Change LV_COLOR_DEPTH 24 to 32 because it's really 32 bit
This commit is contained in:
@@ -67,10 +67,10 @@
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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#define LV_INDEV_LONG_PRESS_REP_TIME 100 /*Repeated trigger period in long press [ms] */
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/*Color settings*/
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/*Color settings*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/24*/
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#define LV_COLOR_DEPTH 16 /*Color depth: 1/8/16/32*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_16_SWAP 0 /*Swap the 2 bytes of RGB565 color. Useful if the display has a 8 bit interface (e.g. SPI)*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_SCREEN_TRANSP 0 /*1: Enable screen transparency. Useful for OSD or other overlapping GUIs. Requires ARGB8888 colors*/
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#define LV_COLOR_TRANSP LV_COLOR_LIME /*Images pixels with this color will not be drawn (with chroma keying)*/
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/*Text settings*/
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/*Text settings*/
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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#define LV_TXT_UTF8 1 /*Enable UTF-8 coded Unicode character usage */
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@@ -30,7 +30,7 @@ extern "C" {
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 2
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 3
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
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# define LV_IMG_PX_SIZE_ALPHA_BYTE 4
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#endif
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#endif
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@@ -151,11 +151,8 @@ uint8_t lv_img_color_format_get_px_size(lv_img_cf_t cf)
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case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED:
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case LV_IMG_CF_TRUE_COLOR_CHROMA_KEYED:
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return LV_COLOR_SIZE;
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return LV_COLOR_SIZE;
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case LV_IMG_CF_TRUE_COLOR_ALPHA:
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case LV_IMG_CF_TRUE_COLOR_ALPHA:
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#if LV_COLOR_DEPTH != 24
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return LV_IMG_PX_SIZE_ALPHA_BYTE;
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return LV_COLOR_SIZE;
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#else
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return LV_COLOR_SIZE + 1;
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#endif
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case LV_IMG_CF_INDEXED_1BIT:
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case LV_IMG_CF_INDEXED_1BIT:
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case LV_IMG_CF_ALPHA_1BIT:
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case LV_IMG_CF_ALPHA_1BIT:
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return 1;
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return 1;
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@@ -396,15 +393,15 @@ static const uint8_t * lv_img_decoder_open(const void * src, const lv_style_t *
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cf == LV_IMG_CF_INDEXED_2BIT ||
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cf == LV_IMG_CF_INDEXED_2BIT ||
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cf == LV_IMG_CF_INDEXED_4BIT ||
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cf == LV_IMG_CF_INDEXED_4BIT ||
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cf == LV_IMG_CF_INDEXED_8BIT) {
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cf == LV_IMG_CF_INDEXED_8BIT) {
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lv_color24_t palette_file[256];
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lv_color32_t palette_file[256];
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lv_color24_t * palette_p = NULL;
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lv_color32_t * palette_p = NULL;
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uint8_t px_size = lv_img_color_format_get_px_size(cf);
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uint8_t px_size = lv_img_color_format_get_px_size(cf);
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uint32_t palette_size = 1 << px_size;
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uint32_t palette_size = 1 << px_size;
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if(decoder_src_type == LV_IMG_SRC_FILE) {
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if(decoder_src_type == LV_IMG_SRC_FILE) {
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#if USE_LV_FILESYSTEM
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#if USE_LV_FILESYSTEM
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lv_fs_seek(&decoder_file, 4); /*Skip the header*/
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lv_fs_seek(&decoder_file, 4); /*Skip the header*/
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lv_fs_read(&decoder_file, palette_file, palette_size * sizeof(lv_color24_t), NULL);
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lv_fs_read(&decoder_file, palette_file, palette_size * sizeof(lv_color32_t), NULL);
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palette_p = palette_file;
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palette_p = palette_file;
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#else
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#else
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palette_file[0] = 0; /*Just to solve warnings*/
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palette_file[0] = 0; /*Just to solve warnings*/
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@@ -545,7 +542,7 @@ static lv_res_t lv_img_built_in_decoder_line_alpha(lv_coord_t x, lv_coord_t y, l
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/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
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/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
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buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = bg_color.full & 0xFF;
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buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE] = bg_color.full & 0xFF;
