animation: add more control over object animations (e.g. ddlist open/close anim time set by func. instead of define)

This commit is contained in:
Kiss-Vamosi Gabor
2017-05-02 00:16:48 +02:00
parent c72a16147c
commit 69876763e2
12 changed files with 138 additions and 129 deletions

View File

@@ -19,10 +19,6 @@
/*********************
* DEFINES
*********************/
/*Test configurations*/
#ifndef LV_PAGE_ANIM_FOCUS_TIME
#define LV_PAGE_ANIM_FOCUS_TIME 300 /*List focus animation time [ms] (0: turn off the animation)*/
#endif
/**********************
* TYPEDEFS
@@ -418,9 +414,9 @@ void lv_page_glue_obj(lv_obj_t * obj, bool glue)
* Focus on an object. It ensures that the object will be visible on the page.
* @param page pointer to a page object
* @param obj pointer to an object to focus (must be on the page)
* @param anim_en true: scroll with animation
* @param anim_time true: scroll animation time in milliseconds (0: no animation)
*/
void lv_page_focus(lv_obj_t * page, lv_obj_t * obj, bool anim_en)
void lv_page_focus(lv_obj_t * page, lv_obj_t * obj, uint16_t anim_time)
{
lv_page_ext_t * ext = lv_obj_get_ext(page);
lv_style_t * style = lv_obj_get_style(page);
@@ -456,29 +452,23 @@ void lv_page_focus(lv_obj_t * page, lv_obj_t * obj, bool anim_en)
refr = true;
}
if(refr != false) {
#if LV_PAGE_ANIM_FOCUS_TIME == 0
if(anim_time == 0) {
lv_obj_set_y(ext->scrl, scrlable_y);
#else
if(anim_en == false) {
lv_obj_set_y(ext->scrl, scrlable_y);
} else {
anim_t a;
a.act_time = 0;
a.start = lv_obj_get_y(ext->scrl);
a.end = scrlable_y;
a.time = LV_PAGE_ANIM_FOCUS_TIME;//anim_speed_to_time(LV_PAGE_ANIM_SPEED, a.start, a.end);
a.end_cb = NULL;
a.playback = 0;
a.repeat = 0;
a.var = ext->scrl;
a.path = anim_get_path(ANIM_PATH_LIN);
a.fp = (anim_fp_t) lv_obj_set_y;
anim_create(&a);
}
#endif
}
}
else {
anim_t a;
a.act_time = 0;
a.start = lv_obj_get_y(ext->scrl);
a.end = scrlable_y;
a.time = LV_PAGE_ANIM_FOCUS_TIME;//anim_speed_to_time(LV_PAGE_ANIM_SPEED, a.start, a.end);
a.end_cb = NULL;
a.playback = 0;
a.repeat = 0;
a.var = ext->scrl;
a.path = anim_get_path(ANIM_PATH_LIN);
a.fp = (anim_fp_t) lv_obj_set_y;
anim_create(&a);
}
}
/*=====================