docs(README): add sponsor section
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README.md
@@ -3,9 +3,14 @@ The last stable version is available in the [release/v8.3](https://github.com/lv
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<p align="right"><b>English</b> | <a href="./docs/README_zh.md">中文</a> | <a href="./docs/README_pt_BR.md">Português do Brasil</a> | <a href="./docs/README_jp.md">日本語</a></p>
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<a href="https://opencollective.com/lvgl" target="_blank"><img align="left" src="https://lvgl.io/assets/images/sponsor.png" height="32px"></a>
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<p align="right">
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<b>English</b> | <a href="./docs/README_zh.md">中文</a> | <a href="./docs/README_pt_BR.md">Português do Brasil</a> | <a href="./docs/README_jp.md">日本語</a>
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</p>
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<br>
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<br>
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<p align="center">
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<p align="center">
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<img src="https://lvgl.io/assets/images/logo_lvgl.png">
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<img src="https://lvgl.io/assets/images/logo_lvgl.png">
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</p>
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</p>
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- [SquareLine Studio](https://squareline.io/) - A professional and easy-to-use UI editor software to speed up and simplify the UI development.
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- [SquareLine Studio](https://squareline.io/) - A professional and easy-to-use UI editor software to speed up and simplify the UI development.
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- [Services](https://lvgl.io/services) such as User interface design, Implementation and Consulting to make UI development simpler and faster.
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- [Services](https://lvgl.io/services) such as User interface design, Implementation and Consulting to make UI development simpler and faster.
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## :heart: Sponsor
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If LVGL saved you a lot of time and money or you just had fun using it, consider [Supporting its Development](https://opencollective.com/lvgl).
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**How do we spend the donations?**<br>
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Our goal is to provide financial compensation for people who do the most for LVGL. It means not only the maintainers but anyone who implements a great feature should get a payment from the accumulated money. We use the donations to cover our operational costs like servers and related services.
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**How to donate?**<br>
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We use [Open Collective](https://opencollective.com/lvgl) where you can easily send one time or recurring donations. You can also see all of our expenses in a transparent way.
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**How to get paid for your contribution?**<br>
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If someone implements or fixes an issue labeled as [Sponsored](https://github.com/lvgl/lvgl/labels/Sponsored) he or she will get a payment for that work. We estimate the required time, complexity and importance of the issue and set a price accordingly. To jump in just comment on a [Sponsored](https://github.com/lvgl/lvgl/labels/Sponsored) issue saying *"Hi, I'd like to deal with it. This is how I'm planning to fix/implement it...". A work is considered ready when it's approved and merged by a maintainer. After that you can submit and expense at [opencollective.com](https://opencollective.com/lvgl) and you payment will be sent in a few days.
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**Organizations supporting LVGL**<br>
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[](https://opencollective.com/lvgl)
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**Individuals supporting LVGL**<br>
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[](https://opencollective.com/lvgl)
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## :package: Packages
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## :package: Packages
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LVGL is available as:
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LVGL is available as:
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- [Arduino library](https://docs.lvgl.io/master/get-started/platforms/arduino.html)
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- [Arduino library](https://docs.lvgl.io/master/get-started/platforms/arduino.html)
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