fix(comment): remove the space after /* and before */
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@@ -152,14 +152,14 @@ LV_ATTRIBUTE_FAST_MEM static void draw_line_hor(const lv_point_t * point1, const
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lv_disp_t * disp = _lv_refr_get_disp_refreshing();
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lv_disp_draw_buf_t * draw_buf = lv_disp_get_draw_buf(disp);
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const lv_area_t * disp_area = &draw_buf->area;
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/* Get clipped fill area which is the real draw area.
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* It is always the same or inside `fill_area` */
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/*Get clipped fill area which is the real draw area.
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*It is always the same or inside `fill_area`*/
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bool is_common;
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is_common = _lv_area_intersect(&draw_area, clip, &draw_area);
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if(!is_common) return;
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/* Now `draw_area` has absolute coordinates.
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* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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/*Now `draw_area` has absolute coordinates.
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*Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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draw_area.x1 -= disp_area->x1;
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draw_area.y1 -= disp_area->y1;
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draw_area.x2 -= disp_area->x1;
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@@ -253,14 +253,14 @@ LV_ATTRIBUTE_FAST_MEM static void draw_line_ver(const lv_point_t * point1, const
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lv_disp_t * disp = _lv_refr_get_disp_refreshing();
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lv_disp_draw_buf_t * draw_buf = lv_disp_get_draw_buf(disp);
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const lv_area_t * disp_area = &draw_buf->area;
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/* Get clipped fill area which is the real draw area.
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* It is always the same or inside `fill_area` */
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/*Get clipped fill area which is the real draw area.
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*It is always the same or inside `fill_area`*/
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bool is_common;
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is_common = _lv_area_intersect(&draw_area, clip, &draw_area);
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if(!is_common) return;
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/* Now `draw_area` has absolute coordinates.
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* Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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/*Now `draw_area` has absolute coordinates.
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*Make it relative to `disp_area` to simplify draw to `disp_buf`*/
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draw_area.x1 -= draw_buf->area.x1;
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draw_area.y1 -= draw_buf->area.y1;
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draw_area.x2 -= draw_buf->area.x1;
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@@ -361,9 +361,9 @@ LV_ATTRIBUTE_FAST_MEM static void draw_line_skew(const lv_point_t * point1, cons
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draw_area.y1 = LV_MIN(p1.y, p2.y) - w;
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draw_area.y2 = LV_MAX(p1.y, p2.y) + w;
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/* Get the union of `coords` and `clip`*/
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/* `clip` is already truncated to the `draw_buf` size
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* in 'lv_refr_area' function */
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/*Get the union of `coords` and `clip`*/
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/*`clip` is already truncated to the `draw_buf` size
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*in 'lv_refr_area' function*/
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bool is_common = _lv_area_intersect(&draw_area, &draw_area, clip);
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if(is_common == false) return;
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@@ -412,15 +412,15 @@ LV_ATTRIBUTE_FAST_MEM static void draw_line_skew(const lv_point_t * point1, cons
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const lv_area_t * disp_area = &draw_buf->area;
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/*Store the coordinates of the `draw_a` relative to the draw_buf */
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/*Store the coordinates of the `draw_a` relative to the draw_buf*/
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draw_area.x1 -= disp_area->x1;
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draw_area.y1 -= disp_area->y1;
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draw_area.x2 -= disp_area->x1;
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draw_area.y2 -= disp_area->y1;
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/* The real draw area is around the line.
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* It's easy to calculate with steep lines, but the area can be very wide with very flat lines.
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* So deal with it only with steep lines. */
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/*The real draw area is around the line.
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*It's easy to calculate with steep lines, but the area can be very wide with very flat lines.
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*So deal with it only with steep lines.*/
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int32_t draw_area_w = lv_area_get_width(&draw_area);
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/*Draw the background line by line*/
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