fix(comment): remove the space after /* and before */
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@@ -215,8 +215,8 @@ void lv_canvas_transform(lv_obj_t * obj, lv_img_dsc_t * img, int16_t angle, uint
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required*/
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else {
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lv_opa_t bg_opa = lv_img_buf_get_px_alpha(&canvas->dsc, x + offset_x, y + offset_y);
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/* Pick the foreground if it's fully opaque or the Background is fully
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* transparent*/
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/*Pick the foreground if it's fully opaque or the Background is fully
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*transparent*/
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if(dsc.res.opa >= LV_OPA_MAX || bg_opa <= LV_OPA_MIN) {
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lv_img_buf_set_px_color(&canvas->dsc, x + offset_x, y + offset_y, dsc.res.color);
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lv_img_buf_set_px_alpha(&canvas->dsc, x + offset_x, y + offset_y, dsc.res.opa);
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@@ -564,8 +564,8 @@ void lv_canvas_draw_rect(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -622,8 +622,8 @@ void lv_canvas_draw_text(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -673,8 +673,8 @@ void lv_canvas_draw_img(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, const voi
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -730,8 +730,8 @@ void lv_canvas_draw_line(lv_obj_t * canvas, const lv_point_t points[], uint32_t
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LV_LOG_WARN("lv_canvas_draw_line: can't draw to LV_IMG_CF_INDEXED canvas");
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -785,8 +785,8 @@ void lv_canvas_draw_polygon(lv_obj_t * canvas, const lv_point_t points[], uint32
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -838,8 +838,8 @@ void lv_canvas_draw_arc(lv_obj_t * canvas, lv_coord_t x, lv_coord_t y, lv_coord_
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return;
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}
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/* Create a dummy display to fool the lv_draw function.
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* It will think it draws to real screen. */
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/*Create a dummy display to fool the lv_draw function.
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*It will think it draws to real screen.*/
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lv_area_t mask;
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mask.x1 = 0;
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mask.x2 = dsc->header.w - 1;
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@@ -899,7 +899,7 @@ static void lv_canvas_constructor(lv_obj_t * obj, const lv_obj_t * copy)
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lv_canvas_t * canvas = (lv_canvas_t *)obj;
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/*Initialize the allocated 'ext' */
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/*Initialize the allocated 'ext'*/
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canvas->dsc.header.always_zero = 0;
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canvas->dsc.header.cf = LV_IMG_CF_TRUE_COLOR;
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canvas->dsc.header.h = 0;
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