lv_indev_t element rename
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@@ -67,7 +67,7 @@ typedef struct _lv_indev_state_t {
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point_t act_point;
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point_t act_point;
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point_t last_point;
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point_t last_point;
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point_t vect;
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point_t vect;
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point_t vect_sum;
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point_t drag_sum; /*Count the dragged pixels to check LV_INDEV_DRAG_LIMIT*/
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struct _lv_obj_t * act_obj;
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struct _lv_obj_t * act_obj;
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struct _lv_obj_t * last_obj;
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struct _lv_obj_t * last_obj;
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@@ -208,8 +208,8 @@ static void indev_proc_task(void * param)
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i->state.long_pr_sent = 0;
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i->state.long_pr_sent = 0;
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i->state.pr_timestamp = 0;
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i->state.pr_timestamp = 0;
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i->state.longpr_rep_timestamp = 0;
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i->state.longpr_rep_timestamp = 0;
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i->state.vect_sum.x = 0;
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i->state.drag_sum.x = 0;
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i->state.vect_sum.y = 0;
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i->state.drag_sum.y = 0;
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i->state.reset_query = 0;
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i->state.reset_query = 0;
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}
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}
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@@ -261,8 +261,8 @@ static void indev_proc_task(void * param)
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i->state.long_pr_sent = 0;
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i->state.long_pr_sent = 0;
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i->state.pr_timestamp = 0;
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i->state.pr_timestamp = 0;
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i->state.longpr_rep_timestamp = 0;
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i->state.longpr_rep_timestamp = 0;
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i->state.vect_sum.x = 0;
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i->state.drag_sum.x = 0;
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i->state.vect_sum.y = 0;
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i->state.drag_sum.y = 0;
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i->state.reset_query = 0;
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i->state.reset_query = 0;
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}
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}
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@@ -342,8 +342,8 @@ static void indev_proc_press(lv_indev_state_t * state)
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state->long_pr_sent = 0;
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state->long_pr_sent = 0;
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state->drag_range_out = 0;
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state->drag_range_out = 0;
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state->drag_in_prog = 0;
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state->drag_in_prog = 0;
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state->vect_sum.x = 0;
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state->drag_sum.x = 0;
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state->vect_sum.y = 0;
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state->drag_sum.y = 0;
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/*Search for 'top' attribute*/
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/*Search for 'top' attribute*/
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lv_obj_t * i = pr_obj;
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lv_obj_t * i = pr_obj;
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@@ -501,12 +501,12 @@ static void indev_drag(lv_indev_state_t * state)
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/*If still there is no drag then count the movement*/
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/*If still there is no drag then count the movement*/
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if(state->drag_range_out == 0) {
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if(state->drag_range_out == 0) {
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state->vect_sum.x += state->vect.x;
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state->drag_sum.x += state->vect.x;
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state->vect_sum.y += state->vect.y;
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state->drag_sum.y += state->vect.y;
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/*If a move is greater then LV_DRAG_LIMIT then begin the drag*/
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/*If a move is greater then LV_DRAG_LIMIT then begin the drag*/
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if(MATH_ABS(state->vect_sum.x) >= LV_INDEV_DRAG_LIMIT ||
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if(MATH_ABS(state->drag_sum.x) >= LV_INDEV_DRAG_LIMIT ||
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MATH_ABS(state->vect_sum.y) >= LV_INDEV_DRAG_LIMIT)
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MATH_ABS(state->drag_sum.y) >= LV_INDEV_DRAG_LIMIT)
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{
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{
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state->drag_range_out = 1;
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state->drag_range_out = 1;
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}
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}
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