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buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + 1] = (bg_color.full >> 8) & 0xFF;
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buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE + 1] = (bg_color.full >> 8) & 0xFF;
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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*((uint32_t *)&buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE]) = bg_color.full;
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*((uint32_t *)&buf[i * LV_IMG_PX_SIZE_ALPHA_BYTE]) = bg_color.full;
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#endif
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#endif
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}
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}
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@@ -488,7 +488,7 @@ void lv_vmap(const lv_area_t * cords_p, const lv_area_t * mask_p,
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
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/*Because of Alpha byte 16 bit color can start on odd address which can cause crash*/
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px_color.full = px_color_p[0] + (px_color_p[1] << 8);
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px_color.full = px_color_p[0] + (px_color_p[1] << 8);
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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px_color = *((lv_color_t *)px_color_p);
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px_color = *((lv_color_t *)px_color_p);
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#endif
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#endif
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lv_opa_t px_opa = *(px_color_p + LV_IMG_PX_SIZE_ALPHA_BYTE - 1);
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lv_opa_t px_opa = *(px_color_p + LV_IMG_PX_SIZE_ALPHA_BYTE - 1);
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@@ -19,6 +19,18 @@ extern "C" {
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#include "../../lv_conf.h"
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#include "../../lv_conf.h"
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#endif
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#endif
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/*Error checking*/
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#if LV_COLOR_DEPTH != 32 && LV_COLOR_SCREEN_TRANSP != 0
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#error "LV_COLOR_SCREEN_TRANSP requires LV_COLOR_DEPTH == 32. Set it in lv_conf.h"
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#endif
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#if LV_COLOR_DEPTH != 16 && LV_COLOR_16_SWAP != 0
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#error "LV_COLOR_16_SWAP requires LV_COLOR_DEPTH == 16. Set it in lv_conf.h"
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#endif
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#include <stdint.h>
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#include <stdint.h>
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/*********************
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/*********************
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@@ -66,10 +78,10 @@ extern "C" {
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#define LV_COLOR_SIZE 8
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#define LV_COLOR_SIZE 8
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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#define LV_COLOR_SIZE 16
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#define LV_COLOR_SIZE 16
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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#define LV_COLOR_SIZE 32
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#define LV_COLOR_SIZE 32
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#else
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#else
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#error "Invalid color depth (LV_COLOR_DEPTH in lv_conf.h)"
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#error "Invalid LV_COLOR_DEPTH in lv_conf.h! Set it to 1, 8, 16 or 32!"
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#endif
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#endif
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/**********************
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/**********************
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@@ -123,7 +135,7 @@ typedef union
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uint8_t alpha;
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uint8_t alpha;
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};
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};
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uint32_t full;
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uint32_t full;
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} lv_color24_t;
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} lv_color32_t;
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#if LV_COLOR_DEPTH == 1
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#if LV_COLOR_DEPTH == 1
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typedef uint8_t lv_color_int_t;
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typedef uint8_t lv_color_int_t;
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@@ -134,11 +146,11 @@ typedef lv_color8_t lv_color_t;
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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typedef uint16_t lv_color_int_t;
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typedef uint16_t lv_color_int_t;
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typedef lv_color16_t lv_color_t;
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typedef lv_color16_t lv_color_t;
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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typedef uint32_t lv_color_int_t;
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typedef uint32_t lv_color_int_t;
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typedef lv_color24_t lv_color_t;
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typedef lv_color32_t lv_color_t;
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#else
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#else
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#error "Invalid LV_COLOR_DEPTH in misc_conf.h! Set it to 1, 8, 16 or 24!"
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#error "Invalid LV_COLOR_DEPTH in lv_conf.h! Set it to 1, 8, 16 or 32!"
