further renames in styles
This commit is contained in:
@@ -39,17 +39,17 @@ static void lv_style_aimator(lv_style_anim_dsc_t * dsc, int32_t val);
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**********************/
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static lv_style_t lv_style_scr;
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static lv_style_t lv_style_transp;
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static lv_style_t lv_style_transp_tight;
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static lv_style_t lv_style_transparent;
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static lv_style_t lv_style_transparent_tight;
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static lv_style_t lv_style_plain;
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static lv_style_t lv_style_plain_color;
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static lv_style_t lv_style_pretty;
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static lv_style_t lv_style_pretty_color;
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static lv_style_t lv_style_btn_rel;
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static lv_style_t lv_style_btn_pr;
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static lv_style_t lv_style_btn_trel;
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static lv_style_t lv_style_btn_tpr;
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static lv_style_t lv_style_btn_ina;
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static lv_style_t lv_style_button_off_released;
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static lv_style_t lv_style_button_off_pressed;
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static lv_style_t lv_style_button_on_released;
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static lv_style_t lv_style_button_on_pressed;;
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static lv_style_t lv_style_button_inactive;
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/**********************
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* MACROS
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@@ -68,32 +68,32 @@ void lv_style_init (void)
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* HUE = 210*/
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/*Screen style*/
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lv_style_scr.body.opa = OPA_COVER;
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lv_style_scr.opacity = OPA_COVER;
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lv_style_scr.body.color_main = COLOR_WHITE;
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lv_style_scr.body.color_grad = COLOR_WHITE;
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lv_style_scr.body.color_gradient = COLOR_WHITE;
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lv_style_scr.body.radius = 0;
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lv_style_scr.body.pad_ver = LV_DPI / 12;
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lv_style_scr.body.pad_hor = LV_DPI / 12;
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lv_style_scr.body.pad_obj = LV_DPI / 12;
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lv_style_scr.body.padding.vertical = LV_DPI / 12;
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lv_style_scr.body.padding.horizontal = LV_DPI / 12;
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lv_style_scr.body.padding.inner = LV_DPI / 12;
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lv_style_scr.body.empty = 0;
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lv_style_scr.body.glass = 0;
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lv_style_scr.glass = 0;
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lv_style_scr.border.color = COLOR_BLACK;
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lv_style_scr.border.opa = OPA_COVER;
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lv_style_scr.border.width = 0;
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lv_style_scr.shadow.color = COLOR_GRAY;
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lv_style_scr.shadow.type = LV_STYPE_FULL;
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lv_style_scr.shadow.type = LV_SHADOW_FULL;
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lv_style_scr.shadow.width = 0;
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lv_style_scr.txt.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_scr.txt.font = font_get(FONT_DEFAULT);
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lv_style_scr.txt.space_letter = 1 * LV_DOWNSCALE;
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lv_style_scr.txt.space_line = 2 * LV_DOWNSCALE;
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lv_style_scr.txt.align = LV_TXT_ALIGN_LEFT;
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lv_style_scr.text.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_scr.text.font = font_get(FONT_DEFAULT);
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lv_style_scr.text.space_letter = 1 * LV_DOWNSCALE;
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lv_style_scr.text.space_line = 2 * LV_DOWNSCALE;
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lv_style_scr.text.align = LV_TXT_ALIGN_LEFT;
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lv_style_scr.img.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_scr.img.intense = OPA_TRANSP;
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lv_style_scr.image.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_scr.image.intense = OPA_TRANSP;
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lv_style_scr.line.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_scr.line.width = 1 * LV_DOWNSCALE;
