feat(lottie): add ThorVG based lottie widget

This commit is contained in:
Gabor Kiss-Vamosi
2024-05-13 18:00:31 +02:00
parent f34ec4b671
commit 9c5ca0e081
25 changed files with 805 additions and 5 deletions

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@@ -943,6 +943,12 @@ menu "LVGL configuration"
config LV_USE_LIST config LV_USE_LIST
bool "List" bool "List"
default y if !LV_CONF_MINIMAL default y if !LV_CONF_MINIMAL
config LV_USE_LOTTIE
bool "Lottie"
default n
depends on LV_USE_VECTOR_GRAPHIC && (LV_USE_THORVG_INTERNAL || LV_USE_THORVG_EXTERNAL)
help
Enable Lottie animations. Requires LV_USE_VECTOR_GRAPHIC and LV_USE_THORVG_INTERNAL or LV_USE_THORVG_EXTERNAL.
config LV_USE_MENU config LV_USE_MENU
bool "Menu" bool "Menu"
default y if !LV_CONF_MINIMAL default y if !LV_CONF_MINIMAL

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@@ -1,8 +1,11 @@
.. _rlottie: .. _rlottie:
============= ==============
Lottie player Rlottie player
============= ==============
.. warning::
Rlottie is deprecated. Consider using :ref:`lv_lottie` instead.
Allows playing Lottie animations in LVGL. Taken from `lv_rlottie <https://github.com/ValentiWorkLearning/lv_rlottie>`__. Allows playing Lottie animations in LVGL. Taken from `lv_rlottie <https://github.com/ValentiWorkLearning/lv_rlottie>`__.

113
docs/widgets/lottie.rst Normal file
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@@ -0,0 +1,113 @@
.. _lv_lottie:
==================
Lottie (lv_lottie)
==================
Overview
********
The Lottie widget is capable of parsing, rasterizing, and playing `Lottie animations <https://lottiefiles.com>`__.
The Lottie animations are vector based animation. Think of it as the modern combination of SVG and GIF.
The animations can be downloaded from various sources, such as `https://lottiefiles.com/ <https://lottiefiles.com/>`__
or you can create your own animations using for example Adobe After Effects.
The Lottie widget is based on :ref:`lv_canvas` because in order to render the animation
the user needs to provide a buffer where the current frame is stored.
.. _lv_lottie_parts_and_styles:
Parts and Styles
****************
- :cpp:enumerator:`LV_PART_MAIN` The background of the Lottie animation. The typical background style properties apply but usually it is left transparent.
.. _lv_lottie_usage:
Usage
*****
Dependencies
------------
The Lottie widget uses the `ThorVG <https://github.com/thorvg/thorvg>`__ library which is `integrated into LVGL <https://github.com/lvgl/lvgl/tree/master/src/libs/thorvg>`__.
In order to use Lottie animations ``LV_USE_THORVG_INTERNAL`` (to use the built-in ThorVG) or
``LV_USE_THORVG_EXTERNAL`` (to link it externally) needs to enabled. For vector graphics in general
``LV_USE_VECTOR_GRAPHIC`` also needs to be enabled.
As ThorVG is written in C++, when using ``LV_USE_THORVG_INTERNAL`` be sure that you
can compile the cpp files.
Set a buffer
------------
In order to render the animation a buffer needs to assign to the Lottie widget.
The animations are rendered in ARGB8888 format, therefor the buffer's size should be equal to
``target_width x target_height x 4`` bytes.
To keep the buffer size and the animation size consistent,
the size of the widget (i.e. the size of the animation) is set to the dimensions of the buffer internally.
The buffer can be set with either :cpp:expr:`void lv_lottie_set_buffer(lottie, w, h, buf);`
or :cpp:expr:`lv_lottie_set_draw_buf(lottie, draw_buf)`.
When a draw buffer is used, it must be already initialized by the user with :cpp:expr:`LV_COLOR_FORMAT_ARGB8888` color format.
Set a source
------------
``lv_example_lottie_approve.c`` contains an example animation. Instead storing the JSON string, a hex array is stored for the
following reasons:
- avoid escaping ``"`` character in the JSON file
- some compilers don't support very long strings
``lvgl/scripts/filetohex.py`` can be used to convert a Lottie file a hex
array. E.g.:
.. code:: shell
./filetohex.py path/to/lottie.json > out.txt
To create an animation from data use
:cpp:enumerator:`lv_lottie_set_src_data(lottie, data, sizeof(data))`
Lottie animations can be opened from JSON files by using :cpp:enumerator:`lv_lottie_set_src_file(lottie, "path/to/file.json")`.
Note that the Lottie loader doesn't support LVGL's File System interface but a "normal path" should be used without a driver letter.
Get the animation
-----------------
``lv_anim_t * a = lv_lottie_get_anim(lottie)`` return the LVGL animation which controls the
Lottie animation. By default it is running infinitely at 60FPS however the LVGL animation
can be freely adjusted.
.. _lv_lottie_events:
Events
******
No special events are sent by the Lottie widget.
Learn more about :ref:`events`.
.. _lv_lottie_keys:
Keys
****
No keys are processed by the Lottie widget
Learn more about :ref:`indev_keys`.
.. _lv_lottie_example:
Example
*******
.. include:: ../examples/widgets/lottie/index.rst
.. _lv_lottie_api:
API
***

