lv_anim bugfix: was error when the object is delete end callback
This commit is contained in:
@@ -36,6 +36,7 @@ static bool anim_ready_handler(lv_anim_t * a);
|
||||
**********************/
|
||||
static lv_ll_t anim_ll;
|
||||
static uint32_t last_task_run;
|
||||
static bool anim_list_changed;
|
||||
|
||||
/**********************
|
||||
* MACROS
|
||||
@@ -85,9 +86,9 @@ void lv_anim_create(lv_anim_t * anim_p)
|
||||
*/
|
||||
bool lv_anim_del(void * var, lv_anim_fp_t fp)
|
||||
{
|
||||
bool del = false;
|
||||
lv_anim_t * a;
|
||||
lv_anim_t * a_next;
|
||||
bool del = false;
|
||||
a = lv_ll_get_head(&anim_ll);
|
||||
while(a != NULL) {
|
||||
/*'a' might be deleted, so get the next object while 'a' is valid*/
|
||||
@@ -96,6 +97,7 @@ bool lv_anim_del(void * var, lv_anim_fp_t fp)
|
||||
if(a->var == var && (a->fp == fp || fp == NULL)) {
|
||||
lv_ll_rem(&anim_ll, a);
|
||||
lv_mem_free(a);
|
||||
anim_list_changed = true; /*Read by `anim_task`. It need to know if a delete occurred in the linked list*/
|
||||
del = true;
|
||||
}
|
||||
|
||||
@@ -197,32 +199,42 @@ static void anim_task(void * param)
|
||||
{
|
||||
(void)param;
|
||||
|
||||
volatile uint32_t elaps;
|
||||
elaps = lv_tick_elaps(last_task_run);
|
||||
|
||||
lv_anim_t * a;
|
||||
lv_anim_t * a_next;
|
||||
LL_READ(anim_ll, a) {
|
||||
a->has_run = 0;
|
||||
}
|
||||
|
||||
uint32_t elaps = lv_tick_elaps(last_task_run);
|
||||
a = lv_ll_get_head(&anim_ll);
|
||||
|
||||
while(a != NULL) {
|
||||
/*'a' might be deleted, so get the next object while 'a' is valid*/
|
||||
a_next = lv_ll_get_next(&anim_ll, a);
|
||||
/*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete happened in `anim_ready_handler`
|
||||
* which could make this linked list reading corrupt because the list is changed meanwhile
|
||||
*/
|
||||
anim_list_changed = false;
|
||||
|
||||
a->act_time += elaps;
|
||||
if(a->act_time >= 0) {
|
||||
if(a->act_time > a->time) a->act_time = a->time;
|
||||
if(!a->has_run) {
|
||||
a->has_run = 1; /*The list readying might be reseted so need to know which anim has run already*/
|
||||
a->act_time += elaps;
|
||||
if(a->act_time >= 0) {
|
||||
if(a->act_time > a->time) a->act_time = a->time;
|
||||
|
||||
int32_t new_value;
|
||||
new_value = a->path(a);
|
||||
int32_t new_value;
|
||||
new_value = a->path(a);
|
||||
|
||||
if(a->fp != NULL) a->fp(a->var, new_value); /*Apply the calculated value*/
|
||||
if(a->fp != NULL) a->fp(a->var, new_value); /*Apply the calculated value*/
|
||||
|
||||
/*If the time is elapsed the animation is ready*/
|
||||
if(a->act_time >= a->time) {
|
||||
anim_ready_handler(a);
|
||||
}
|
||||
}
|
||||
/*If the time is elapsed the animation is ready*/
|
||||
if(a->act_time >= a->time) {
|
||||
anim_ready_handler(a);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
a = a_next;
|
||||
/* If the linked list changed due to anim. delete then it's not safe to continue
|
||||
* the reading of the list from here -> start from the head*/
|
||||
if(anim_list_changed) a = lv_ll_get_head(&anim_ll);
|
||||
else a = lv_ll_get_next(&anim_ll, a);
|
||||
}
|
||||
|
||||
last_task_run = lv_tick_get();
|
||||
@@ -232,11 +244,10 @@ static void anim_task(void * param)
|
||||
* Called when an animation is ready to do the necessary thinks
|
||||
* e.g. repeat, play back, delete etc.
|
||||
* @param a pointer to an animation descriptor
|
||||
* @return true: animation delete occurred
|
||||
* @return true: animation delete occurred nnd the `anim_ll` has changed
|
||||
* */
|
||||
static bool anim_ready_handler(lv_anim_t * a)
|
||||
{
|
||||
bool invalid = false;
|
||||
|
||||
/*Delete the animation if
|
||||
* - no repeat and no play back (simple one shot animation)
|
||||
@@ -248,11 +259,10 @@ static bool anim_ready_handler(lv_anim_t * a)
|
||||
lv_ll_rem(&anim_ll, a);
|
||||
lv_mem_free(a);
|
||||
|
||||
/*Call the callback function at the end*/
|
||||
/* Call the callback function at the end*/
|
||||
/* Check if an animation is deleted in the cb function
|
||||
* if yes then the caller function has to know this*/
|
||||
if(cb != NULL) cb(p);
|
||||
invalid = true;
|
||||
}
|
||||
/*If the animation is not deleted then restart it*/
|
||||
else {
|
||||
@@ -272,6 +282,6 @@ static bool anim_ready_handler(lv_anim_t * a)
|
||||
}
|
||||
}
|
||||
|
||||
return invalid;
|
||||
return anim_list_changed;
|
||||
}
|
||||
#endif
|
||||
|
||||
@@ -51,6 +51,7 @@ typedef struct _lv_anim_t
|
||||
uint8_t repeat :1; /*Repeat the animation infinitely*/
|
||||
/*Animation system use these - user shouldn't set*/
|
||||
uint8_t playback_now :1; /*Play back is in progress*/
|
||||
uint32_t has_run :1; /*Indicates the animation has run it this round*/
|
||||
} lv_anim_t;
|
||||
|
||||
/*Example initialization
|
||||
|
||||
Reference in New Issue
Block a user