further renames in styles

This commit is contained in:
Gabor Kiss-Vamosi
2017-10-19 12:46:49 +02:00
parent 0856790760
commit 8c9d4b58ed
27 changed files with 405 additions and 405 deletions

View File

@@ -39,17 +39,17 @@ static void lv_style_aimator(lv_style_anim_dsc_t * dsc, int32_t val);
**********************/
static lv_style_t lv_style_scr;
static lv_style_t lv_style_transp;
static lv_style_t lv_style_transp_tight;
static lv_style_t lv_style_transparent;
static lv_style_t lv_style_transparent_tight;
static lv_style_t lv_style_plain;
static lv_style_t lv_style_plain_color;
static lv_style_t lv_style_pretty;
static lv_style_t lv_style_pretty_color;
static lv_style_t lv_style_btn_rel;
static lv_style_t lv_style_btn_pr;
static lv_style_t lv_style_btn_trel;
static lv_style_t lv_style_btn_tpr;
static lv_style_t lv_style_btn_ina;
static lv_style_t lv_style_button_off_released;
static lv_style_t lv_style_button_off_pressed;
static lv_style_t lv_style_button_on_released;
static lv_style_t lv_style_button_on_pressed;;
static lv_style_t lv_style_button_inactive;
/**********************
* MACROS
@@ -68,32 +68,32 @@ void lv_style_init (void)
* HUE = 210*/
/*Screen style*/
lv_style_scr.body.opa = OPA_COVER;
lv_style_scr.opacity = OPA_COVER;
lv_style_scr.body.color_main = COLOR_WHITE;
lv_style_scr.body.color_grad = COLOR_WHITE;
lv_style_scr.body.color_gradient = COLOR_WHITE;
lv_style_scr.body.radius = 0;
lv_style_scr.body.pad_ver = LV_DPI / 12;
lv_style_scr.body.pad_hor = LV_DPI / 12;
lv_style_scr.body.pad_obj = LV_DPI / 12;
lv_style_scr.body.padding.vertical = LV_DPI / 12;
lv_style_scr.body.padding.horizontal = LV_DPI / 12;
lv_style_scr.body.padding.inner = LV_DPI / 12;
lv_style_scr.body.empty = 0;
lv_style_scr.body.glass = 0;
lv_style_scr.glass = 0;
lv_style_scr.border.color = COLOR_BLACK;
lv_style_scr.border.opa = OPA_COVER;
lv_style_scr.border.width = 0;
lv_style_scr.shadow.color = COLOR_GRAY;
lv_style_scr.shadow.type = LV_STYPE_FULL;
lv_style_scr.shadow.type = LV_SHADOW_FULL;
lv_style_scr.shadow.width = 0;
lv_style_scr.txt.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_scr.txt.font = font_get(FONT_DEFAULT);
lv_style_scr.txt.space_letter = 1 * LV_DOWNSCALE;
lv_style_scr.txt.space_line = 2 * LV_DOWNSCALE;
lv_style_scr.txt.align = LV_TXT_ALIGN_LEFT;
lv_style_scr.text.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_scr.text.font = font_get(FONT_DEFAULT);
lv_style_scr.text.space_letter = 1 * LV_DOWNSCALE;
lv_style_scr.text.space_line = 2 * LV_DOWNSCALE;
lv_style_scr.text.align = LV_TXT_ALIGN_LEFT;
lv_style_scr.img.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_scr.img.intense = OPA_TRANSP;
lv_style_scr.image.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_scr.image.intense = OPA_TRANSP;
lv_style_scr.line.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_scr.line.width = 1 * LV_DOWNSCALE;
@@ -103,19 +103,19 @@ void lv_style_init (void)
/*Plain color style*/
memcpy(&lv_style_plain_color, &lv_style_plain, sizeof(lv_style_t));
lv_style_plain_color.txt.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
lv_style_plain_color.img.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
lv_style_plain_color.text.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
lv_style_plain_color.image.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
lv_style_plain_color.line.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
lv_style_plain_color.body.color_main = COLOR_MAKE(0x55, 0x96, 0xd8);
lv_style_plain_color.body.color_grad = lv_style_plain_color.body.color_main;
lv_style_plain_color.body.color_gradient = lv_style_plain_color.body.color_main;
/*Pretty style */
memcpy(&lv_style_pretty, &lv_style_plain, sizeof(lv_style_t));