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@@ -0,0 +1,11 @@
Load a Lottie animation from an array
-------------------------------------
.. lv_example:: libs/lottie/lv_example_lottie_1
:language: c
Load a Lottie animation from file
---------------------------------
.. lv_example:: libs/lottie/lv_example_lottie_2
:language: c

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@@ -0,0 +1,43 @@
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_LOTTIE
/**
* Load an lottie animation from data
*/
void lv_example_lottie_1(void)
{
extern const uint8_t lv_example_lottie_approve[];
extern const size_t lv_example_lottie_approve_size;
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_src_data(lottie, lv_example_lottie_approve, lv_example_lottie_approve_size);
#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
/*If there are no special requirements, just declare a buffer
x4 because the Lottie is rendered in ARGB8888 format*/
static uint8_t buf[64 * 64 * 4];
lv_lottie_set_buffer(lottie, 64, 64, buf);
#else
/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
lv_lottie_set_draw_buf(lottie, &draw_buf);
#endif
lv_obj_center(lottie);
}
#else
void lv_example_lottie_1(void)
{
/*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Lottie cannot be previewed online");
lv_obj_center(label);
}
#endif /*LV_USE_LOTTIE*/
#endif /*LV_BUILD_EXAMPLES*/

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@@ -0,0 +1,41 @@
#include "../../lv_examples.h"
#if LV_BUILD_EXAMPLES
#if LV_USE_LOTTIE
/**
* Load an lottie animation from file
*/
void lv_example_lottie_2(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_src_file(lottie, "lvgl/examples/widgets/lottie/lv_example_lottie_approve.json");
#if LV_DRAW_BUF_ALIGN == 4 && LV_DRAW_BUF_STRIDE_ALIGN == 1
/*If there are no special requirements, just declare a buffer
x4 because the Lottie is rendered in ARGB8888 format*/
static uint8_t buf[64 * 64 * 4];
lv_lottie_set_buffer(lottie, 64, 64, buf);
#else
/*For GPUs and special alignemnt/strid setting use a draw_buf instead*/
LV_DRAW_BUF_DEFINE(draw_buf, 64, 64, LV_COLOR_FORMAT_ARGB8888);
lv_lottie_set_draw_buf(lottie, &draw_buf);
#endif
lv_obj_center(lottie);
}
#else
void lv_example_lottie_2(void)
{
/*fallback for online examples*/
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Lottie cannot be previewed online");
lv_obj_center(label);
}
#endif /*LV_USE_LOTTIE*/
#endif /*LV_BUILD_EXAMPLES*/

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@@ -0,0 +1,32 @@
/* The original JSON string is converted to hex array because C99 requires support only 4096 character long strings.
lvgl/scripts/tohex.py is sued to convert a json file to a hex array. E.g.
./filetohex.py my_lottie.json > output.txt
If your compiler support very long strings you can do
const char * my_lottie = "JSON data here";
But be sure to replace all " characters with \".
*/
#include "../../../lvgl.h"
#if LV_BUILD_EXAMPLES && LV_USE_LOTTIE
const uint8_t lv_example_lottie_approve[] = {
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0x00 /*Close the string*/
};
const size_t lv_example_lottie_approve_size = sizeof(lv_example_lottie_approve);
#endif

File diff suppressed because one or more lines are too long

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@@ -97,6 +97,9 @@ void lv_example_line_1(void);
void lv_example_list_1(void); void lv_example_list_1(void);
void lv_example_list_2(void); void lv_example_list_2(void);
void lv_example_lottie_1(void);
void lv_example_lottie_2(void);
void lv_example_menu_1(void); void lv_example_menu_1(void);
void lv_example_menu_2(void); void lv_example_menu_2(void);
void lv_example_menu_3(void); void lv_example_menu_3(void);

