refactor: scr -> screen, act->active, del->delete, remove in obj_clear_flag/state
This commit is contained in:
@@ -96,7 +96,7 @@ the object non-clickable:
|
||||
.. code:: c
|
||||
|
||||
lv_obj_remove_style(arc, NULL, LV_PART_KNOB);
|
||||
lv_obj_clear_flag(arc, LV_OBJ_FLAG_CLICKABLE);
|
||||
lv_obj_remove_flag(arc, LV_OBJ_FLAG_CLICKABLE);
|
||||
|
||||
Advanced hit test
|
||||
-----------------
|
||||
|
||||
@@ -43,7 +43,7 @@ common state add/clear function:
|
||||
.. code:: c
|
||||
|
||||
lv_obj_add_state(cb, LV_STATE_CHECKED); /*Make the checkbox checked*/
|
||||
lv_obj_clear_state(cb, LV_STATE_CHECKED); /*MAke the checkbox unchecked*/
|
||||
lv_obj_remove_state(cb, LV_STATE_CHECKED); /*MAke the checkbox unchecked*/
|
||||
lv_obj_add_state(cb, LV_STATE_CHECKED | LV_STATE_DISABLED); /*Make the checkbox checked and disabled*/
|
||||
|
||||
To get whether the checkbox is checked or not use:
|
||||
|
||||
@@ -46,7 +46,7 @@ they will be used in pressed state instead of the released images.
|
||||
States
|
||||
------
|
||||
|
||||
Instead of the regular ``lv_obj_add/clear_state()`` functions the
|
||||
Instead of the regular ``lv_obj_add/remove_state()`` functions the
|
||||
:cpp:expr:`lv_imgbtn_set_state(imgbtn, LV_IMGBTN_STATE_...)` functions should be
|
||||
used to manually set a state.
|
||||
|
||||
|
||||
@@ -115,7 +115,7 @@ representing a layout that covers the entire display.
|
||||
|
||||
When you have created a screen like
|
||||
``lv_obj_t * screen = lv_obj_create(NULL)``, you can make it active with
|
||||
:cpp:expr:`lv_scr_load(screen)`. The :cpp:func:`lv_scr_act` function gives you a
|
||||
:cpp:expr:`lv_screen_load(screen)`. The :cpp:func:`lv_screen_active` function gives you a
|
||||
pointer to the active screen.
|
||||
|
||||
If you have multiple displays, it's important to know that the screen
|
||||
@@ -154,7 +154,7 @@ Flags
|
||||
-----
|
||||
|
||||
There are some attributes which can be enabled/disabled by
|
||||
``lv_obj_add/clear_flag(obj, LV_OBJ_FLAG_...)``:
|
||||
``lv_obj_add/remove_flag(obj, LV_OBJ_FLAG_...)``:
|
||||
|
||||
- :cpp:enumerator:`LV_OBJ_FLAG_HIDDEN` Make the object hidden. (Like it wasn't there at all)
|
||||
- :cpp:enumerator:`LV_OBJ_FLAG_CLICKABLE` Make the object clickable by input devices
|
||||
@@ -194,7 +194,7 @@ Some examples:
|
||||
lv_obj_add_flag(obj, LV_OBJ_FLAG_HIDDEN);
|
||||
|
||||
/*Make an object non-clickable*/
|
||||
lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE);
|
||||
lv_obj_remove_flag(obj, LV_OBJ_FLAG_CLICKABLE);
|
||||
|
||||
Groups
|
||||
------
|
||||
|
||||
@@ -34,7 +34,7 @@ To get the current state of the switch (with ``true`` being on), use
|
||||
:cpp:expr:`lv_obj_has_state(obj, LV_STATE_CHECKED)`.
|
||||
|
||||
Call :cpp:expr:`lv_obj_add_state(obj, LV_STATE_CHECKED)` to turn it on, or
|
||||
:cpp:expr:`lv_obj_clear_state(obj, LV_STATE_CHECKED)` to turn it off.
|
||||
:cpp:expr:`lv_obj_remove_state(obj, LV_STATE_CHECKED)` to turn it off.
|
||||
|
||||
Events
|
||||
******
|
||||
|
||||
@@ -61,8 +61,8 @@ Delete character
|
||||
----------------
|
||||
|
||||
To delete a character from the left of the current cursor position use
|
||||
:cpp:expr:`lv_textarea_del_char(textarea)`. To delete from the right use
|
||||
:cpp:expr:`lv_textarea_del_char_forward(textarea)`
|
||||
:cpp:expr:`lv_textarea_delete_char(textarea)`. To delete from the right use
|
||||
:cpp:expr:`lv_textarea_delete_char_forward(textarea)`
|
||||
|
||||
Move the cursor
|
||||
---------------
|
||||
|
||||
Reference in New Issue
Block a user