lv_style_pretty.txt.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_pretty.img.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_pretty.text.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_pretty.image.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_pretty.line.color = COLOR_MAKE(0x20, 0x20, 0x20);
lv_style_pretty.body.color_main = COLOR_WHITE;
lv_style_pretty.body.color_grad = COLOR_SILVER;
lv_style_pretty.body.color_gradient = COLOR_SILVER;
lv_style_pretty.body.radius = LV_DPI / 15;
lv_style_pretty.border.color = COLOR_MAKE(0x40, 0x40, 0x40);
lv_style_pretty.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
@@ -123,73 +123,73 @@ void lv_style_init (void)
/*Pretty color style*/
memcpy(&lv_style_pretty_color, &lv_style_pretty, sizeof(lv_style_t));
lv_style_pretty_color.txt.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
lv_style_pretty_color.img.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
lv_style_pretty_color.text.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
lv_style_pretty_color.image.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
lv_style_pretty_color.line.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
lv_style_pretty_color.body.color_main = COLOR_MAKE(0x6b, 0x9a, 0xc7);
lv_style_pretty_color.body.color_grad = COLOR_MAKE(0x2b, 0x59, 0x8b);
lv_style_pretty_color.body.color_gradient = COLOR_MAKE(0x2b, 0x59, 0x8b);
lv_style_pretty_color.border.color = COLOR_MAKE(0x15, 0x2c, 0x42);
/*Transparent style*/
memcpy(&lv_style_transp, &lv_style_plain, sizeof(lv_style_t));
lv_style_transp.body.empty = 1;
lv_style_transp.body.glass = 1;
lv_style_transp.border.width = 0;
memcpy(&lv_style_transparent, &lv_style_plain, sizeof(lv_style_t));
lv_style_transparent.body.empty = 1;
lv_style_transparent.glass = 1;
lv_style_transparent.border.width = 0;
/*Transparent tight style*/
memcpy(&lv_style_transp_tight, &lv_style_transp, sizeof(lv_style_t));
lv_style_transp_tight.body.pad_hor = 0;
lv_style_transp_tight.body.pad_ver = 0;
memcpy(&lv_style_transparent_tight, &lv_style_transparent, sizeof(lv_style_t));
lv_style_transparent_tight.body.padding.horizontal = 0;
lv_style_transparent_tight.body.padding.vertical = 0;
/*Button released style*/
memcpy(&lv_style_btn_rel, &lv_style_plain, sizeof(lv_style_t));
lv_style_btn_rel.body.color_main = COLOR_MAKE(0x76, 0xa2, 0xd0);
lv_style_btn_rel.body.color_grad = COLOR_MAKE(0x19, 0x3a, 0x5d);
lv_style_btn_rel.body.radius = LV_DPI / 15;
lv_style_btn_rel.body.pad_hor = LV_DPI / 4;
lv_style_btn_rel.body.pad_ver = LV_DPI / 6;
lv_style_btn_rel.body.pad_obj = LV_DPI / 10;
lv_style_btn_rel.border.color = COLOR_MAKE(0x0b, 0x19, 0x28);
lv_style_btn_rel.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
lv_style_btn_rel.border.opa = OPA_70;
lv_style_btn_rel.txt.color = COLOR_MAKE(0xff, 0xff, 0xff);
lv_style_btn_rel.txt.align = LV_TXT_ALIGN_MID;
lv_style_btn_rel.shadow.color = COLOR_GRAY;
lv_style_btn_rel.shadow.width = 0;
memcpy(&lv_style_button_off_released, &lv_style_plain, sizeof(lv_style_t));
lv_style_button_off_released.body.color_main = COLOR_MAKE(0x76, 0xa2, 0xd0);
lv_style_button_off_released.body.color_gradient = COLOR_MAKE(0x19, 0x3a, 0x5d);
lv_style_button_off_released.body.radius = LV_DPI / 15;
lv_style_button_off_released.body.padding.horizontal = LV_DPI / 4;
lv_style_button_off_released.body.padding.vertical = LV_DPI / 6;
lv_style_button_off_released.body.padding.inner = LV_DPI / 10;
lv_style_button_off_released.border.color = COLOR_MAKE(0x0b, 0x19, 0x28);
lv_style_button_off_released.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
lv_style_button_off_released.border.opa = OPA_70;
lv_style_button_off_released.text.color = COLOR_MAKE(0xff, 0xff, 0xff);
lv_style_button_off_released.text.align = LV_TXT_ALIGN_MID;
lv_style_button_off_released.shadow.color = COLOR_GRAY;
