Hide anti aliasing. No x << LV_AA rewuired from now
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@@ -429,7 +429,7 @@ static void refr_position(lv_obj_t *roller, bool anim_en)
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if(ext->ddlist.anim_time == 0 || anim_en == false) {
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lv_obj_set_y(roller_scrl, new_y);
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} else {
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#if LV_NO_ANIM == 0
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#if USE_LV_ANIMATION
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lv_anim_t a;
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a.var = roller_scrl;
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a.start = lv_obj_get_y(roller_scrl);
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