add editable attribute for better encoder control
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@@ -104,6 +104,7 @@ typedef enum
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LV_SIGNAL_FOCUS,
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LV_SIGNAL_DEFOCUS,
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LV_SIGNAL_CONTROLL,
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LV_SIGNAL_GET_EDITABLE,
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} lv_signal_t;
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typedef lv_res_t (* lv_signal_func_t) (struct _lv_obj_t * obj, lv_signal_t sign, void * param);
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@@ -135,9 +136,9 @@ typedef struct _lv_obj_t
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uint8_t drag_parent :1; /*1: Parent will be dragged instead*/
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uint8_t hidden :1; /*1: Object is hidden*/
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uint8_t top :1; /*1: If the object or its children is clicked it goes to the foreground*/
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uint8_t opa_scale_en :1; /*1: opa_scale is set*/
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lv_opa_t opa_scale; /*Scale down the opacity by this factor. Effects all children as well*/
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uint8_t opa_scale_en :1; /*1: opa_scale is set*/
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uint8_t protect; /*Automatically happening actions can be prevented. 'OR'ed values from lv_obj_prot_t*/
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lv_opa_t opa_scale; /*Scale down the opacity by this factor. Effects all children as well*/
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lv_coord_t ext_size; /*EXTtend the size of the object in every direction. E.g. for shadow drawing*/
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@@ -398,6 +399,14 @@ void lv_obj_set_drag_throw(lv_obj_t * obj, bool en);
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*/
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void lv_obj_set_drag_parent(lv_obj_t * obj, bool en);
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/**
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* Set editable parameter Used by groups and keyboard/encoder control.
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* Editable object has something inside to choose (the elements of a list)
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* @param obj pointer to an object
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* @param en true: enable editing
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*/
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void lv_obj_set_editable(lv_obj_t * obj, bool en);
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/**
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* Set the opa scale enable parameter (required to set opa_scale with `lv_obj_set_opa_scale()`)
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* @param obj pointer to an object
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