feat(obj) add lv_obj_move_to_index(obj, index), renamed lv_obj_get_child_id(obj) to lv_obj_get_index(obj) (#2514)
* - renamed lv_obj_get_id(obj) to lv_obj_get_index(obj). - added lv_obj_move_to_index(obj, index). * automatic review comment fixed * removed unused variable * review issue * restored deprecated function in header, otherwise Build Micropython with LVGL submodule / build (pull_request) failes * moved deprecated lv_obj_get_child_id() back to lv_obj_tree.h, otherwise Micropython will not build * inline function did not work * made deprecated function 'static inline' * and now also inline * move static inline function to lv_api_map.h again * removed lv_obj_move_up/down * changed log to warning for deprecated function * redefined lv_obj_move_foreground(obj) and lv_obj_move_background(obj) as inline functions now calling lv_obj_move_to_index(obj, index). - lv_obj_swap(obj1, obj2) added. (#2461)
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@@ -42,7 +42,7 @@ lv_obj_del(label2);
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There are 4 explicit way to bring an object to the foreground:
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- Use `lv_obj_move_foreground(obj)` to explicitly tell the library to bring an object to the foreground. Similarly, use `lv_obj_move_background(obj)` to move to the background.
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- Use `lv_obj_move_up(obj)` moves the object one position up in the hierarchy, Similarly, use `lv_obj_move_down(obj)` moves the object one position down in the hierarchy.
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- Use `lv_obj_move_to_index(obj, index)` to set the index of the object in its parent.
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- Use `lv_obj_swap(obj1, obj2)` to swap the relative position of two objects.
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- When `lv_obj_set_parent(obj, new_parent)` is used, `obj` will be on the foreground on the `new_parent`.
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