docs(README): add sponsor section

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Gabor Kiss-Vamosi
2022-07-26 13:12:31 +02:00
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commit 71e040d832

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@@ -3,9 +3,14 @@ The last stable version is available in the [release/v8.3](https://github.com/lv
---
<p align="right"><b>English</b> | <a href="./docs/README_zh.md">中文</a> | <a href="./docs/README_pt_BR.md">Português do Brasil</a> | <a href="./docs/README_jp.md">日本語</a></p>
<a href="https://opencollective.com/lvgl" target="_blank"><img align="left" src="https://lvgl.io/assets/images/sponsor.png" height="32px"></a>
<p align="right">
<b>English</b> | <a href="./docs/README_zh.md">中文</a> | <a href="./docs/README_pt_BR.md">Português do Brasil</a> | <a href="./docs/README_jp.md">日本語</a>
</p>
<br>
  <br>
<p align="center">
  <img src="https://lvgl.io/assets/images/logo_lvgl.png">
</p>
@@ -75,6 +80,25 @@ Our team is ready to help you with graphics design, UI implementation and consul
- [SquareLine Studio](https://squareline.io/) - A professional and easy-to-use UI editor software to speed up and simplify the UI development.
- [Services](https://lvgl.io/services) such as User interface design, Implementation and Consulting to make UI development simpler and faster.
## :heart: Sponsor
If LVGL saved you a lot of time and money or you just had fun using it, consider [Supporting its Development](https://opencollective.com/lvgl).
**How do we spend the donations?**<br>
Our goal is to provide financial compensation for people who do the most for LVGL. It means not only the maintainers but anyone who implements a great feature should get a payment from the accumulated money. We use the donations to cover our operational costs like servers and related services.
**How to donate?**<br>
We use [Open Collective](https://opencollective.com/lvgl) where you can easily send one time or recurring donations. You can also see all of our expenses in a transparent way.
**How to get paid for your contribution?**<br>
If someone implements or fixes an issue labeled as [Sponsored](https://github.com/lvgl/lvgl/labels/Sponsored) he or she will get a payment for that work. We estimate the required time, complexity and importance of the issue and set a price accordingly. To jump in just comment on a [Sponsored](https://github.com/lvgl/lvgl/labels/Sponsored) issue saying *"Hi, I'd like to deal with it. This is how I'm planning to fix/implement it...". A work is considered ready when it's approved and merged by a maintainer. After that you can submit and expense at [opencollective.com](https://opencollective.com/lvgl) and you payment will be sent in a few days.
**Organizations supporting LVGL**<br>
[![Sponsors of LVGL](https://opencollective.com/lvgl/organizations.svg?width=600)](https://opencollective.com/lvgl)
**Individuals supporting LVGL**<br>
[![Backers of LVGL](https://opencollective.com/lvgl/individuals.svg?width=600)](https://opencollective.com/lvgl)
## :package: Packages
LVGL is available as:
- [Arduino library](https://docs.lvgl.io/master/get-started/platforms/arduino.html)