View File

@@ -564,6 +564,8 @@
#define LV_USE_LIST 1 #define LV_USE_LIST 1
#define LV_USE_LOTTIE 0 /*Requires: lv_canvas, thorvg */
#define LV_USE_MENU 1 #define LV_USE_MENU 1
#define LV_USE_MSGBOX 1 #define LV_USE_MSGBOX 1

1
lvgl.h
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@@ -62,6 +62,7 @@ extern "C" {
#include "src/widgets/led/lv_led.h" #include "src/widgets/led/lv_led.h"
#include "src/widgets/line/lv_line.h" #include "src/widgets/line/lv_line.h"
#include "src/widgets/list/lv_list.h" #include "src/widgets/list/lv_list.h"
#include "src/widgets/lottie/lv_lottie.h"
#include "src/widgets/menu/lv_menu.h" #include "src/widgets/menu/lv_menu.h"
#include "src/widgets/msgbox/lv_msgbox.h" #include "src/widgets/msgbox/lv_msgbox.h"
#include "src/widgets/roller/lv_roller.h" #include "src/widgets/roller/lv_roller.h"

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@@ -1799,6 +1799,14 @@
#endif #endif
#endif #endif
#ifndef LV_USE_LOTTIE
#ifdef CONFIG_LV_USE_LOTTIE
#define LV_USE_LOTTIE CONFIG_LV_USE_LOTTIE
#else
#define LV_USE_LOTTIE 0 /*Requires: lv_canvas, thorvg */
#endif
#endif
#ifndef LV_USE_MENU #ifndef LV_USE_MENU
#ifdef _LV_KCONFIG_PRESENT #ifdef _LV_KCONFIG_PRESENT
#ifdef CONFIG_LV_USE_MENU #ifdef CONFIG_LV_USE_MENU

