feat(lottie): add ThorVG based lottie widget
This commit is contained in:
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Kconfig
6
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@@ -943,6 +943,12 @@ menu "LVGL configuration"
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config LV_USE_LIST
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config LV_USE_LIST
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bool "List"
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bool "List"
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default y if !LV_CONF_MINIMAL
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default y if !LV_CONF_MINIMAL
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config LV_USE_LOTTIE
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bool "Lottie"
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default n
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depends on LV_USE_VECTOR_GRAPHIC && (LV_USE_THORVG_INTERNAL || LV_USE_THORVG_EXTERNAL)
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help
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Enable Lottie animations. Requires LV_USE_VECTOR_GRAPHIC and LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL.
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config LV_USE_MENU
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config LV_USE_MENU
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bool "Menu"
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bool "Menu"
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default y if !LV_CONF_MINIMAL
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default y if !LV_CONF_MINIMAL
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@@ -1,8 +1,11 @@
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.. _rlottie:
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.. _rlottie:
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=============
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==============
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Lottie player
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Rlottie player
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=============
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==============
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.. warning::
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Rlottie is deprecated. Consider using :ref:`lv_lottie` instead.
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Allows playing Lottie animations in LVGL. Taken from `lv_rlottie <https://github.com/ValentiWorkLearning/lv_rlottie>`__.
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Allows playing Lottie animations in LVGL. Taken from `lv_rlottie <https://github.com/ValentiWorkLearning/lv_rlottie>`__.
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113
docs/widgets/lottie.rst
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113
docs/widgets/lottie.rst
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.. _lv_lottie:
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==================
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Lottie (lv_lottie)
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==================
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Overview
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********
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The Lottie widget is capable of parsing, rasterizing, and playing `Lottie animations <https://lottiefiles.com>`__.
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The Lottie animations are vector based animation. Think of it as the modern combination of SVG and GIF.
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The animations can be downloaded from various sources, such as `https://lottiefiles.com/ <https://lottiefiles.com/>`__
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or you can create your own animations using for example Adobe After Effects.
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The Lottie widget is based on :ref:`lv_canvas` because in order to render the animation
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the user needs to provide a buffer where the current frame is stored.
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.. _lv_lottie_parts_and_styles:
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Parts and Styles
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****************
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- :cpp:enumerator:`LV_PART_MAIN` The background of the Lottie animation. The typical background style properties apply but usually it is left transparent.
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.. _lv_lottie_usage:
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Usage
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*****
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Dependencies
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------------
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The Lottie widget uses the `ThorVG <https://github.com/thorvg/thorvg>`__ library which is `integrated into LVGL <https://github.com/lvgl/lvgl/tree/master/src/libs/thorvg>`__.
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In order to use Lottie animations ``LV_USE_THORVG_INTERNAL`` (to use the built-in ThorVG) or
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``LV_USE_THORVG_EXTERNAL`` (to link it externally) needs to enabled. For vector graphics in general
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``LV_USE_VECTOR_GRAPHIC`` also needs to be enabled.
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As ThorVG is written in C++, when using ``LV_USE_THORVG_INTERNAL`` be sure that you
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can compile the cpp files.
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Set a buffer
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------------
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In order to render the animation a buffer needs to assign to the Lottie widget.
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The animations are rendered in ARGB8888 format, therefor the buffer's size should be equal to
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``target_width x target_height x 4`` bytes.
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To keep the buffer size and the animation size consistent,
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the size of the widget (i.e. the size of the animation) is set to the dimensions of the buffer internally.
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The buffer can be set with either :cpp:expr:`void lv_lottie_set_buffer(lottie, w, h, buf);`
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or :cpp:expr:`lv_lottie_set_draw_buf(lottie, draw_buf)`.
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When a draw buffer is used, it must be already initialized by the user with :cpp:expr:`LV_COLOR_FORMAT_ARGB8888` color format.
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Set a source
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------------
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``lv_example_lottie_approve.c`` contains an example animation. Instead storing the JSON string, a hex array is stored for the
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following reasons:
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- avoid escaping ``"`` character in the JSON file
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- some compilers don't support very long strings
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``lvgl/scripts/filetohex.py`` can be used to convert a Lottie file a hex
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array. E.g.:
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.. code:: shell
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./filetohex.py path/to/lottie.json > out.txt
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To create an animation from data use
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:cpp:enumerator:`lv_lottie_set_src_data(lottie, data, sizeof(data))`
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Lottie animations can be opened from JSON files by using :cpp:enumerator:`lv_lottie_set_src_file(lottie, "path/to/file.json")`.