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@@ -103,19 +103,19 @@ void lv_style_init (void)
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/*Plain color style*/
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memcpy(&lv_style_plain_color, &lv_style_plain, sizeof(lv_style_t));
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lv_style_plain_color.txt.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
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lv_style_plain_color.img.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
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lv_style_plain_color.text.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
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lv_style_plain_color.image.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
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lv_style_plain_color.line.color = COLOR_MAKE(0xf0, 0xf0, 0xf0);
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lv_style_plain_color.body.color_main = COLOR_MAKE(0x55, 0x96, 0xd8);
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lv_style_plain_color.body.color_grad = lv_style_plain_color.body.color_main;
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lv_style_plain_color.body.color_gradient = lv_style_plain_color.body.color_main;
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/*Pretty style */
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memcpy(&lv_style_pretty, &lv_style_plain, sizeof(lv_style_t));
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lv_style_pretty.txt.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_pretty.img.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_pretty.text.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_pretty.image.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_pretty.line.color = COLOR_MAKE(0x20, 0x20, 0x20);
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lv_style_pretty.body.color_main = COLOR_WHITE;
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lv_style_pretty.body.color_grad = COLOR_SILVER;
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lv_style_pretty.body.color_gradient = COLOR_SILVER;
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lv_style_pretty.body.radius = LV_DPI / 15;
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lv_style_pretty.border.color = COLOR_MAKE(0x40, 0x40, 0x40);
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lv_style_pretty.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
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@@ -123,73 +123,73 @@ void lv_style_init (void)
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/*Pretty color style*/
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memcpy(&lv_style_pretty_color, &lv_style_pretty, sizeof(lv_style_t));
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lv_style_pretty_color.txt.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
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lv_style_pretty_color.img.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
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lv_style_pretty_color.text.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
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lv_style_pretty_color.image.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
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lv_style_pretty_color.line.color = COLOR_MAKE(0xe0, 0xe0, 0xe0);
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lv_style_pretty_color.body.color_main = COLOR_MAKE(0x6b, 0x9a, 0xc7);
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lv_style_pretty_color.body.color_grad = COLOR_MAKE(0x2b, 0x59, 0x8b);
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lv_style_pretty_color.body.color_gradient = COLOR_MAKE(0x2b, 0x59, 0x8b);
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lv_style_pretty_color.border.color = COLOR_MAKE(0x15, 0x2c, 0x42);
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/*Transparent style*/
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memcpy(&lv_style_transp, &lv_style_plain, sizeof(lv_style_t));
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lv_style_transp.body.empty = 1;
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lv_style_transp.body.glass = 1;
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lv_style_transp.border.width = 0;
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memcpy(&lv_style_transparent, &lv_style_plain, sizeof(lv_style_t));
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lv_style_transparent.body.empty = 1;
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lv_style_transparent.glass = 1;
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lv_style_transparent.border.width = 0;
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/*Transparent tight style*/
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memcpy(&lv_style_transp_tight, &lv_style_transp, sizeof(lv_style_t));
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lv_style_transp_tight.body.pad_hor = 0;
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lv_style_transp_tight.body.pad_ver = 0;
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memcpy(&lv_style_transparent_tight, &lv_style_transparent, sizeof(lv_style_t));
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lv_style_transparent_tight.body.padding.horizontal = 0;
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lv_style_transparent_tight.body.padding.vertical = 0;
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/*Button released style*/
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memcpy(&lv_style_btn_rel, &lv_style_plain, sizeof(lv_style_t));