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@@ -0,0 +1,213 @@
/**
* @file lv_lottie.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../../lv_conf_internal.h"
#if LV_USE_LOTTIE
#include "../../misc/lv_timer.h"
#include "../../libs/thorvg/thorvg_capi.h"
#include "lv_lottie.h"
/*********************
* DEFINES
*********************/
#define MY_CLASS (&lv_lottie_class)
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void lv_lottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
static void lv_lottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj);
static void anim_exec_cb(void * var, int32_t v);
static void lottie_update(lv_lottie_t * lottie, int32_t v);
/**********************
* STATIC VARIABLES
**********************/
const lv_obj_class_t lv_lottie_class = {
.constructor_cb = lv_lottie_constructor,
.destructor_cb = lv_lottie_destructor,
.width_def = LV_DPI_DEF,
.height_def = LV_DPI_DEF,
.instance_size = sizeof(lv_lottie_t),
.base_class = &lv_canvas_class,
.name = "lottie",
};
/**********************
* GLOBAL VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_obj_t * lv_lottie_create(lv_obj_t * parent)
{
LV_LOG_INFO("begin");
lv_obj_t * obj = lv_obj_class_create_obj(MY_CLASS, parent);
lv_obj_class_init_obj(obj);
return obj;
}
void lv_lottie_set_buffer(lv_obj_t * obj, int32_t w, int32_t h, void * buf)
{
lv_lottie_t * lottie = (lv_lottie_t *)obj;
int32_t stride = lv_draw_buf_width_to_stride(w, LV_COLOR_FORMAT_ARGB8888);
buf = lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888);
tvg_swcanvas_set_target(lottie->tvg_canvas, buf, stride / 4, w, h, TVG_COLORSPACE_ARGB8888);
tvg_canvas_push(lottie->tvg_canvas, lottie->tvg_paint);
lv_canvas_set_buffer(obj, buf, w, h, LV_COLOR_FORMAT_ARGB8888);
tvg_picture_set_size(lottie->tvg_paint, w, h);
/*Force updating when the buffer changes*/
float f_current;
tvg_animation_get_frame(lottie->tvg_anim, &f_current);
anim_exec_cb(obj, (int32_t) f_current);
}
void lv_lottie_set_draw_buf(lv_obj_t * obj, lv_draw_buf_t * draw_buf)
{
if(draw_buf->header.cf != LV_COLOR_FORMAT_ARGB8888) {
LV_LOG_WARN("The draw buf needs to have ARGB8888 color format");
return;
}
lv_lottie_t * lottie = (lv_lottie_t *)obj;
tvg_swcanvas_set_target(lottie->tvg_canvas, (void *)draw_buf->data, draw_buf->header.stride / 4,
draw_buf->header.w, draw_buf->header.h, TVG_COLORSPACE_ARGB8888);
tvg_canvas_push(lottie->tvg_canvas, lottie->tvg_paint);
lv_canvas_set_draw_buf(obj, draw_buf);
tvg_picture_set_size(lottie->tvg_paint, draw_buf->header.w, draw_buf->header.h);
/*Force updating when the buffer changes*/
float f_current;
tvg_animation_get_frame(lottie->tvg_anim, &f_current);
anim_exec_cb(obj, (int32_t) f_current);
}
void lv_lottie_set_src_data(lv_obj_t * obj, const void * src, size_t src_size)
{
lv_lottie_t * lottie = (lv_lottie_t *)obj;
tvg_picture_load_data(lottie->tvg_paint, src, src_size, "lottie", true);
lv_draw_buf_t * canvas_draw_buf = lv_canvas_get_draw_buf(obj);
if(canvas_draw_buf) {
tvg_picture_set_size(lottie->tvg_paint, canvas_draw_buf->header.w, canvas_draw_buf->header.h);
}
float f_total;
tvg_animation_get_total_frame(lottie->tvg_anim, &f_total);
lv_anim_set_time(lottie->anim, (int32_t)f_total * 1000 / 60); /*60 FPS*/
lottie->anim->act_time = 0;
lottie->anim->end_value = (int32_t)f_total;
lottie->anim->playback_now = false;
lottie_update(lottie, 0); /*Render immediately*/
}
void lv_lottie_set_src_file(lv_obj_t * obj, const char * src)
{
lv_lottie_t * lottie = (lv_lottie_t *)obj;
tvg_picture_load(lottie->tvg_paint, src);
lv_draw_buf_t * canvas_draw_buf = lv_canvas_get_draw_buf(obj);
if(canvas_draw_buf) {
tvg_picture_set_size(lottie->tvg_paint, canvas_draw_buf->header.w, canvas_draw_buf->header.h);
}
float f_total;
tvg_animation_get_total_frame(lottie->tvg_anim, &f_total);
lv_anim_set_time(lottie->anim, (int32_t)f_total * 1000 / 60); /*60 FPS*/
lottie->anim->act_time = 0;
lottie->anim->end_value = (int32_t)f_total;
lottie->anim->playback_now = false;
lottie_update(lottie, 0); /*Render immediately*/
}
lv_anim_t * lv_lottie_get_anim(lv_obj_t * obj)
{
LV_ASSERT_OBJ(obj, MY_CLASS);
lv_lottie_t * lottie = (lv_lottie_t *)obj;
return lottie->anim;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void lv_lottie_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
{
LV_UNUSED(class_p);
LV_TRACE_OBJ_CREATE("begin");
lv_obj_set_size(obj, LV_SIZE_CONTENT, LV_SIZE_CONTENT);
lv_lottie_t * lottie = (lv_lottie_t *)obj;
lottie->tvg_anim = tvg_animation_new();
lottie->tvg_paint = tvg_animation_get_picture(lottie->tvg_anim);
lottie->tvg_canvas = tvg_swcanvas_create();
lv_anim_t a;
lv_anim_init(&a);
lv_anim_set_exec_cb(&a, anim_exec_cb);
lv_anim_set_var(&a, obj);
lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE);
lottie->anim = lv_anim_start(&a);
LV_TRACE_OBJ_CREATE("finished");
}
static void lv_lottie_destructor(const lv_obj_class_t * class_p, lv_obj_t * obj)
{
LV_UNUSED(class_p);
lv_lottie_t * lottie = (lv_lottie_t *)obj;
tvg_animation_del(lottie->tvg_anim);
tvg_canvas_destroy(lottie->tvg_canvas);
}
static void anim_exec_cb(void * var, int32_t v)
{
lv_lottie_t * lottie = var;
/*Do not render not visible animations.*/
if(lv_obj_is_visible(var)) {
lottie_update(lottie, v);
if(lottie->anim) {
lottie->last_rendered_time = lottie->anim->act_time;
}
}
else {
/*Artificially keep the animation on the last rendered frame's time
*To avoid a jump when the widget becomes visible*/
if(lottie->anim) {
lottie->anim->act_time = lottie->last_rendered_time;
}
}
}
static void lottie_update(lv_lottie_t * lottie, int32_t v)
{
tvg_animation_set_frame(lottie->tvg_anim, v);
tvg_canvas_update(lottie->tvg_canvas);
tvg_canvas_draw(lottie->tvg_canvas);
tvg_canvas_sync(lottie->tvg_canvas);
lv_obj_invalidate((lv_obj_t *)lottie);
}
#endif /*LV_USE_LOTTIE*/

