chore(docs): fix some outdated information (#5144)
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@@ -440,9 +440,13 @@ the given layout.
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Built-in layout
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---------------
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LVGL comes with two very powerful layouts: - Flexbox - Grid
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LVGL comes with two very powerful layouts:
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* Flexbox: arrange objects into rows or columns, with support for wrapping and expanding items.
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* Grid: arrange objects into fixed positions in 2D table.
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Both are heavily inspired by the CSS layouts with the same name.
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Layouts are described in detail in their own section of documentation.
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Flags
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-----
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@@ -78,8 +78,7 @@ types are `Base object </widgets/obj>`__ and `Image </widgets/img>`__
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(to create a wallpaper).
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To create a screen, use
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``lv_obj_t * scr = lv_<type>_create(NULL, copy)``. ``copy`` can be an
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existing screen copied into the new screen.
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``lv_obj_t * scr = lv_<type>_create(NULL)``. `NULL` indicates no parent.
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To load a screen, use :cpp:expr:`lv_screen_load(scr)`. To get the active screen,
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use :cpp:expr:`lv_screen_active()`. These functions work on the default display. If
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@@ -98,7 +98,7 @@ struct _lv_obj_t * lv_event_get_target_obj(lv_event_t * e);
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* Used by the user to react on event which happens with the object.
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* An object can have multiple event handler. They will be called in the same order as they were added.
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* @param obj pointer to an object
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* @param filter and event code (e.g. `LV_EVENT_CLICKED`) on which the event should be called. `LV_EVENT_ALL` can be sued the receive all the events.
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* @param filter an event code (e.g. `LV_EVENT_CLICKED`) on which the event should be called. `LV_EVENT_ALL` can be used to receive all the events.
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* @param event_cb the new event function
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* @param user_data custom data data will be available in `event_cb`
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*/
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@@ -69,7 +69,7 @@ void lv_obj_set_y(struct _lv_obj_t * obj, int32_t y);
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* @note possible values are:
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* pixel simple set the size accordingly
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* LV_SIZE_CONTENT set the size to involve all children in the given direction
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* LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings).
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* lv_pct(x) to set size in percentage of the parent's content area size (the size without paddings).
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* x should be in [0..1000]% range
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*/
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void lv_obj_set_size(struct _lv_obj_t * obj, int32_t w, int32_t h);
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