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Note that the Lottie loader doesn't support LVGL's File System interface but a "normal path" should be used without a driver letter.
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Get the animation
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-----------------
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``lv_anim_t * a = lv_lottie_get_anim(lottie)`` return the LVGL animation which controls the
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Lottie animation. By default it is running infinitely at 60FPS however the LVGL animation
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can be freely adjusted.
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.. _lv_lottie_events:
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Events
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******
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No special events are sent by the Lottie widget.
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Learn more about :ref:`events`.
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.. _lv_lottie_keys:
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Keys
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****
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No keys are processed by the Lottie widget
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Learn more about :ref:`indev_keys`.
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.. _lv_lottie_example:
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Example
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*******
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.. include:: ../examples/widgets/lottie/index.rst
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.. _lv_lottie_api:
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API
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***
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11
examples/widgets/lottie/index.rst
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11
examples/widgets/lottie/index.rst
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Load a Lottie animation from an array
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-------------------------------------
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.. lv_example:: libs/lottie/lv_example_lottie_1
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:language: c
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Load a Lottie animation from file
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---------------------------------
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.. lv_example:: libs/lottie/lv_example_lottie_2
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:language: c
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43
examples/widgets/lottie/lv_example_lottie_1.c
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43
examples/widgets/lottie/lv_example_lottie_1.c
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#include "../../lv_examples.h"
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#if LV_BUILD_EXAMPLES
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#if LV_USE_LOTTIE
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/**
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* Load an lottie animation from data
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*/
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void lv_example_lottie_1(void)
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{
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extern const uint8_t lv_example_lottie_approve[];
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extern const size_t lv_example_lottie_approve_size;
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lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
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lv_lottie_set_src_data(lottie, lv_example_lottie_approve, lv_example_lottie_approve_size);
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#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
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/*If there are no special requirements, just declare a buffer
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x4 because the Lottie is rendered in ARGB8888 format*/
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static uint8_t buf[64 * 64 * 4];
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lv_lottie_set_buffer(lottie, 64, 64, buf);
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#else
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/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
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LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
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lv_lottie_set_draw_buf(lottie, &draw_buf);
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#endif
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lv_obj_center(lottie);
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}
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#else
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void lv_example_lottie_1(void)
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{
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/*fallback for online examples*/
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lv_obj_t * label = lv_label_create(lv_screen_active());
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lv_label_set_text(label, "Lottie cannot be previewed online");
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lv_obj_center(label);
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}
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#endif /*LV_USE_LOTTIE*/
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#endif /*LV_BUILD_EXAMPLES*/
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41
examples/widgets/lottie/lv_example_lottie_2.c
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41
examples/widgets/lottie/lv_example_lottie_2.c
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#include "../../lv_examples.h"
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#if LV_BUILD_EXAMPLES
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#if LV_USE_LOTTIE
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/**
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* Load an lottie animation from file
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*/
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void lv_example_lottie_2(void)
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{
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lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
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lv_lottie_set_src_file(lottie, "lvgl/examples/widgets/lottie/lv_example_lottie_approve.json");
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#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
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/*If there are no special requirements, just declare a buffer
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x4 because the Lottie is rendered in ARGB8888 format*/
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static uint8_t buf[64 * 64 * 4];
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lv_lottie_set_buffer(lottie, 64, 64, buf);
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#else
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/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
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LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
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lv_lottie_set_draw_buf(lottie, &draw_buf);
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#endif
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lv_obj_center(lottie);
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}
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#else
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void lv_example_lottie_2(void)
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{
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/*fallback for online examples*/
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lv_obj_t * label = lv_label_create(lv_screen_active());
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lv_label_set_text(label, "Lottie cannot be previewed online");
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lv_obj_center(label);
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}
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#endif /*LV_USE_LOTTIE*/
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#endif /*LV_BUILD_EXAMPLES*/
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32
examples/widgets/lottie/lv_example_lottie_approve.c
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32
examples/widgets/lottie/lv_example_lottie_approve.c
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/* The original JSON string is converted to hex array because C99 requires support only 4096 character long strings.
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lvgl/scripts/tohex.py is sued to convert a json file to a hex array. E.g.