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@@ -0,0 +1,117 @@
/**
* @file lv_lottie.h
*
*/
#ifndef LV_LOTTIE_H
#define LV_LOTTIE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../misc/lv_types.h"
#if LV_USE_LOTTIE
/*Testing of dependencies*/
#if LV_USE_CANVAS == 0
#error "lv_lottie: lv_canvas is required. Enable it in lv_conf.h (LV_USE_CANVAS 1)"
#endif
#if LV_USE_THORVG == 0
#error "lv_lottie: ThorVG is required. Enable it in lv_conf.h (LV_USE_THORVG_INTERNAL/EXTERNAL 1)"
#endif
#include "../../widgets/canvas/lv_canvas.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
#ifndef __THORVG_CAPI_H__ /*To avoid redefinition of typedef warning*/
typedef struct _Tvg_Paint Tvg_Paint;
typedef struct _Tvg_Canvas Tvg_Canvas;
typedef struct _Tvg_Animation Tvg_Animation;
#endif
typedef struct {
lv_canvas_t canvas;
Tvg_Paint * tvg_paint;
Tvg_Canvas * tvg_canvas;
Tvg_Animation * tvg_anim;
lv_anim_t * anim;
int32_t last_rendered_time;
} lv_lottie_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a lottie animation
* @param parent pointer to the parent widget
* @return pointer to the created Lottie animation widget
*/
lv_obj_t * lv_lottie_create(lv_obj_t * parent);
/**
* Set a buffer for the animation. It also defines the size of the animation
* @param obj pointer to a lottie widget
* @param w width of the animation and buffer
* @param h height of the animation and buffer
* @param buf a static buffer with `width x height x 4` byte size
*/
void lv_lottie_set_buffer(lv_obj_t * obj, int32_t w, int32_t h, void * buf);
/**
* Set a draw buffer for the animation. It also defines the size of the animation
* @param obj pointer to a lottie widget
* @param draw_buf an initialized draw buffer with ARGB8888 color format
*/
void lv_lottie_set_draw_buf(lv_obj_t * obj, lv_draw_buf_t * draw_buf);
/**
* Set the source for the animation as an array
* @param obj pointer to a lottie widget
* @param src the lottie animation converted to an nul terminated array
* @param src_size size of the source array in bytes
*/
void lv_lottie_set_src_data(lv_obj_t * obj, const void * src, size_t src_size);
/**
* Set the source for the animation as a path.
* Lottie doesn't use LVGL's File System API.
* @param obj pointer to a lottie widget
* @param src path to a json file, e.g. "path/to/file.json"
*/
void lv_lottie_set_src_file(lv_obj_t * obj, const char * src);
/**
* Get the LVGL animation which controls the lottie animation
* @param obj pointer to a lottie widget
* @return the LVGL animation
*/
lv_anim_t * lv_lottie_get_anim(lv_obj_t * obj);
/**********************
* GLOBAL VARIABLES
**********************/
/**********************
* MACROS
**********************/
#endif /*LV_USE_LOTTIE*/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_LOTTIE_H*/

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@@ -267,6 +267,7 @@ add_library(test_common
src/test_assets/test_imagebutton_mid.c src/test_assets/test_imagebutton_mid.c
src/test_assets/test_imagebutton_right.c src/test_assets/test_imagebutton_right.c
src/test_assets/test_music_button_play.c src/test_assets/test_music_button_play.c
src/test_assets/test_lottie_approve.c
unity/unity_support.c unity/unity_support.c
unity/unity.c unity/unity.c
${TEST_IMAGES_SRC} ${TEST_IMAGES_SRC}

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@@ -48,6 +48,7 @@
#define LV_LABEL_TEXT_SELECTION 1 #define LV_LABEL_TEXT_SELECTION 1
#define LV_USE_CALENDAR_CHINESE 1 #define LV_USE_CALENDAR_CHINESE 1
#define LV_USE_LOTTIE 1
#define LV_USE_FLEX 1 #define LV_USE_FLEX 1
#define LV_USE_GRID 1 #define LV_USE_GRID 1