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lv_style_btn_rel.body.color_main = COLOR_MAKE(0x76, 0xa2, 0xd0);
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lv_style_btn_rel.body.color_grad = COLOR_MAKE(0x19, 0x3a, 0x5d);
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lv_style_btn_rel.body.radius = LV_DPI / 15;
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lv_style_btn_rel.body.pad_hor = LV_DPI / 4;
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lv_style_btn_rel.body.pad_ver = LV_DPI / 6;
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lv_style_btn_rel.body.pad_obj = LV_DPI / 10;
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lv_style_btn_rel.border.color = COLOR_MAKE(0x0b, 0x19, 0x28);
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lv_style_btn_rel.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
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lv_style_btn_rel.border.opa = OPA_70;
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lv_style_btn_rel.txt.color = COLOR_MAKE(0xff, 0xff, 0xff);
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lv_style_btn_rel.txt.align = LV_TXT_ALIGN_MID;
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lv_style_btn_rel.shadow.color = COLOR_GRAY;
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lv_style_btn_rel.shadow.width = 0;
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memcpy(&lv_style_button_off_released, &lv_style_plain, sizeof(lv_style_t));
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lv_style_button_off_released.body.color_main = COLOR_MAKE(0x76, 0xa2, 0xd0);
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lv_style_button_off_released.body.color_gradient = COLOR_MAKE(0x19, 0x3a, 0x5d);
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lv_style_button_off_released.body.radius = LV_DPI / 15;
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lv_style_button_off_released.body.padding.horizontal = LV_DPI / 4;
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lv_style_button_off_released.body.padding.vertical = LV_DPI / 6;
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lv_style_button_off_released.body.padding.inner = LV_DPI / 10;
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lv_style_button_off_released.border.color = COLOR_MAKE(0x0b, 0x19, 0x28);
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lv_style_button_off_released.border.width = LV_DPI / 50 >= 1 ? LV_DPI / 50 : 1;
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lv_style_button_off_released.border.opa = OPA_70;
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lv_style_button_off_released.text.color = COLOR_MAKE(0xff, 0xff, 0xff);
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lv_style_button_off_released.text.align = LV_TXT_ALIGN_MID;
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lv_style_button_off_released.shadow.color = COLOR_GRAY;
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lv_style_button_off_released.shadow.width = 0;
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/*Button pressed style*/
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memcpy(&lv_style_btn_pr, &lv_style_btn_rel, sizeof(lv_style_t));
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lv_style_btn_pr.body.color_main = COLOR_MAKE(0x33, 0x62, 0x94);
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lv_style_btn_pr.body.color_grad = COLOR_MAKE(0x10, 0x26, 0x3c);
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lv_style_btn_pr.txt.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_btn_pr.img.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_btn_pr.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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memcpy(&lv_style_button_off_pressed, &lv_style_button_off_released, sizeof(lv_style_t));
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lv_style_button_off_pressed.body.color_main = COLOR_MAKE(0x33, 0x62, 0x94);
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lv_style_button_off_pressed.body.color_gradient = COLOR_MAKE(0x10, 0x26, 0x3c);
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lv_style_button_off_pressed.text.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_button_off_pressed.image.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_button_off_pressed.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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/*Button toggle released style*/
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memcpy(&lv_style_btn_trel, &lv_style_btn_rel, sizeof(lv_style_t));
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lv_style_btn_trel.body.color_main = COLOR_MAKE(0x0a, 0x11, 0x22);
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lv_style_btn_trel.body.color_grad = COLOR_MAKE(0x37, 0x62, 0x90);
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lv_style_btn_trel.border.color = COLOR_MAKE(0x01, 0x07, 0x0d);
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lv_style_btn_trel.txt.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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lv_style_btn_trel.img.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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lv_style_btn_trel.line.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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memcpy(&lv_style_button_on_released, &lv_style_button_off_released, sizeof(lv_style_t));
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lv_style_button_on_released.body.color_main = COLOR_MAKE(0x0a, 0x11, 0x22);
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lv_style_button_on_released.body.color_gradient = COLOR_MAKE(0x37, 0x62, 0x90);