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./filetohex.py my_lottie.json > output.txt
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If your compiler support very long strings you can do
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const char * my_lottie = "JSON data here";
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But be sure to replace all " characters with \".
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*/
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#include "../../../lvgl.h"
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#if LV_BUILD_EXAMPLES && LV_USE_LOTTIE
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const uint8_t lv_example_lottie_approve[] = {
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|
||||||
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|
||||||
|
0x00 /*Close the string*/
|
||||||
|
};
|
||||||
|
|
||||||
|
const size_t lv_example_lottie_approve_size = sizeof(lv_example_lottie_approve);
|
||||||
|
|
||||||
|
#endif
|
||||||
1
examples/widgets/lottie/lv_example_lottie_approve.json
Normal file
1
examples/widgets/lottie/lv_example_lottie_approve.json
Normal file
File diff suppressed because one or more lines are too long
@@ -97,6 +97,9 @@ void lv_example_line_1(void);
|
|||||||
void lv_example_list_1(void);
|
void lv_example_list_1(void);
|
||||||
void lv_example_list_2(void);
|
void lv_example_list_2(void);
|
||||||
|
|
||||||
|
void lv_example_lottie_1(void);
|
||||||
|
void lv_example_lottie_2(void);
|
||||||
|
|
||||||
void lv_example_menu_1(void);
|
void lv_example_menu_1(void);
|
||||||
void lv_example_menu_2(void);
|
void lv_example_menu_2(void);
|
||||||
void lv_example_menu_3(void);
|
void lv_example_menu_3(void);
|
||||||
|
|||||||
@@ -564,6 +564,8 @@
|
|||||||
|
|
||||||
#define LV_USE_LIST 1
|
#define LV_USE_LIST 1
|
||||||
|
|
||||||
|
#define LV_USE_LOTTIE 0 /*Requires: lv_canvas, thorvg */
|
||||||
|
|
||||||
#define LV_USE_MENU 1
|
#define LV_USE_MENU 1
|
||||||
|
|
||||||
#define LV_USE_MSGBOX 1
|
#define LV_USE_MSGBOX 1
|
||||||
|
|||||||
1
lvgl.h
1
lvgl.h
@@ -62,6 +62,7 @@ extern "C" {
|
|||||||
#include "src/widgets/led/lv_led.h"
|
#include "src/widgets/led/lv_led.h"
|
||||||
#include "src/widgets/line/lv_line.h"
|
#include "src/widgets/line/lv_line.h"
|
||||||
#include "src/widgets/list/lv_list.h"
|
#include "src/widgets/list/lv_list.h"
|
||||||
|
#include "src/widgets/lottie/lv_lottie.h"
|
||||||
#include "src/widgets/menu/lv_menu.h"
|
#include "src/widgets/menu/lv_menu.h"
|
||||||
#include "src/widgets/msgbox/lv_msgbox.h"
|
#include "src/widgets/msgbox/lv_msgbox.h"
|
||||||
#include "src/widgets/roller/lv_roller.h"
|
#include "src/widgets/roller/lv_roller.h"
|
||||||
|
|||||||
@@ -1799,6 +1799,14 @@
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef LV_USE_LOTTIE
|
||||||
|
#ifdef CONFIG_LV_USE_LOTTIE
|
||||||
|
#define LV_USE_LOTTIE CONFIG_LV_USE_LOTTIE
|
||||||
|
#else
|
||||||
|
#define LV_USE_LOTTIE 0 /*Requires: lv_canvas, thorvg */
|
||||||
|
#endif
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifndef LV_USE_MENU
|
#ifndef LV_USE_MENU
|
||||||
#ifdef _LV_KCONFIG_PRESENT
|
#ifdef _LV_KCONFIG_PRESENT
|
||||||
#ifdef CONFIG_LV_USE_MENU
|
#ifdef CONFIG_LV_USE_MENU
|
||||||
|
|||||||
213
src/widgets/lottie/lv_lottie.c
Normal file
213
src/widgets/lottie/lv_lottie.c
Normal file
@@ -0,0 +1,213 @@
|
|||||||
|
/**
|
||||||
|
* @file lv_lottie.c
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*********************
|
||||||
|
* INCLUDES
|
||||||
|
*********************/
|
||||||
|
#include "../../lv_conf_internal.h"
|
||||||
|
#if LV_USE_LOTTIE
|
||||||
|
|
||||||
|
#include "../../misc/lv_timer.h"
|
||||||
|
