introduce lv_obj_rare_attr_t
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@@ -582,7 +582,8 @@ static lv_obj_t * lv_refr_get_top_obj(const lv_area_t * area_p, lv_obj_t * obj)
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#endif
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lv_obj_t * i;
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_LV_LL_READ(obj->child_ll, i) {
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lv_ll_t * ll = _lv_obj_get_child_ll(obj);
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_LV_LL_READ(ll, i) {
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found_p = lv_refr_get_top_obj(area_p, i);
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/*If a children is ok then break*/
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@@ -626,13 +627,14 @@ static void lv_refr_obj_and_children(lv_obj_t * top_p, const lv_area_t * mask_p)
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/*Do until not reach the screen*/
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while(par != NULL) {
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lv_ll_t * ll = _lv_obj_get_child_ll(par);
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/*object before border_p has to be redrawn*/
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lv_obj_t * i = _lv_ll_get_prev(&(par->child_ll), border_p);
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lv_obj_t * i = _lv_ll_get_prev(ll, border_p);
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while(i != NULL) {
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/*Refresh the objects*/
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lv_refr_obj(i, mask_p);
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i = _lv_ll_get_prev(&(par->child_ll), i);
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i = _lv_ll_get_prev(ll, i);
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}
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/*Call the post draw design function of the parents of the to object*/
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@@ -700,7 +702,8 @@ static void lv_refr_obj(lv_obj_t * obj, const lv_area_t * mask_ori_p)
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lv_area_t mask_child; /*Mask from obj and its child*/
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lv_obj_t * child_p;
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lv_area_t child_area;
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_LV_LL_READ_BACK(obj->child_ll, child_p) {
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lv_ll_t * ll = _lv_obj_get_child_ll(obj);
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_LV_LL_READ_BACK(ll, child_p) {
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lv_obj_get_coords(child_p, &child_area);
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ext_size = child_p->ext_draw_pad;
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child_area.x1 -= ext_size;
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