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lv_style_button_on_released.border.color = COLOR_MAKE(0x01, 0x07, 0x0d);
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lv_style_button_on_released.text.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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lv_style_button_on_released.image.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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lv_style_button_on_released.line.color = COLOR_MAKE(0xc8, 0xdd, 0xf4);
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/*Button toggle pressed style*/
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memcpy(&lv_style_btn_tpr, &lv_style_btn_rel, sizeof(lv_style_t));
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lv_style_btn_tpr.body.color_main = COLOR_MAKE(0x02, 0x14, 0x27);
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lv_style_btn_tpr.body.color_grad = COLOR_MAKE(0x2b, 0x4c, 0x70);
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lv_style_btn_tpr.txt.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_btn_tpr.img.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_btn_tpr.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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memcpy(&lv_style_button_on_pressed, &lv_style_button_on_released, sizeof(lv_style_t));
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lv_style_button_on_pressed.body.color_main = COLOR_MAKE(0x02, 0x14, 0x27);
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lv_style_button_on_pressed.body.color_gradient = COLOR_MAKE(0x2b, 0x4c, 0x70);
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lv_style_button_on_pressed.text.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_button_on_pressed.image.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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lv_style_button_on_pressed.line.color = COLOR_MAKE(0xa4, 0xb5, 0xc6);
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/*Button inactive style*/
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memcpy(&lv_style_btn_ina, &lv_style_btn_rel, sizeof(lv_style_t));
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lv_style_btn_ina.body.color_main = COLOR_MAKE(0xd8, 0xd8, 0xd8);
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lv_style_btn_ina.body.color_grad = COLOR_MAKE(0xd8, 0xd8, 0xd8);
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lv_style_btn_ina.border.color = COLOR_MAKE(0x90, 0x90, 0x90);
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lv_style_btn_ina.txt.color = COLOR_MAKE(0x70, 0x70, 0x70);
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lv_style_btn_ina.img.color = COLOR_MAKE(0x70, 0x70, 0x70);
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lv_style_btn_ina.line.color = COLOR_MAKE(0x70, 0x70, 0x70);
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memcpy(&lv_style_button_inactive, &lv_style_button_off_released, sizeof(lv_style_t));
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lv_style_button_inactive.body.color_main = COLOR_MAKE(0xd8, 0xd8, 0xd8);
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lv_style_button_inactive.body.color_gradient = COLOR_MAKE(0xd8, 0xd8, 0xd8);
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lv_style_button_inactive.border.color = COLOR_MAKE(0x90, 0x90, 0x90);
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lv_style_button_inactive.text.color = COLOR_MAKE(0x70, 0x70, 0x70);
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lv_style_button_inactive.image.color = COLOR_MAKE(0x70, 0x70, 0x70);
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lv_style_button_inactive.line.color = COLOR_MAKE(0x70, 0x70, 0x70);
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}
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@@ -203,7 +203,7 @@ lv_style_t * lv_style_get(lv_style_name_t style_name, lv_style_t * copy)
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lv_style_t * style = &lv_style_plain;
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switch(style_name) {
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case LV_STYLE_SCR:
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case LV_STYLE_SCREEN:
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style = &lv_style_scr;
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break;
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case LV_STYLE_PLAIN:
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@@ -218,26 +218,26 @@ lv_style_t * lv_style_get(lv_style_name_t style_name, lv_style_t * copy)
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case LV_STYLE_PRETTY_COLOR:
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style = &lv_style_pretty_color;
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break;
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case LV_STYLE_TRANSP:
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style = &lv_style_transp;
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case LV_STYLE_TRANSPARENT:
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style = &lv_style_transparent;
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break;
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case LV_STYLE_TRANSP_TIGHT:
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style = &lv_style_transp_tight;
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case LV_STYLE_TRANSPARENT_TIGHT:
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style = &lv_style_transparent_tight;
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break;
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case LV_STYLE_BTN_REL:
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style = &lv_style_btn_rel;