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@@ -0,0 +1,29 @@
/* The original JSON string is converted to hex array because C99 requires support only 4096 character long strings.
lvgl/scripts/tohex.py is sued to convert a json file to a hex array. E.g.
./filetohex.py my_lottie.json > output.txt
If your compiler support very long strings you can do
const char * my_lottie = "JSON data here";
But be sure to replace all " characters with \".
*/
#include <stdint.h>
#include <stddef.h>
const uint8_t test_lottie_approve[] = {
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0x00 /*Close the string*/
};
const size_t test_lottie_approve_size = sizeof(test_lottie_approve);

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@@ -0,0 +1,174 @@
#if LV_BUILD_TEST
#include "../lvgl.h"
#include "unity/unity.h"
#include "lv_test_helpers.h"
static uint32_t buf[CANVAS_WIDTH_TO_STRIDE(100, 4) * 100 + LV_DRAW_BUF_ALIGN];
extern const uint8_t test_lottie_approve[];
extern const size_t test_lottie_approve_size;
/*Due to different floating point precision
*the rendered images are slightly different on different architectures
*So compare the screenshots only on AMD64*/
#ifdef NON_AMD64_BUILD
#undef TEST_ASSERT_EQUAL_SCREENSHOT
#define TEST_ASSERT_EQUAL_SCREENSHOT(path) (void) path
#endif
void setUp(void)
{
}
void tearDown(void)
{
lv_obj_clean(lv_screen_active());
}
void test_lottie_simple(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
lv_obj_center(lottie);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png");
/*Wait a little*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
/*Should be the last frame*/
lv_test_wait(750);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
/*Setting a source should reset the animation*/
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
/*Should reset automatically*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
}
void test_lottie_load_from_file(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_file(lottie, "src/test_assets/test_lottie_approve.json");
lv_obj_center(lottie);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png");
/*Wait a little*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
/*Should be the last frame*/
lv_test_wait(750);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
/*Setting a source should reset the animation*/
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
/*Should reset automatically*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
}
void test_lottie_missing_settings(void)
{
uint32_t tmp_buf[CANVAS_WIDTH_TO_STRIDE(100, 4) * 100 + LV_DRAW_BUF_ALIGN];
lv_obj_t * lottie1 = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie1, 100, 100, lv_draw_buf_align(tmp_buf, LV_COLOR_FORMAT_ARGB8888));
/*Shouldn't crash without source*/
lv_timer_handler();
lv_obj_t * lottie2 = lv_lottie_create(lv_screen_active());
/*Set the source first*/
lv_lottie_set_src_data(lottie2, test_lottie_approve, test_lottie_approve_size);
/*Shouldn't crash without buffer*/
lv_timer_handler();
lv_lottie_set_buffer(lottie2, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_obj_center(lottie2);
lv_test_wait(950);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
}
void test_lottie_rescale(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
lv_obj_center(lottie);
/*Wait a little*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
lv_lottie_set_buffer(lottie, 50, 50, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2_small.png");
/*Should be the last frame*/
lv_test_wait(750);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3_small.png");
}
void test_lottie_non_uniform_shape(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 50, 200, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
lv_obj_center(lottie);
lv_test_wait(950);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_4.png");
}
void test_lottie_memory_leak(void)
{
size_t mem_before = lv_test_get_free_mem();
uint32_t i;
for(i = 0; i < 32; i++) {
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
lv_obj_center(lottie);
lv_test_wait(753 * i); /*Render a random frame*/
lv_timer_handler();
lv_obj_delete(lottie);
}
TEST_ASSERT_MEM_LEAK_LESS_THAN(mem_before, 16);
}
void test_lottie_no_jump_when_visible_again(void)
{
lv_obj_t * lottie = lv_lottie_create(lv_screen_active());
lv_lottie_set_buffer(lottie, 100, 100, lv_draw_buf_align(buf, LV_COLOR_FORMAT_ARGB8888));
lv_lottie_set_src_data(lottie, test_lottie_approve, test_lottie_approve_size);
lv_obj_center(lottie);
/*Wait a little*/
lv_test_wait(200);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
lv_obj_add_flag(lottie, LV_OBJ_FLAG_HIDDEN);
lv_test_wait(300);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_1.png"); /*Empty screen*/
/*Should be on the same frame*/
lv_obj_clear_flag(lottie, LV_OBJ_FLAG_HIDDEN);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_2.png");
lv_test_wait(750);
TEST_ASSERT_EQUAL_SCREENSHOT("widgets/lottie_3.png");
}
#endif