refactor: scr -> screen, act->active, del->delete, remove in obj_clear_flag/state
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@@ -21,7 +21,7 @@ static const char * btnm_map[] = {"1", "2", "3", "4", "5", "\n",
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void lv_example_buttonmatrix_1(void)
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{
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lv_obj_t * btnm1 = lv_buttonmatrix_create(lv_scr_act());
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lv_obj_t * btnm1 = lv_buttonmatrix_create(lv_screen_active());
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lv_buttonmatrix_set_map(btnm1, btnm_map);
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lv_buttonmatrix_set_button_width(btnm1, 10, 2); /*Make "Action1" twice as wide as "Action2"*/
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lv_buttonmatrix_set_button_ctrl(btnm1, 10, LV_BUTTONMATRIX_CTRL_CHECKABLE);
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@@ -12,7 +12,7 @@ buttonm_map = ["1", "2", "3", "4", "5", "\n",
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"6", "7", "8", "9", "0", "\n",
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"Action1", "Action2", ""]
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buttonm1 = lv.buttonmatrix(lv.scr_act())
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buttonm1 = lv.buttonmatrix(lv.screen_active())
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buttonm1.set_map(buttonm_map)
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buttonm1.set_button_width(10, 2) # Make "Action1" twice as wide as "Action2"
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buttonm1.set_button_ctrl(10, lv.buttonmatrix.CTRL.CHECKABLE)
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@@ -76,7 +76,7 @@ static void event_cb(lv_event_t * e)
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*/
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void lv_example_buttonmatrix_2(void)
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{
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lv_obj_t * btnm = lv_buttonmatrix_create(lv_scr_act());
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lv_obj_t * btnm = lv_buttonmatrix_create(lv_screen_active());
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lv_obj_add_event(btnm, event_cb, LV_EVENT_DRAW_TASK_ADDED, NULL);
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lv_obj_add_flag(btnm, LV_OBJ_FLAG_SEND_DRAW_TASK_EVENTS);
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lv_obj_center(btnm);
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@@ -46,7 +46,7 @@ void lv_example_buttonmatrix_3(void)
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static const char * map[] = {LV_SYMBOL_LEFT, "1", "2", "3", "4", "5", LV_SYMBOL_RIGHT, ""};
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lv_obj_t * btnm = lv_buttonmatrix_create(lv_scr_act());
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lv_obj_t * btnm = lv_buttonmatrix_create(lv_screen_active());
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lv_buttonmatrix_set_map(btnm, map);
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lv_obj_add_style(btnm, &style_bg, 0);
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lv_obj_add_style(btnm, &style_btn, LV_PART_ITEMS);
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@@ -45,7 +45,7 @@ style_button.set_radius(0)
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map = [lv.SYMBOL.LEFT,"1","2", "3", "4", "5",lv.SYMBOL.RIGHT, ""]
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buttonm = lv.buttonmatrix(lv.scr_act())
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buttonm = lv.buttonmatrix(lv.screen_active())
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buttonm.set_map(map)
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buttonm.add_style(style_bg, 0)
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buttonm.add_style(style_button, lv.PART.ITEMS)
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