Remove the double empty lines from all source files (#2009)
* Run dos2unix for all source files * Remove the trail space from all source files * Remove the double empty lines from all source files
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@@ -40,14 +40,14 @@ bool my_touchpad_read(lv_indev_drv_t * indev_driver, lv_indev_data_t * data)
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data->state = LV_INDEV_STATE_REL;
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} else {
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data->state = LV_INDEV_STATE_PR;
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/*Set the coordinates*/
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data->point.x = touchX;
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data->point.y = touchY;
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Serial.print("Data x");
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Serial.println(touchX);
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Serial.print("Data y");
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Serial.println(touchY);
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}
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@@ -70,7 +70,7 @@ void setup()
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uint16_t calData[5] = { 275, 3620, 264, 3532, 1 };
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tft.setTouch(calData);
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lv_disp_buf_init(&disp_buf, buf, NULL, LV_HOR_RES_MAX * 10);
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/*Initialize the display*/
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@@ -94,7 +94,6 @@ void setup()
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lv_ex_btn_1();
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}
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void loop()
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{
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@@ -59,16 +59,16 @@ void lv_port_disp_init(void)
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* The buffer has to be greater than 1 display row
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*
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* There are three buffering configurations:
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* 1. Create ONE buffer with some rows:
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* 1. Create ONE buffer with some rows:
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* LVGL will draw the display's content here and writes it to your display
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*
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* 2. Create TWO buffer with some rows:
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*
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* 2. Create TWO buffer with some rows:
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* LVGL will draw the display's content to a buffer and writes it your display.
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* You should use DMA to write the buffer's content to the display.
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* It will enable LVGL to draw the next part of the screen to the other buffer while
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* the data is being sent form the first buffer. It makes rendering and flushing parallel.
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*
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* 3. Create TWO screen-sized buffer:
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*
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* 3. Create TWO screen-sized buffer:
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* Similar to 2) but the buffer have to be screen sized. When LVGL is ready it will give the
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* whole frame to display. This way you only need to change the frame buffer's address instead of
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* copying the pixels.
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@@ -91,7 +91,6 @@ void lv_port_disp_init(void)
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static lv_color_t draw_buf_3_1[LV_HOR_RES_MAX * LV_VER_RES_MAX]; /*An other screen sized buffer*/
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lv_disp_buf_init(&draw_buf_dsc_3, draw_buf_3_1, draw_buf_3_2, LV_HOR_RES_MAX * LV_VER_RES_MAX); /*Initialize the display buffer*/
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/*-----------------------------------
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* Register the display in LVGL
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*----------------------------------*/
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@@ -157,7 +156,6 @@ static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_colo
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lv_disp_flush_ready(disp_drv);
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}
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/*OPTIONAL: GPU INTERFACE*/
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#if LV_USE_GPU
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@@ -34,7 +34,6 @@ extern "C" {
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -36,7 +36,6 @@ typedef struct {
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uint32_t dummy2;
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}dir_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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@@ -157,7 +156,6 @@ static lv_fs_res_t fs_open (lv_fs_drv_t * drv, void * file_p, const char * path,
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return res;
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}
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/**
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* Close an opened file
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* @param drv pointer to a driver where this function belongs
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@@ -34,7 +34,6 @@ extern "C" {
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@@ -79,7 +79,6 @@ void lv_port_indev_init(void)
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* You should shape them according to your hardware
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*/
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lv_indev_drv_t indev_drv;
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/*------------------
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@@ -174,8 +173,6 @@ void lv_port_indev_init(void)
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* STATIC FUNCTIONS
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**********************/
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/*------------------
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* Touchpad
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* -----------------*/
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@@ -225,7 +222,6 @@ static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
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(*y) = 0;
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}
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/*------------------
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* Mouse
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* -----------------*/
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@@ -361,7 +357,6 @@ static void encoder_handler(void)
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encoder_state = LV_INDEV_STATE_REL;
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}
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/*------------------
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* Button
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* -----------------*/
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@@ -35,7 +35,6 @@ extern "C" {
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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