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#endif
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#endif
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typedef uint8_t lv_opa_t;
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typedef uint8_t lv_opa_t;
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@@ -195,7 +207,7 @@ static inline uint8_t lv_color_to1(lv_color_t color)
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} else {
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} else {
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return 0;
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return 0;
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}
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}
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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if((color.red & 0x80) ||
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if((color.red & 0x80) ||
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(color.green & 0x80) ||
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(color.green & 0x80) ||
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(color.blue & 0x80)) {
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(color.blue & 0x80)) {
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@@ -228,7 +240,7 @@ static inline uint8_t lv_color_to8(lv_color_t color)
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ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
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ret.blue = color.blue >> 3; /* 5 - 2 = 3*/
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return ret.full;
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return ret.full;
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# endif
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# endif
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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lv_color8_t ret;
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lv_color8_t ret;
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ret.red = color.red >> 5; /* 8 - 3 = 5*/
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ret.red = color.red >> 5; /* 8 - 3 = 5*/
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ret.green = color.green >> 5; /* 8 - 3 = 5*/
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ret.green = color.green >> 5; /* 8 - 3 = 5*/
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@@ -258,7 +270,7 @@ static inline uint16_t lv_color_to16(lv_color_t color)
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return ret.full;
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return ret.full;
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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return color.full;
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return color.full;
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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lv_color16_t ret;
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lv_color16_t ret;
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# if LV_COLOR_16_SWAP == 0
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# if LV_COLOR_16_SWAP == 0
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ret.red = color.red >> 3; /* 8 - 5 = 3*/
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ret.red = color.red >> 3; /* 8 - 5 = 3*/
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@@ -274,13 +286,13 @@ static inline uint16_t lv_color_to16(lv_color_t color)
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#endif
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#endif
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}
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}
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static inline uint32_t lv_color_to24(lv_color_t color)
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static inline uint32_t lv_color_to32(lv_color_t color)
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{
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{
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#if LV_COLOR_DEPTH == 1
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#if LV_COLOR_DEPTH == 1
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if(color.full == 0) return 0;
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if(color.full == 0) return 0;
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else return 0xFFFFFFFF;
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else return 0xFFFFFFFF;
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#elif LV_COLOR_DEPTH == 8
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#elif LV_COLOR_DEPTH == 8
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lv_color24_t ret;
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lv_color32_t ret;
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ret.red = color.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.red = color.red * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.green = color.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.green = color.green * 36; /*(2^8 - 1)/(2^3 - 1) = 255/7 = 36*/
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ret.blue = color.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
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ret.blue = color.blue * 85; /*(2^8 - 1)/(2^2 - 1) = 255/3 = 85*/
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@@ -288,21 +300,21 @@ static inline uint32_t lv_color_to24(lv_color_t color)
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return ret.full;
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return ret.full;
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#elif LV_COLOR_DEPTH == 16
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#elif LV_COLOR_DEPTH == 16
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# if LV_COLOR_16_SWAP == 0
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# if LV_COLOR_16_SWAP == 0
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lv_color24_t ret;
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lv_color32_t ret;
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.green = color.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.green = color.green * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.alpha = 0xFF;
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ret.alpha = 0xFF;
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return ret.full;
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return ret.full;
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# else
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# else
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lv_color24_t ret;
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lv_color32_t ret;
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.red = color.red * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.green = ((color.green_h << 3) + color.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.green = ((color.green_h << 3) + color.green_l) * 4; /*(2^8 - 1)/(2^6 - 1) = 255/63 = 4*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.blue = color.blue * 8; /*(2^8 - 1)/(2^5 - 1) = 255/31 = 8*/
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ret.alpha = 0xFF;
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ret.alpha = 0xFF;
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return ret.full;
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return ret.full;
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# endif
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# endif
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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return color.full;