#include "../../libs/thorvg/thorvg_capi.h"
|
||||||
|
#include "lv_lottie.h"
|
||||||
|
|
||||||
|
/*********************
|
||||||
|
* DEFINES
|
||||||
|
*********************/
|
||||||
|
#define MY_CLASS (&lv_lottie_class)
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* TYPEDEFS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* STATIC PROTOTYPES
|
||||||
|
**********************/
|
||||||
|
static void lv_lottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
|
||||||
|
static void lv_lottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
|
||||||
|
static void anim_exec_cb(void * var, int32_t v);
|
||||||
|
static void lottie_update(lv_lottie_t * lottie, int32_t v);
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* STATIC VARIABLES
|
||||||
|
**********************/
|
||||||
|
const lv_obj_class_t lv_lottie_class = {
|
||||||
|
.constructor_cb = lv_lottie_constructor,
|
||||||
|
.destructor_cb = lv_lottie_destructor,
|
||||||
|
.width_def = LV_DPI_DEF,
|
||||||
|
.height_def = LV_DPI_DEF,
|
||||||
|
.instance_size = sizeof(lv_lottie_t),
|
||||||
|
.base_class = &lv_canvas_class,
|
||||||
|
.name = "lottie",
|
||||||
|
};
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* GLOBAL VARIABLES
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* MACROS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* GLOBAL FUNCTIONS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
lv_obj_t * lv_lottie_create(lv_obj_t * parent)
|
||||||
|
{
|
||||||
|
LV_LOG_INFO("begin");
|
||||||
|
lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent);
|
||||||
|
lv_obj_class_init_obj(obj);
|
||||||
|
return obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
void lv_lottie_set_buffer(lv_obj_t * obj, int32_t w, int32_t h, void * buf)
|
||||||
|
{
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
int32_t stride = lv_draw_buf_width_to_stride(w, LV_COLOR_FORMAT_ARGB8888);
|
||||||
|
buf = lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888);
|
||||||
|
|
||||||
|
tvg_swcanvas_set_target(lottie->tvg_canvas, buf, stride / 4, w, h, TVG_COLORSPACE_ARGB8888);
|
||||||
|
tvg_canvas_push(lottie->tvg_canvas, lottie->tvg_paint);
|
||||||
|
lv_canvas_set_buffer(obj, buf, w, h, LV_COLOR_FORMAT_ARGB8888);
|
||||||
|
tvg_picture_set_size(lottie->tvg_paint, w, h);
|
||||||
|
|
||||||
|
/*Force updating when the buffer changes*/
|
||||||
|
float f_current;
|
||||||
|
tvg_animation_get_frame(lottie->tvg_anim, &f_current);
|
||||||
|
anim_exec_cb(obj, (int32_t) f_current);
|
||||||
|
}
|
||||||
|
|
||||||
|
void lv_lottie_set_draw_buf(lv_obj_t * obj, lv_draw_buf_t * draw_buf)
|
||||||
|
{
|
||||||
|
if(draw_buf->header.cf != LV_COLOR_FORMAT_ARGB8888) {
|
||||||
|
LV_LOG_WARN("The draw buf needs to have ARGB8888 color format");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
tvg_swcanvas_set_target(lottie->tvg_canvas, (void *)draw_buf->data, draw_buf->header.stride / 4,
|
||||||
|
draw_buf->header.w, draw_buf->header.h, TVG_COLORSPACE_ARGB8888);
|
||||||
|
tvg_canvas_push(lottie->tvg_canvas, lottie->tvg_paint);
|
||||||
|
lv_canvas_set_draw_buf(obj, draw_buf);
|
||||||
|
tvg_picture_set_size(lottie->tvg_paint, draw_buf->header.w, draw_buf->header.h);
|
||||||
|
|
||||||
|
/*Force updating when the buffer changes*/
|
||||||
|
float f_current;
|
||||||
|
tvg_animation_get_frame(lottie->tvg_anim, &f_current);
|
||||||
|
anim_exec_cb(obj, (int32_t) f_current);
|
||||||
|
}
|
||||||
|
|
||||||
|
void lv_lottie_set_src_data(lv_obj_t * obj, const void * src, size_t src_size)
|
||||||
|
{
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
tvg_picture_load_data(lottie->tvg_paint, src, src_size, "lottie", true);
|
||||||
|