lv_style_button_off_released.shadow.width = 0;
/*Button pressed style*/
memcpy(&lv_style_btn_pr, &lv_style_btn_rel, sizeof(lv_style_t));
lv_style_btn_pr.body.color_main = COLOR_MAKE(0x33, 0x62, 0x94);
lv_style_btn_pr.body.color_grad = COLOR_MAKE(0x10, 0x26, 0x3c);
lv_style_btn_pr.txt.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_btn_pr.img.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_btn_pr.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
memcpy(&lv_style_button_off_pressed, &lv_style_button_off_released, sizeof(lv_style_t));
lv_style_button_off_pressed.body.color_main = COLOR_MAKE(0x33, 0x62, 0x94);
lv_style_button_off_pressed.body.color_gradient = COLOR_MAKE(0x10, 0x26, 0x3c);
lv_style_button_off_pressed.text.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_button_off_pressed.image.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_button_off_pressed.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
/*Button toggle released style*/
memcpy(&lv_style_btn_trel, &lv_style_btn_rel, sizeof(lv_style_t));
lv_style_btn_trel.body.color_main = COLOR_MAKE(0x0a, 0x11, 0x22);
lv_style_btn_trel.body.color_grad = COLOR_MAKE(0x37, 0x62, 0x90);
lv_style_btn_trel.border.color = COLOR_MAKE(0x01, 0x07, 0x0d);
lv_style_btn_trel.txt.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
lv_style_btn_trel.img.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
lv_style_btn_trel.line.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
memcpy(&lv_style_button_on_released, &lv_style_button_off_released, sizeof(lv_style_t));
lv_style_button_on_released.body.color_main = COLOR_MAKE(0x0a, 0x11, 0x22);
lv_style_button_on_released.body.color_gradient = COLOR_MAKE(0x37, 0x62, 0x90);
lv_style_button_on_released.border.color = COLOR_MAKE(0x01, 0x07, 0x0d);
lv_style_button_on_released.text.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
lv_style_button_on_released.image.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
lv_style_button_on_released.line.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
/*Button toggle pressed style*/
memcpy(&lv_style_btn_tpr, &lv_style_btn_rel, sizeof(lv_style_t));
lv_style_btn_tpr.body.color_main = COLOR_MAKE(0x02, 0x14, 0x27);
lv_style_btn_tpr.body.color_grad = COLOR_MAKE(0x2b, 0x4c, 0x70);
lv_style_btn_tpr.txt.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_btn_tpr.img.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_btn_tpr.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
memcpy(&lv_style_button_on_pressed, &lv_style_button_on_released, sizeof(lv_style_t));
lv_style_button_on_pressed.body.color_main = COLOR_MAKE(0x02, 0x14, 0x27);
lv_style_button_on_pressed.body.color_gradient = COLOR_MAKE(0x2b, 0x4c, 0x70);
lv_style_button_on_pressed.text.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_button_on_pressed.image.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
lv_style_button_on_pressed.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
/*Button inactive style*/
memcpy(&lv_style_btn_ina, &lv_style_btn_rel, sizeof(lv_style_t));
lv_style_btn_ina.body.color_main = COLOR_MAKE(0xd8, 0xd8, 0xd8);
lv_style_btn_ina.body.color_grad = COLOR_MAKE(0xd8, 0xd8, 0xd8);
lv_style_btn_ina.border.color = COLOR_MAKE(0x90, 0x90, 0x90);
lv_style_btn_ina.txt.color = COLOR_MAKE(0x70, 0x70, 0x70);
lv_style_btn_ina.img.color = COLOR_MAKE(0x70, 0x70, 0x70);
lv_style_btn_ina.line.color = COLOR_MAKE(0x70, 0x70, 0x70);
memcpy(&lv_style_button_inactive, &lv_style_button_off_released, sizeof(lv_style_t));
lv_style_button_inactive.body.color_main = COLOR_MAKE(0xd8, 0xd8, 0xd8);
lv_style_button_inactive.body.color_gradient = COLOR_MAKE(0xd8, 0xd8, 0xd8);
lv_style_button_inactive.border.color = COLOR_MAKE(0x90, 0x90, 0x90);