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return color.full;
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#endif
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#endif
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}
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}
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@@ -311,8 +323,10 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
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{
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{
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lv_color_t ret;
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lv_color_t ret;
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#if LV_COLOR_DEPTH != 1
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#if LV_COLOR_DEPTH != 1
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/*LV_COLOR_DEPTH == 8, 16 or 32*/
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ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
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ret.red = (uint16_t)((uint16_t) c1.red * mix + (c2.red * (255 - mix))) >> 8;
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# if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP
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# if LV_COLOR_DEPTH == 16 && LV_COLOR_16_SWAP
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/*If swapped Green is in 2 parts*/
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uint16_t g_1 = (c1.green_h << 3) + c1.green_l;
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uint16_t g_1 = (c1.green_h << 3) + c1.green_l;
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uint16_t g_2 = (c2.green_h << 3) + c2.green_l;
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uint16_t g_2 = (c2.green_h << 3) + c2.green_l;
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uint16_t g_out = (uint16_t)((uint16_t) g_1 * mix + (g_2 * (255 - mix))) >> 8;
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uint16_t g_out = (uint16_t)((uint16_t) g_1 * mix + (g_2 * (255 - mix))) >> 8;
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@@ -322,10 +336,11 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
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ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
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ret.green = (uint16_t)((uint16_t) c1.green * mix + (c2.green * (255 - mix))) >> 8;
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# endif
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# endif
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ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
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ret.blue = (uint16_t)((uint16_t) c1.blue * mix + (c2.blue * (255 - mix))) >> 8;
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# if LV_COLOR_DEPTH == 24
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# if LV_COLOR_DEPTH == 32
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ret.alpha = 0xFF;
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ret.alpha = 0xFF;
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# endif
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# endif
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#else
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#else
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/*LV_COLOR_DEPTH == 1*/
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ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
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ret.full = mix > LV_OPA_50 ? c1.full : c2.full;
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#endif
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#endif
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@@ -339,9 +354,9 @@ static inline lv_color_t lv_color_mix(lv_color_t c1, lv_color_t c2, uint8_t mix)
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*/
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*/
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static inline uint8_t lv_color_brightness(lv_color_t color)
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static inline uint8_t lv_color_brightness(lv_color_t color)
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{
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{
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lv_color24_t c24;
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lv_color32_t c32;
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c24.full = lv_color_to24(color);
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c32.full = lv_color_to32(color);
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uint16_t bright = 3 * c24.red + c24.blue + 4 * c24.green;
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uint16_t bright = 3 * c32.red + c32.blue + 4 * c32.green;
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return (uint16_t) bright >> 3;
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return (uint16_t) bright >> 3;
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}
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}
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@@ -358,7 +373,7 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
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# else
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# else
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# define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{g8 >> 5, r8 >> 3, b8 >> 3, (g8 >> 2) & 0x7}})
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# define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{g8 >> 5, r8 >> 3, b8 >> 3, (g8 >> 2) & 0x7}})
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# endif
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# endif
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#elif LV_COLOR_DEPTH == 24
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#elif LV_COLOR_DEPTH == 32
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#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8, g8, r8, 0xff}}) /*Fix 0xff alpha*/
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#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{b8, g8, r8, 0xff}}) /*Fix 0xff alpha*/
|
||||||
#endif
|
#endif
|
||||||
#else
|
#else
|
||||||
@@ -368,7 +383,7 @@ static inline uint8_t lv_color_brightness(lv_color_t color)
|
|||||||
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{r8 >> 6, g8 >> 5, b8 >> 5}})
|
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{r8 >> 6, g8 >> 5, b8 >> 5}})
|
||||||
#elif LV_COLOR_DEPTH == 16
|
#elif LV_COLOR_DEPTH == 16
|
||||||
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{r8 >> 3, g8 >> 2, b8 >> 3}})
|
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{r8 >> 3, g8 >> 2, b8 >> 3}})
|
||||||
#elif LV_COLOR_DEPTH == 24
|
#elif LV_COLOR_DEPTH == 32
|
||||||
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{0xff, r8, g8, b8}}) /*Fix 0xff alpha*/
|
#define LV_COLOR_MAKE(r8, g8, b8) ((lv_color_t){{0xff, r8, g8, b8}}) /*Fix 0xff alpha*/
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ extern "C" {
|
|||||||
typedef struct {
|
typedef struct {
|
||||||
lv_btn_ext_t btn; /*Ext. of ancestor*/
|
lv_btn_ext_t btn; /*Ext. of ancestor*/
|
||||||
/*New data for this type */
|
/*New data for this type */
|
||||||
void * img_src[LV_BTN_STATE_NUM]; /*Store images to each state*/
|
const void * img_src[LV_BTN_STATE_NUM]; /*Store images to each state*/
|
||||||
lv_img_cf_t act_cf; /*Color format of the currently active image*/
|
lv_img_cf_t act_cf; /*Color format of the currently active image*/
|
||||||
} lv_imgbtn_ext_t;
|
} lv_imgbtn_ext_t;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user