lv_draw_buf_t * canvas_draw_buf = lv_canvas_get_draw_buf(obj);
|
||||||
|
if(canvas_draw_buf) {
|
||||||
|
tvg_picture_set_size(lottie->tvg_paint, canvas_draw_buf->header.w, canvas_draw_buf->header.h);
|
||||||
|
}
|
||||||
|
|
||||||
|
float f_total;
|
||||||
|
tvg_animation_get_total_frame(lottie->tvg_anim, &f_total);
|
||||||
|
lv_anim_set_time(lottie->anim, (int32_t)f_total * 1000 / 60); /*60 FPS*/
|
||||||
|
lottie->anim->act_time = 0;
|
||||||
|
lottie->anim->end_value = (int32_t)f_total;
|
||||||
|
lottie->anim->playback_now = false;
|
||||||
|
lottie_update(lottie, 0); /*Render immediately*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void lv_lottie_set_src_file(lv_obj_t * obj, const char * src)
|
||||||
|
{
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
tvg_picture_load(lottie->tvg_paint, src);
|
||||||
|
lv_draw_buf_t * canvas_draw_buf = lv_canvas_get_draw_buf(obj);
|
||||||
|
if(canvas_draw_buf) {
|
||||||
|
tvg_picture_set_size(lottie->tvg_paint, canvas_draw_buf->header.w, canvas_draw_buf->header.h);
|
||||||
|
}
|
||||||
|
|
||||||
|
float f_total;
|
||||||
|
tvg_animation_get_total_frame(lottie->tvg_anim, &f_total);
|
||||||
|
lv_anim_set_time(lottie->anim, (int32_t)f_total * 1000 / 60); /*60 FPS*/
|
||||||
|
lottie->anim->act_time = 0;
|
||||||
|
lottie->anim->end_value = (int32_t)f_total;
|
||||||
|
lottie->anim->playback_now = false;
|
||||||
|
lottie_update(lottie, 0); /*Render immediately*/
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
lv_anim_t * lv_lottie_get_anim(lv_obj_t * obj)
|
||||||
|
{
|
||||||
|
LV_ASSERT_OBJ(obj, MY_CLASS);
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
return lottie->anim;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* STATIC FUNCTIONS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
static void lv_lottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
|
||||||
|
{
|
||||||
|
LV_UNUSED(class_p);
|
||||||
|
LV_TRACE_OBJ_CREATE("begin");
|
||||||
|
|
||||||
|
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
|
||||||
|
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
lottie->tvg_anim = tvg_animation_new();
|
||||||
|
|
||||||
|
lottie->tvg_paint = tvg_animation_get_picture(lottie->tvg_anim);
|
||||||
|
|
||||||
|
lottie->tvg_canvas = tvg_swcanvas_create();
|
||||||
|
|
||||||
|
lv_anim_t a;
|
||||||
|
lv_anim_init(&a);
|
||||||
|
lv_anim_set_exec_cb(&a, anim_exec_cb);
|
||||||
|
lv_anim_set_var(&a, obj);
|
||||||
|
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
|
||||||
|
lottie->anim = lv_anim_start(&a);
|
||||||
|
|
||||||
|
LV_TRACE_OBJ_CREATE("finished");
|
||||||
|
}
|
||||||
|
|
||||||
|
static void lv_lottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
|
||||||
|
{
|
||||||
|
LV_UNUSED(class_p);
|
||||||
|
lv_lottie_t * lottie = (lv_lottie_t *)obj;
|
||||||
|
|
||||||
|
tvg_animation_del(lottie->tvg_anim);
|
||||||
|
tvg_canvas_destroy(lottie->tvg_canvas);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void anim_exec_cb(void * var, int32_t v)
|
||||||
|
{
|
||||||
|
lv_lottie_t * lottie = var;
|
||||||
|
|
||||||
|
/*Do not render not visible animations.*/
|
||||||
|
if(lv_obj_is_visible(var)) {
|
||||||
|
lottie_update(lottie, v);
|
||||||
|
if(lottie->anim) {
|
||||||
|
lottie->last_rendered_time = lottie->anim->act_time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
/*Artificially keep the animation on the last rendered frame's time
|
||||||
|
*To avoid a jump when the widget becomes visible*/
|
||||||
|
if(lottie->anim) {
|
||||||
|
lottie->anim->act_time = lottie->last_rendered_time;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void lottie_update(lv_lottie_t * lottie, int32_t v)
|
||||||
|
{
|
||||||
|
