docs minor fix
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@@ -41,7 +41,9 @@ LVGL doesn't recalculate all the coordinate changes immediately to improve perfo
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Instead, the objects are marked as "dirty" and before redrawing the screen LVGL checks if there are any "dirty" objects. If so it refreshes their position, size and layout.
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In other words, if you need to get the any coordinate of an object and it the coordinates were just changed LVGL's needs to be forced to recalculate to coordinates.
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To do this call `lv_obj_update_layout(obj)`the size and position might depends on the parent or layout `lv_obj_update_layout` recalculates the coordinates of all objects on the screen of `obj`.
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To do this call `lv_obj_update_layout(obj)`.
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The size and position might depends on the parent or layout therefor `lv_obj_update_layout` recalculates the coordinates of all objects on the screen of `obj`.
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#### Removing styles
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As it's described in the [Using styles](#using-styles) section the coordinates can be set via style properties too.
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