add LV_NO_ANIM and LV_NO_SHADOW
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@@ -530,6 +530,7 @@ void lv_obj_set_free_num(lv_obj_t * obj, LV_OBJ_FREE_NUM_TYPE free_num);
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void lv_obj_set_free_ptr(lv_obj_t * obj, void * free_p);
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#endif
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#if LV_NO_ANIM == 0
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/**
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* Animate an object
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* @param obj pointer to an object to animate
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@@ -539,6 +540,7 @@ void lv_obj_set_free_ptr(lv_obj_t * obj, void * free_p);
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* @param cb a function to call when the animation is ready
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*/
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void lv_obj_animate(lv_obj_t * obj, lv_anim_builtin_t type, uint16_t time, uint16_t delay, void (*cb) (lv_obj_t *));
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#endif
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/*=======================
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* Getter functions
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