tvg_animation_set_frame(lottie->tvg_anim, v);
|
||||||
|
tvg_canvas_update(lottie->tvg_canvas);
|
||||||
|
tvg_canvas_draw(lottie->tvg_canvas);
|
||||||
|
tvg_canvas_sync(lottie->tvg_canvas);
|
||||||
|
lv_obj_invalidate((lv_obj_t *)lottie);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /*LV_USE_LOTTIE*/
|
||||||
117
src/widgets/lottie/lv_lottie.h
Normal file
117
src/widgets/lottie/lv_lottie.h
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
/**
|
||||||
|
* @file lv_lottie.h
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef LV_LOTTIE_H
|
||||||
|
#define LV_LOTTIE_H
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" {
|
||||||
|
#endif
|
||||||
|
|
||||||
|
/*********************
|
||||||
|
* INCLUDES
|
||||||
|
*********************/
|
||||||
|
#include "../../misc/lv_types.h"
|
||||||
|
#if LV_USE_LOTTIE
|
||||||
|
|
||||||
|
/*Testing of dependencies*/
|
||||||
|
#if LV_USE_CANVAS == 0
|
||||||
|
#error "lv_lottie: lv_canvas is required. Enable it in lv_conf.h (LV_USE_CANVAS 1)"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if LV_USE_THORVG == 0
|
||||||
|
#error "lv_lottie: ThorVG is required. Enable it in lv_conf.h (LV_USE_THORVG_INTERNAL/EXTERNAL 1)"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../../widgets/canvas/lv_canvas.h"
|
||||||
|
|
||||||
|
/*********************
|
||||||
|
* DEFINES
|
||||||
|
*********************/
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* TYPEDEFS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
#ifndef __THORVG_CAPI_H__ /*To avoid redefinition of typedef warning*/
|
||||||
|
typedef struct _Tvg_Paint Tvg_Paint;
|
||||||
|
typedef struct _Tvg_Canvas Tvg_Canvas;
|
||||||
|
typedef struct _Tvg_Animation Tvg_Animation;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
lv_canvas_t canvas;
|
||||||
|
Tvg_Paint * tvg_paint;
|
||||||
|
Tvg_Canvas * tvg_canvas;
|
||||||
|
Tvg_Animation * tvg_anim;
|
||||||
|
lv_anim_t * anim;
|
||||||
|
int32_t last_rendered_time;
|
||||||
|
} lv_lottie_t;
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* GLOBAL PROTOTYPES
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Create a lottie animation
|
||||||
|
* @param parent pointer to the parent widget
|
||||||
|
* @return pointer to the created Lottie animation widget
|
||||||
|
*/
|
||||||
|
lv_obj_t * lv_lottie_create(lv_obj_t * parent);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set a buffer for the animation. It also defines the size of the animation
|
||||||
|
* @param obj pointer to a lottie widget
|
||||||
|
* @param w width of the animation and buffer
|
||||||
|
* @param h height of the animation and buffer
|
||||||
|
* @param buf a static buffer with `width x height x 4` byte size
|
||||||
|
*/
|
||||||
|
void lv_lottie_set_buffer(lv_obj_t * obj, int32_t w, int32_t h, void * buf);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set a draw buffer for the animation. It also defines the size of the animation
|
||||||
|
* @param obj pointer to a lottie widget
|
||||||
|
* @param draw_buf an initialized draw buffer with ARGB8888 color format
|
||||||
|
*/
|
||||||
|
void lv_lottie_set_draw_buf(lv_obj_t * obj, lv_draw_buf_t * draw_buf);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the source for the animation as an array
|
||||||
|
* @param obj pointer to a lottie widget
|
||||||
|
* @param src the lottie animation converted to an nul terminated array
|
||||||
|
* @param src_size size of the source array in bytes
|
||||||
|
*/
|
||||||
|
void lv_lottie_set_src_data(lv_obj_t * obj, const void * src, size_t src_size);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Set the source for the animation as a path.
|
||||||
|
* Lottie doesn't use LVGL's File System API.
