refactor: scr -> screen, act->active, del->delete, remove in obj_clear_flag/state

This commit is contained in:
Gabor Kiss-Vamosi
2023-10-12 20:37:27 +02:00
parent 0ff2d1c2e4
commit 9ec5417dd3
468 changed files with 1330 additions and 1288 deletions

View File

@@ -35,7 +35,7 @@ For example:
/*Do something with LVGL*/
if(something_happened) {
something_happened = false;
lv_btn_create(lv_scr_act(), NULL);
lv_btn_create(lv_screen_active(), NULL);
}
}
@@ -102,7 +102,7 @@ For example:
/*Free some resources related to `scr`*/
/*Finally delete the screen*/
lv_obj_del(scr);
lv_obj_delete(scr);
}
...
@@ -110,12 +110,12 @@ For example:
/*Do something with the object on the current screen*/
/*Delete screen on next call of `lv_timer_handler`, not right now.*/
lv_async_call(my_screen_clean_up, lv_scr_act());
lv_async_call(my_screen_clean_up, lv_screen_active());
/*The screen is still valid so you can do other things with it*/
If you just want to delete an object and don't need to clean anything up
in ``my_screen_cleanup`` you could just use :cpp:func:`lv_obj_del_async` which
in ``my_screen_cleanup`` you could just use :cpp:func:`lv_obj_delete_async` which
will delete the object on the next call to :cpp:func:`lv_timer_handler`.
API