kb = lv_keyboard_create(lv_screen_active());
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lv_keyboard_set_map(kb, LV_KEYBOARD_MODE_USER_1, kb_map, kb_ctrl);
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lv_keyboard_set_mode(kb, LV_KEYBOARD_MODE_USER_1);
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/*Create a text area. The keyboard will write here*/
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lv_obj_t * ta;
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ta = lv_textarea_create(lv_scr_act());
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ta = lv_textarea_create(lv_screen_active());
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lv_obj_align(ta, LV_ALIGN_TOP_MID, 0, 10);
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lv_obj_set_size(ta, lv_pct(90), 80);
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lv_obj_add_state(ta, LV_STATE_FOCUSED);
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@@ -11,13 +11,13 @@ kb_ctrl = [4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 6,
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2, lv.buttonmatrix.CTRL.HIDDEN | 2, 6, lv.buttonmatrix.CTRL.HIDDEN | 2, 2]
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# Create a keyboard and add the new map as USER_1 mode
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kb = lv.keyboard(lv.scr_act())
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kb = lv.keyboard(lv.screen_active())
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kb.set_map(lv.keyboard.MODE.USER_1, kb_map, kb_ctrl)
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kb.set_mode(lv.keyboard.MODE.USER_1)
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# Create a text area. The keyboard will write here
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ta = lv.textarea(lv.scr_act())
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ta = lv.textarea(lv.screen_active())
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ta.align(lv.ALIGN.TOP_MID, 0, 10)
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ta.set_size(lv.pct(90), 80)
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ta.add_state(lv.STATE.FOCUSED)
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