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case LV_STYLE_BUTTON_OFF_RELEASED:
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style = &lv_style_button_off_released;
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break;
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case LV_STYLE_BTN_PR:
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style = &lv_style_btn_pr;
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case LV_STYLE_BUTTON_OFF_PRESSED:
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style = &lv_style_button_off_pressed;
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break;
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case LV_STYLE_BTN_TREL:
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style = &lv_style_btn_trel;
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case LV_STYLE_BUTTON_ON_RELEASED:
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style = &lv_style_button_on_released;
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break;
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case LV_STYLE_BTN_TPR:
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style = &lv_style_btn_tpr;
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case LV_STYLE_BUTTON_ON_PRESSED:
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style = &lv_style_button_on_pressed;
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break;
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case LV_STYLE_BTN_INA:
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style = &lv_style_btn_ina;
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case LV_STYLE_BUTTON_INACTIVE:
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style = &lv_style_button_inactive;
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break;
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default:
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style = &lv_style_plain;
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@@ -302,41 +302,41 @@ static void lv_style_aimator(lv_style_anim_dsc_t * dsc, int32_t val)
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const lv_style_t * end = dsc->style_end;
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lv_style_t * act = dsc->style_anim;
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STYLE_ATTR_ANIM(body.opa, val);
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STYLE_ATTR_ANIM(opacity, val);
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STYLE_ATTR_ANIM(body.radius, val);
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STYLE_ATTR_ANIM(border.width, val);
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STYLE_ATTR_ANIM(shadow.width, val);
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STYLE_ATTR_ANIM(body.pad_hor, val);
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STYLE_ATTR_ANIM(body.pad_ver, val);
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STYLE_ATTR_ANIM(body.pad_obj, val);
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STYLE_ATTR_ANIM(txt.space_line, val);
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STYLE_ATTR_ANIM(txt.space_letter, val);
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STYLE_ATTR_ANIM(body.padding.horizontal, val);
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STYLE_ATTR_ANIM(body.padding.vertical, val);
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STYLE_ATTR_ANIM(body.padding.inner, val);
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STYLE_ATTR_ANIM(text.space_line, val);
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STYLE_ATTR_ANIM(text.space_letter, val);
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STYLE_ATTR_ANIM(line.width, val);
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STYLE_ATTR_ANIM(img.intense, val);
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STYLE_ATTR_ANIM(image.intense, val);
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act->body.color_main = color_mix(end->body.color_main, start->body.color_main, val);
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act->body.color_grad = color_mix(end->body.color_grad, start->body.color_grad, val);
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act->body.color_gradient = color_mix(end->body.color_gradient, start->body.color_gradient, val);
|
||||
act->border.color = color_mix(end->border.color, start->border.color, val);
|
||||
act->shadow.color = color_mix(end->shadow.color, start->shadow.color, val);
|
||||
act->txt.color = color_mix(end->txt.color, start->txt.color, val);
|
||||
act->img.color = color_mix(end->img.color, start->img.color, val);
|
||||
act->text.color = color_mix(end->text.color, start->text.color, val);
|
||||
act->image.color = color_mix(end->image.color, start->image.color, val);
|
||||
act->line.color = color_mix(end->line.color, start->line.color, val);
|
||||
|
||||
|
||||
if(val == 0) {
|
||||
act->body.empty = start->body.empty;
|
||||
act->body.glass = start->body.glass;
|
||||
act->txt.font = start->txt.font;
|
||||
act->glass = start->glass;
|
||||
act->text.font = start->text.font;
|
||||
act->shadow.type = start->shadow.type;
|
||||
act->txt.align = start->txt.align;
|
||||
act->text.align = start->text.align;
|
||||
}
|
||||
|
||||
if(val == LV_STYLE_ANIM_RES) {
|
||||
act->body.empty = end->body.empty;
|
||||
act->body.glass = end->body.glass;
|
||||
act->txt.font = end->txt.font;
|
||||
act->glass = end->glass;
|
||||
act->text.font = end->text.font;
|
||||
act->shadow.type = end->shadow.type;
|
||||
act->txt.align = end->txt.align;
|
||||
act->text.align = end->text.align;
|
||||
}
|
||||
|
||||
lv_style_refr_objs(dsc->style_anim);
|
||||
|
||||
Reference in New Issue
Block a user