|
||||||
|
* @param obj pointer to a lottie widget
|
||||||
|
* @param src path to a json file, e.g. "path/to/file.json"
|
||||||
|
*/
|
||||||
|
void lv_lottie_set_src_file(lv_obj_t * obj, const char * src);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get the LVGL animation which controls the lottie animation
|
||||||
|
* @param obj pointer to a lottie widget
|
||||||
|
* @return the LVGL animation
|
||||||
|
*/
|
||||||
|
lv_anim_t * lv_lottie_get_anim(lv_obj_t * obj);
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* GLOBAL VARIABLES
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
/**********************
|
||||||
|
* MACROS
|
||||||
|
**********************/
|
||||||
|
|
||||||
|
#endif /*LV_USE_LOTTIE*/
|
||||||
|
|
||||||
|
#ifdef __cplusplus
|
||||||
|
} /*extern "C"*/
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif /*LV_LOTTIE_H*/
|
||||||
@@ -267,6 +267,7 @@ add_library(test_common
|
|||||||
src/test_assets/test_imagebutton_mid.c
|
src/test_assets/test_imagebutton_mid.c
|
||||||
src/test_assets/test_imagebutton_right.c
|
src/test_assets/test_imagebutton_right.c
|
||||||
src/test_assets/test_music_button_play.c
|
src/test_assets/test_music_button_play.c
|
||||||
|
src/test_assets/test_lottie_approve.c
|
||||||
unity/unity_support.c
|
unity/unity_support.c
|
||||||
unity/unity.c
|
unity/unity.c
|
||||||
${TEST_IMAGES_SRC}
|
${TEST_IMAGES_SRC}
|
||||||
|
|||||||
BIN
tests/ref_imgs/widgets/lottie_1.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
BIN
tests/ref_imgs/widgets/lottie_2.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.2 KiB |
BIN
tests/ref_imgs/widgets/lottie_2_small.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_2_small.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
BIN
tests/ref_imgs/widgets/lottie_3.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_3.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.6 KiB |
BIN
tests/ref_imgs/widgets/lottie_3_small.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_3_small.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 4.3 KiB |
BIN
tests/ref_imgs/widgets/lottie_4.png
Normal file
BIN
tests/ref_imgs/widgets/lottie_4.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.1 KiB |
@@ -48,6 +48,7 @@
|
|||||||
#define LV_LABEL_TEXT_SELECTION 1
|
#define LV_LABEL_TEXT_SELECTION 1
|
||||||
|
|
||||||
#define LV_USE_CALENDAR_CHINESE 1
|
#define LV_USE_CALENDAR_CHINESE 1
|
||||||
|
#define LV_USE_LOTTIE 1
|
||||||
|
|
||||||
#define LV_USE_FLEX 1
|
#define LV_USE_FLEX 1
|
||||||
#define LV_USE_GRID 1
|
#define LV_USE_GRID 1
|
||||||
|
|||||||
29
tests/src/test_assets/test_lottie_approve.c
Normal file
29
tests/src/test_assets/test_lottie_approve.c
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
|
||||||
|
/* The original JSON string is converted to hex array because C99 requires support only 4096 character long strings.
|
||||||
|
|
||||||
|
lvgl/scripts/tohex.py is sued to convert a json file to a hex array. E.g.
|
||||||
|
./filetohex.py my_lottie.json > output.txt
|
||||||
|
|
||||||
|
If your compiler support very long strings you can do
|
||||||
|
const char * my_lottie = "JSON data here";
|
||||||
|
But be sure to replace all " characters with \".