lv_style_button_inactive.text.color = COLOR_MAKE(0x70, 0x70, 0x70);
lv_style_button_inactive.image.color = COLOR_MAKE(0x70, 0x70, 0x70);
lv_style_button_inactive.line.color = COLOR_MAKE(0x70, 0x70, 0x70);
}
@@ -203,7 +203,7 @@ lv_style_t * lv_style_get(lv_style_name_t style_name, lv_style_t * copy)
lv_style_t * style = &lv_style_plain;
switch(style_name) {
case LV_STYLE_SCR:
case LV_STYLE_SCREEN:
style = &lv_style_scr;
break;
case LV_STYLE_PLAIN:
@@ -218,26 +218,26 @@ lv_style_t * lv_style_get(lv_style_name_t style_name, lv_style_t * copy)
case LV_STYLE_PRETTY_COLOR:
style = &lv_style_pretty_color;
break;
case LV_STYLE_TRANSP:
style = &lv_style_transp;
case LV_STYLE_TRANSPARENT:
style = &lv_style_transparent;
break;
case LV_STYLE_TRANSP_TIGHT:
style = &lv_style_transp_tight;
case LV_STYLE_TRANSPARENT_TIGHT:
style = &lv_style_transparent_tight;
break;
case LV_STYLE_BTN_REL:
style = &lv_style_btn_rel;
case LV_STYLE_BUTTON_OFF_RELEASED:
style = &lv_style_button_off_released;
break;
case LV_STYLE_BTN_PR:
style = &lv_style_btn_pr;
case LV_STYLE_BUTTON_OFF_PRESSED:
style = &lv_style_button_off_pressed;
break;
case LV_STYLE_BTN_TREL:
style = &lv_style_btn_trel;
case LV_STYLE_BUTTON_ON_RELEASED:
style = &lv_style_button_on_released;
break;
case LV_STYLE_BTN_TPR:
style = &lv_style_btn_tpr;
case LV_STYLE_BUTTON_ON_PRESSED:
style = &lv_style_button_on_pressed;
break;
case LV_STYLE_BTN_INA:
style = &lv_style_btn_ina;
case LV_STYLE_BUTTON_INACTIVE:
style = &lv_style_button_inactive;
break;
default:
style = &lv_style_plain;
@@ -302,41 +302,41 @@ static void lv_style_aimator(lv_style_anim_dsc_t * dsc, int32_t val)
const lv_style_t * end = dsc->style_end;
lv_style_t * act = dsc->style_anim;
STYLE_ATTR_ANIM(body.opa, val);
STYLE_ATTR_ANIM(opacity, val);
STYLE_ATTR_ANIM(body.radius, val);
STYLE_ATTR_ANIM(border.width, val);
STYLE_ATTR_ANIM(shadow.width, val);
STYLE_ATTR_ANIM(body.pad_hor, val);
STYLE_ATTR_ANIM(body.pad_ver, val);
STYLE_ATTR_ANIM(body.pad_obj, val);
STYLE_ATTR_ANIM(txt.space_line, val);
STYLE_ATTR_ANIM(txt.space_letter, val);
STYLE_ATTR_ANIM(body.padding.horizontal, val);
STYLE_ATTR_ANIM(body.padding.vertical, val);
STYLE_ATTR_ANIM(body.padding.inner, val);
STYLE_ATTR_ANIM(text.space_line, val);
STYLE_ATTR_ANIM(text.space_letter, val);
STYLE_ATTR_ANIM(line.width, val);
STYLE_ATTR_ANIM(img.intense, val);
STYLE_ATTR_ANIM(image.intense, val);
act->body.color_main = color_mix(end->body.color_main, start->body.color_main, val);
act->body.color_grad = color_mix(end->body.color_grad, start->body.color_grad, val);
act->body.color_gradient = color_mix(end->body.color_gradient, start->body.color_gradient, val);
act->border.color = color_mix(end->border.color, start->border.color, val);
act->shadow.color = color_mix(end->shadow.color, start->shadow.color, val);
act->txt.color = color_mix(end->txt.color, start->txt.color, val);
act->img.color = color_mix(end->img.color, start->img.color, val);
act->text.color = color_mix(end->text.color, start->text.color, val);
act->image.color = color_mix(end->image.color, start->image.color, val);
act->line.color = color_mix(end->line.color, start->line.color, val);
if(val == 0) {
act->body.empty = start->body.empty;
act->body.glass = start->body.glass;
act->txt.font = start->txt.font;
act->glass = start->glass;
act->text.font = start->text.font;
act->shadow.type = start->shadow.type;
act->txt.align = start->txt.align;
act->text.align = start->text.align;
}
if(val == LV_STYLE_ANIM_RES) {
act->body.empty = end->body.empty;
act->body.glass = end->body.glass;
act->txt.font = end->txt.font;
act->glass = end->glass;
act->text.font = end->text.font;
act->shadow.type = end->shadow.type;
act->txt.align = end->txt.align;
act->text.align = end->text.align;
}
lv_style_refr_objs(dsc->style_anim);