|
||||||
|
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include <stdint.h>
|
||||||
|
#include <stddef.h>
|
||||||
|
|
||||||
|
const uint8_t test_lottie_approve[] = {
|
||||||
|
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|
||||||
|
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|
||||||
|
0x00 /*Close the string*/
|
||||||
|
};
|
||||||
|
|
||||||
|
const size_t test_lottie_approve_size = sizeof(test_lottie_approve);
|
||||||
1
tests/src/test_assets/test_lottie_approve.json
Normal file
1
tests/src/test_assets/test_lottie_approve.json
Normal file
File diff suppressed because one or more lines are too long
174
tests/src/test_cases/widgets/test_lottie.c
Normal file
174
tests/src/test_cases/widgets/test_lottie.c
Normal file
@@ -0,0 +1,174 @@
|
|||||||
|
#if LV_BUILD_TEST
|
||||||
|
#include "../lvgl.h"
|
||||||
|
|
||||||
|
#include "unity/unity.h"
|
||||||
|
#include "lv_test_helpers.h"
|
||||||
|
|
||||||
|
static uint32_t buf[CANVAS_WIDTH_TO_STRIDE(100, 4) * 100 + LV_DRAW_BUF_ALIGN];
|
||||||
|
extern const uint8_t test_lottie_approve[];
|
||||||
|
extern const size_t test_lottie_approve_size;
|
||||||
|
|
||||||
|
/*Due to different floating point precision
|
||||||
|
*the rendered images are slightly different on different architectures
|
||||||
|
*So compare the screenshots only on AMD64*/
|
||||||
|
#ifdef NON_AMD64_BUILD
|
||||||
|
#undef TEST_ASSERT_EQUAL_SCREENSHOT
|
||||||
|
#define TEST_ASSERT_EQUAL_SCREENSHOT(path) (void) path
|
||||||
|
#endif
|
||||||
|
|
||||||
|
void setUp(void)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void tearDown(void)
|
||||||
|
{
|
||||||
|
lv_obj_clean(lv_screen_active());
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_simple(void)
|
||||||
|
{
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png");
|
||||||
|
|
||||||
|
/*Wait a little*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
|
||||||
|
/*Should be the last frame*/
|
||||||
|
lv_test_wait(750);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
|
||||||
|
|
||||||
|
/*Setting a source should reset the animation*/
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
|
||||||
|
/*Should reset automatically*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_load_from_file(void)
|
||||||
|
{
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_file(lottie, "src/test_assets/test_lottie_approve.json");
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png");
|
||||||
|
|
||||||
|
/*Wait a little*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
|
||||||
|
/*Should be the last frame*/
|
||||||
|
lv_test_wait(750);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
|
||||||
|
|
||||||
|
/*Setting a source should reset the animation*/
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
|
||||||
|
/*Should reset automatically*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_missing_settings(void)
|
||||||
|
{
|
||||||
|
uint32_t tmp_buf[CANVAS_WIDTH_TO_STRIDE(100, 4) * 100 + LV_DRAW_BUF_ALIGN];
|
||||||
|
|
||||||
|
lv_obj_t * lottie1 = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie1, 100, 100, lv_draw_buf_align(tmp_buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
|
||||||
|
/*Shouldn't crash without source*/
|
||||||
|
lv_timer_handler();
|
||||||
|
|
||||||
|
lv_obj_t * lottie2 = lv_lottie_create(lv_screen_active());
|
||||||
|
/*Set the source first*/
|
||||||
|
lv_lottie_set_src_data(lottie2, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
|
||||||
|
/*Shouldn't crash without buffer*/
|
||||||
|
lv_timer_handler();
|
||||||
|
|
||||||
|
lv_lottie_set_buffer(lottie2, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
|
||||||
|
lv_obj_center(lottie2);
|
||||||
|
lv_test_wait(950);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_rescale(void)
|
||||||
|
{
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
|
||||||
|
/*Wait a little*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
|
||||||
|
lv_lottie_set_buffer(lottie, 50, 50, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2_small.png");
|
||||||
|
|
||||||
|
/*Should be the last frame*/
|
||||||
|
lv_test_wait(750);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3_small.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void test_lottie_non_uniform_shape(void)
|
||||||
|
{
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 50, 200, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
|
||||||
|
lv_test_wait(950);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_4.png");
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_memory_leak(void)
|
||||||
|
{
|
||||||
|
size_t mem_before = lv_test_get_free_mem();
|
||||||
|
|
||||||
|
uint32_t i;
|
||||||
|
for(i = 0; i < 32; i++) {
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
lv_test_wait(753 * i); /*Render a random frame*/
|
||||||
|
lv_timer_handler();
|
||||||
|
lv_obj_delete(lottie);
|
||||||
|
}
|
||||||
|
TEST_ASSERT_MEM_LEAK_LESS_THAN(mem_before, 16);
|
||||||
|
}
|
||||||
|
|
||||||
|
void test_lottie_no_jump_when_visible_again(void)
|
||||||
|
{
|
||||||
|
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
|
||||||
|
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
|
||||||
|
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
|
||||||
|
lv_obj_center(lottie);
|
||||||
|
|
||||||
|
/*Wait a little*/
|
||||||
|
lv_test_wait(200);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
|
||||||
|
lv_obj_add_flag(lottie, LV_OBJ_FLAG_HIDDEN);
|
||||||
|
lv_test_wait(300);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png"); /*Empty screen*/
|
||||||
|
|
||||||
|
/*Should be on the same frame*/
|
||||||
|
lv_obj_clear_flag(lottie, LV_OBJ_FLAG_HIDDEN);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
|
||||||
|
|
||||||
|
lv_test_wait(750);
|
||||||
|
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user